Tabs to spaces
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402
src/format.rs
402
src/format.rs
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@ -4,251 +4,251 @@ use std::fmt;
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#[derive(Debug)]
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pub enum Component {
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Text(TextComponent),
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None
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Text(TextComponent),
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None
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}
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impl Component {
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pub fn from_value(v: &serde_json::Value) -> Self {
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let modifier = Modifier::from_value(v);
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if let Some(val) = v.as_string() {
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Component::Text(TextComponent{text: val.to_owned(), modifier: modifier})
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} else if v.find("text").is_some(){
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Component::Text(TextComponent::from_value(v, modifier))
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} else {
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Component::None
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}
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}
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pub fn from_value(v: &serde_json::Value) -> Self {
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let modifier = Modifier::from_value(v);
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if let Some(val) = v.as_string() {
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Component::Text(TextComponent{text: val.to_owned(), modifier: modifier})
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} else if v.find("text").is_some(){
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Component::Text(TextComponent::from_value(v, modifier))
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} else {
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Component::None
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}
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}
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pub fn to_value(&self) -> serde_json::Value {
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unimplemented!()
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}
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pub fn to_value(&self) -> serde_json::Value {
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unimplemented!()
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}
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}
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impl fmt::Display for Component {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match *self {
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Component::Text(ref txt) => write!(f, "{}", txt),
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Component::None => Result::Ok(()),
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}
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}
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match *self {
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Component::Text(ref txt) => write!(f, "{}", txt),
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Component::None => Result::Ok(()),
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}
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}
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}
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impl Default for Component {
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fn default() -> Self {
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Component::None
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}
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fn default() -> Self {
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Component::None
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}
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}
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#[derive(Debug)]
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pub struct Modifier {
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pub extra: Option<Vec<Component>>,
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pub bold: Option<bool>,
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pub italic: Option<bool>,
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pub underlined: Option<bool>,
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pub strikethrough: Option<bool>,
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pub obfuscated: Option<bool>,
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pub color: Option<Color>,
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pub extra: Option<Vec<Component>>,
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pub bold: Option<bool>,
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pub italic: Option<bool>,
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pub underlined: Option<bool>,
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pub strikethrough: Option<bool>,
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pub obfuscated: Option<bool>,
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pub color: Option<Color>,
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// click_event
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// hover_event
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// insertion
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// click_event
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// hover_event
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// insertion
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}
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impl Modifier {
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pub fn from_value(v: &serde_json::Value) -> Self {
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let mut m = Modifier {
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bold: v.find("bold").map_or(Option::None, |v| v.as_boolean()),
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italic: v.find("italic").map_or(Option::None, |v| v.as_boolean()),
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underlined: v.find("underlined").map_or(Option::None, |v| v.as_boolean()),
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strikethrough: v.find("strikethrough").map_or(Option::None, |v| v.as_boolean()),
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obfuscated: v.find("obfuscated").map_or(Option::None, |v| v.as_boolean()),
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color: v.find("color").map_or(Option::None, |v| v.as_string()).map(|v| Color::from_string(&v.to_owned())),
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extra: Option::None,
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};
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if let Some(extra) = v.find("extra") {
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if let Some(data) = extra.as_array() {
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let mut ex = Vec::new();
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for e in data {
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ex.push(Component::from_value(e));
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}
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m.extra = Some(ex);
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}
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}
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m
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}
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pub fn from_value(v: &serde_json::Value) -> Self {
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let mut m = Modifier {
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bold: v.find("bold").map_or(Option::None, |v| v.as_boolean()),
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italic: v.find("italic").map_or(Option::None, |v| v.as_boolean()),
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underlined: v.find("underlined").map_or(Option::None, |v| v.as_boolean()),
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strikethrough: v.find("strikethrough").map_or(Option::None, |v| v.as_boolean()),
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obfuscated: v.find("obfuscated").map_or(Option::None, |v| v.as_boolean()),
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color: v.find("color").map_or(Option::None, |v| v.as_string()).map(|v| Color::from_string(&v.to_owned())),
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extra: Option::None,
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};
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if let Some(extra) = v.find("extra") {
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if let Some(data) = extra.as_array() {
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let mut ex = Vec::new();
