1.15.1+: handle SpawnPlayer variant, fixes #357
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@ -550,6 +550,7 @@ impl Server {
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// Entities
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EntityDestroy => on_entity_destroy,
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EntityDestroy_u8 => on_entity_destroy_u8,
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SpawnPlayer_f64_NoMeta => on_player_spawn_f64_nometa,
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SpawnPlayer_f64 => on_player_spawn_f64,
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SpawnPlayer_i32 => on_player_spawn_i32,
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SpawnPlayer_i32_HeldItem => on_player_spawn_i32_helditem,
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@ -1322,6 +1323,21 @@ impl Server {
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}
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}
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fn on_player_spawn_f64_nometa(
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&mut self,
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spawn: packet::play::clientbound::SpawnPlayer_f64_NoMeta,
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) {
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self.on_player_spawn(
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spawn.entity_id.0,
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spawn.uuid,
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spawn.x,
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spawn.y,
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spawn.z,
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spawn.yaw as f64,
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spawn.pitch as f64,
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)
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}
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fn on_player_spawn_f64(&mut self, spawn: packet::play::clientbound::SpawnPlayer_f64) {
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self.on_player_spawn(
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spawn.entity_id.0,
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