entity/systems: fixed typo in comment (#566)
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@ -33,7 +33,7 @@ impl ecs::System for ApplyVelocity {
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fn update(&mut self, m: &mut ecs::Manager, _: &mut world::World, _: &mut render::Renderer) {
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for e in m.find(&self.filter) {
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if m.get_component(e, self.movement).is_some() {
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// Player's handle their own phyiscs
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// Player's handle their own physics
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continue;
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}
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let pos = m.get_component_mut(e, self.position).unwrap();
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@ -69,7 +69,7 @@ impl ecs::System for ApplyGravity {
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fn update(&mut self, m: &mut ecs::Manager, _: &mut world::World, _: &mut render::Renderer) {
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for e in m.find(&self.filter) {
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if m.get_component(e, self.movement).is_some() {
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// Player's handle their own phyiscs
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// Player's handle their own physics
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continue;
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}
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let vel = m.get_component_mut(e, self.velocity).unwrap();
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