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for e in data {
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ex.push(Component::from_value(e));
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}
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m.extra = Some(ex);
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}
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}
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m
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}
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pub fn to_value(&self) -> serde_json::Value {
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unimplemented!()
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}
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pub fn to_value(&self) -> serde_json::Value {
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unimplemented!()
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}
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}
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#[derive(Debug)]
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pub struct TextComponent {
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pub text: String,
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pub modifier: Modifier,
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pub text: String,
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pub modifier: Modifier,
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}
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impl TextComponent {
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pub fn from_value(v: &serde_json::Value, modifier: Modifier) -> Self {
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TextComponent {
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text: v.find("text").unwrap().as_string().unwrap_or("").to_owned(),
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modifier: modifier,
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}
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}
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pub fn from_value(v: &serde_json::Value, modifier: Modifier) -> Self {
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TextComponent {
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text: v.find("text").unwrap().as_string().unwrap_or("").to_owned(),
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modifier: modifier,
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}
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}
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pub fn to_value(&self) -> serde_json::Value {
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unimplemented!()
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}
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pub fn to_value(&self) -> serde_json::Value {
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unimplemented!()
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}
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}
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impl fmt::Display for TextComponent {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(write!(f, "{}", self.text));
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if let Some(ref extra) = self.modifier.extra {
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for c in extra {
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try!(write!(f, "{}", c));
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}
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}
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Result::Ok(())
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}
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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try!(write!(f, "{}", self.text));
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if let Some(ref extra) = self.modifier.extra {
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for c in extra {
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try!(write!(f, "{}", c));
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}
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}
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Result::Ok(())
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}
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}
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#[derive(Debug)]
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pub enum Color {
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Black,
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DarkBlue,
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DarkGreen,
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DarkAqua,
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DarkRed,
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DarkPurple,
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Gold,
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Gray,
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DarkGray,
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Blue,
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Green,
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Aqua,
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Red,
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LightPurple,
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Yellow,
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White,
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RGB(u8, u8, u8)
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Black,
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DarkBlue,
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DarkGreen,
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DarkAqua,
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DarkRed,
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DarkPurple,
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Gold,
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Gray,
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DarkGray,
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Blue,
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Green,
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Aqua,
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Red,
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LightPurple,
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Yellow,
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White,
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RGB(u8, u8, u8)
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}
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impl fmt::Display for Color {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", self.to_string())
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}
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", self.to_string())
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}
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}
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impl Color {
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fn from_string(val: &String) -> Self {
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match val.as_ref() {
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"black" => Color::Black,
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"dark_blue" => Color::DarkBlue,
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"dark_green" => Color::DarkGreen,
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"dark_aqua" => Color::DarkAqua,
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"dark_red" => Color::DarkRed,
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"dark_purple" => Color::DarkPurple,
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"gold" => Color::Gold,
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"gray" => Color::Gray,
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"dark_gray" => Color::DarkGray,
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"blue" => Color::Blue,
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"green" => Color::Green,
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"aqua" => Color::Aqua,
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"red" => Color::Red,
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"light_purple" => Color::LightPurple,
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"yellow" => Color::Yellow,
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"white" => Color::White,
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val if val.len() == 7 && val.as_bytes()[0] == b'#' => {
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let r = match u8::from_str_radix(&val[1..3], 16) {
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Ok(r) => r,
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Err(_) => return Color::White,
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};
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let g = match u8::from_str_radix(&val[3..5], 16) {
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Ok(g) => g,
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Err(_) => return Color::White,
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};
