Fix formatting mistake
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c70f9548c6
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e379b78de1
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@ -324,8 +324,8 @@ impl Server {
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self.position.y = self.last_position.y;
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self.position.y = self.last_position.y;
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self.position.z = self.last_position.z;
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self.position.z = self.last_position.z;
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// We handle each axis separately to allow for a sliding
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// We handle each axis separately to allow for a sliding
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// effect when pushing up against walls.
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// effect when pushing up against walls.
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let (bounds, xhit) = self.check_collisions(self.bounds);
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let (bounds, xhit) = self.check_collisions(self.bounds);
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self.position.x = bounds.min.x + 0.3;
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self.position.x = bounds.min.x + 0.3;
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@ -336,12 +336,12 @@ impl Server {
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self.position.z = bounds.min.z + 0.3;
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self.position.z = bounds.min.z + 0.3;
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self.last_position.z = self.position.z;
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self.last_position.z = self.position.z;
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// Half block jumps
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// Half block jumps
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// Minecraft lets you 'jump' up 0.5 blocks
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// Minecraft lets you 'jump' up 0.5 blocks
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// for slabs and stairs (or smaller blocks).
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// for slabs and stairs (or smaller blocks).
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// Currently we implement this as a teleport to the
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// Currently we implement this as a teleport to the
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// top of the block if we could move there
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// top of the block if we could move there
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// but this isn't smooth.
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// but this isn't smooth.
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if (xhit || zhit) && self.on_ground {
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if (xhit || zhit) && self.on_ground {
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let mut ox = self.position.x;
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let mut ox = self.position.x;
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let mut oz = self.position.z;
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let mut oz = self.position.z;
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