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let b = match u8::from_str_radix(&val[5..7], 16) {
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Ok(b) => b,
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Err(_) => return Color::White,
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};
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Color::RGB(
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r,
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g,
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b
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)
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}
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_ => Color::White,
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}
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}
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fn from_string(val: &String) -> Self {
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match val.as_ref() {
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"black" => Color::Black,
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"dark_blue" => Color::DarkBlue,
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"dark_green" => Color::DarkGreen,
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"dark_aqua" => Color::DarkAqua,
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"dark_red" => Color::DarkRed,
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"dark_purple" => Color::DarkPurple,
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"gold" => Color::Gold,
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"gray" => Color::Gray,
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"dark_gray" => Color::DarkGray,
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"blue" => Color::Blue,
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"green" => Color::Green,
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"aqua" => Color::Aqua,
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"red" => Color::Red,
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"light_purple" => Color::LightPurple,
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"yellow" => Color::Yellow,
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"white" => Color::White,
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val if val.len() == 7 && val.as_bytes()[0] == b'#' => {
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let r = match u8::from_str_radix(&val[1..3], 16) {
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Ok(r) => r,
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Err(_) => return Color::White,
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};
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let g = match u8::from_str_radix(&val[3..5], 16) {
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Ok(g) => g,
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Err(_) => return Color::White,
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};
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let b = match u8::from_str_radix(&val[5..7], 16) {
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Ok(b) => b,
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Err(_) => return Color::White,
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};
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Color::RGB(
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r,
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g,
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b
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)
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}
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_ => Color::White,
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}
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}
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fn to_string(&self) -> String {
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match *self {
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Color::Black => "black".to_owned(),
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Color::DarkBlue => "dark_blue".to_owned(),
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Color::DarkGreen => "dark_green".to_owned(),
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Color::DarkAqua => "dark_aqua".to_owned(),
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Color::DarkRed => "dark_red".to_owned(),
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Color::DarkPurple => "dark_purple".to_owned(),
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Color::Gold => "gold".to_owned(),
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Color::Gray => "gray".to_owned(),
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Color::DarkGray => "dark_gray".to_owned(),
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Color::Blue => "blue".to_owned(),
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Color::Green => "green".to_owned(),
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Color::Aqua => "aqua".to_owned(),
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Color::Red => "red".to_owned(),
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Color::LightPurple => "light_purple".to_owned(),
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Color::Yellow => "yellow".to_owned(),
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Color::White => "white".to_owned(),
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Color::RGB(r, g, b) => format!("#{:02X}{:02X}{:02X}", r, g, b),
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}
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}
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fn to_string(&self) -> String {
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match *self {
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Color::Black => "black".to_owned(),
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Color::DarkBlue => "dark_blue".to_owned(),
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Color::DarkGreen => "dark_green".to_owned(),
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Color::DarkAqua => "dark_aqua".to_owned(),
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Color::DarkRed => "dark_red".to_owned(),
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Color::DarkPurple => "dark_purple".to_owned(),
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Color::Gold => "gold".to_owned(),
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Color::Gray => "gray".to_owned(),
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Color::DarkGray => "dark_gray".to_owned(),
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Color::Blue => "blue".to_owned(),
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Color::Green => "green".to_owned(),
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Color::Aqua => "aqua".to_owned(),
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Color::Red => "red".to_owned(),
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Color::LightPurple => "light_purple".to_owned(),
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Color::Yellow => "yellow".to_owned(),
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Color::White => "white".to_owned(),
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Color::RGB(r, g, b) => format!("#{:02X}{:02X}{:02X}", r, g, b),
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}
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}
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#[allow(dead_code)]
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fn to_rgb(&self) -> (u8, u8, u8) {
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match *self {
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Color::Black =>(0, 0, 0),
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Color::DarkBlue =>(0, 0, 170),
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Color::DarkGreen =>(0, 170, 0),
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Color::DarkAqua =>(0, 170, 170),
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Color::DarkRed =>(170, 0, 0),
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Color::DarkPurple =>(170, 0, 170),
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Color::Gold =>(255, 170, 0),
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Color::Gray =>(170, 170, 170),
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Color::DarkGray =>(85, 85, 85),
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Color::Blue =>(85, 85, 255),
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Color::Green =>(85, 255, 85),
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Color::Aqua =>(85, 255, 255),
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Color::Red =>(255, 85, 85),
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Color::LightPurple =>(255, 85, 255),
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Color::Yellow =>(255, 255, 85),
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Color::White =>(255, 255, 255),
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Color::RGB(r, g, b) => (r, g, b),
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}
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}
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#[allow(dead_code)]
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fn to_rgb(&self) -> (u8, u8, u8) {
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match *self {
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Color::Black =>(0, 0, 0),
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Color::DarkBlue =>(0, 0, 170),
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Color::DarkGreen =>(0, 170, 0),
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Color::DarkAqua =>(0, 170, 170),
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Color::DarkRed =>(170, 0, 0),
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Color::DarkPurple =>(170, 0, 170),
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Color::Gold =>(255, 170, 0),
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Color::Gray =>(170, 170, 170),
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Color::DarkGray =>(85, 85, 85),
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Color::Blue =>(85, 85, 255),
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Color::Green =>(85, 255, 85),
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Color::Aqua =>(85, 255, 255),
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Color::Red =>(255, 85, 85),
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Color::LightPurple =>(255, 85, 255),
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Color::Yellow =>(255, 255, 85),
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Color::White =>(255, 255, 255),
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Color::RGB(r, g, b) => (r, g, b),
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}
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}
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}
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#[test]
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fn test_color_from() {
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let test = Color::from_string(&"#FF0000".to_owned());
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match test {
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Color::RGB(r, g, b) => assert!(r == 255 && g == 0 && b == 0),
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_ => panic!("Wrong type"),
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}
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let test = Color::from_string(&"#123456".to_owned());
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match test {
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Color::RGB(r, g, b) => assert!(r == 0x12 && g == 0x34 && b == 0x56),
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_ => panic!("Wrong type"),
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}
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let test = Color::from_string(&"red".to_owned());
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match test {
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Color::Red => {},
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_ => panic!("Wrong type"),
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}
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let test = Color::from_string(&"dark_blue".to_owned());
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match test {
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Color::DarkBlue => {},
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_ => panic!("Wrong type"),
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}
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let test = Color::from_string(&"#FF0000".to_owned());
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match test {
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Color::RGB(r, g, b) => assert!(r == 255 && g == 0 && b == 0),
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_ => panic!("Wrong type"),
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}
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let test = Color::from_string(&"#123456".to_owned());
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match test {
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Color::RGB(r, g, b) => assert!(r == 0x12 && g == 0x34 && b == 0x56),
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_ => panic!("Wrong type"),
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}
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let test = Color::from_string(&"red".to_owned());
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match test {
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Color::Red => {},
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_ => panic!("Wrong type"),
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}
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let test = Color::from_string(&"dark_blue".to_owned());
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match test {
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Color::DarkBlue => {},
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_ => panic!("Wrong type"),
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}
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}
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|
|
|
@ -3,9 +3,9 @@ extern crate serde_json;
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extern crate hyper;
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|
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pub struct Profile {
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pub username: String,
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pub id: String,
|
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pub access_token: String
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pub username: String,
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pub id: String,
|
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pub access_token: String
|
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}
|
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|
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const JOIN_URL: &'static str = "https://sessionserver.mojang.com/session/minecraft/join";
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|
@ -54,12 +54,12 @@ impl Profile {
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}
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|
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fn twos_compliment(data: &mut Vec<u8>) {
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let mut carry = true;
|
||||
for i in (0 .. data.len()).rev() {
|
||||
data[i] = !data[i];
|
||||
if carry {
|
||||
carry = data[i] == 0xFF;
|
||||
data[i] += 1;
|
||||
}
|
||||
}
|
||||
let mut carry = true;
|
||||
for i in (0 .. data.len()).rev() {
|
||||
data[i] = !data[i];
|
||||
if carry {
|
||||
carry = data[i] == 0xFF;
|
||||
data[i] += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,186 +1,186 @@
|
|||
|
||||
state_packets!(
|
||||
handshake Handshaking {
|
||||
serverbound Serverbound {
|
||||
// Handshake is the first packet sent in the protocol.
|
||||
// Its used for deciding if the request is a client
|
||||
// is requesting status information about the server
|
||||
// (MOTD, players etc) or trying to login to the server.
|
||||
//
|
||||
// The host and port fields are not used by the vanilla
|
||||
// server but are there for virtual server hosting to
|
||||
// be able to redirect a client to a target server with
|
||||
// a single address + port.
|
||||
//
|
||||
// Some modified servers/proxies use the handshake field
|
||||
// differently, packing information into the field other
|
||||
// than the hostname due to the protocol not providing
|
||||
// any system for custom information to be transfered
|
||||
// by the client to the server until after login.
|
||||
Handshake => 0x00 {
|
||||
// The protocol version of the connecting client
|
||||
protocol_version: VarInt =,
|
||||
// The hostname the client connected to
|
||||
host: String =,
|
||||
// The port the client connected to
|
||||
port: u16 =,
|
||||
// The next protocol state the client wants
|
||||
next: VarInt =,
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
}
|
||||
}
|
||||
play Play {
|
||||
serverbound Serverbound {
|
||||
// TabComplete is sent by the client when the client presses tab in
|
||||
// the chat box.
|
||||
TabComplete => 0x00 {
|
||||
text: String =,
|
||||
has_target: bool =,
|
||||
target: Option<Position> = when(|p: &TabComplete| p.has_target == true),
|
||||
}
|
||||
// ChatMessage is sent by the client when it sends a chat message or
|
||||
// executes a command (prefixed by '/').
|
||||
ChatMessage => 0x01 {
|
||||
message: String =,
|
||||
}
|
||||
// ClientStatus is sent to update the client's status
|
||||
ClientStatus => 0x02 {
|
||||
action_id: VarInt =,
|
||||
}
|
||||
// ClientSettings is sent by the client to update its current settings.
|
||||
ClientSettings => 0x03 {
|
||||
locale: String =,
|
||||
view_distance: u8 =,
|
||||
chat_mode: u8 =,
|
||||
chat_colors: bool =,
|
||||
displayed_skin_parts: u8 =,
|
||||
main_hand: VarInt =,
|
||||
}
|
||||
// ConfirmTransactionServerbound is a reply to ConfirmTransaction.
|
||||
ConfirmTransactionServerbound => 0x04 {
|
||||
id: u8 =,
|
||||
action_number: i16 =,
|
||||
accepted: bool =,
|
||||
}
|
||||
// EnchantItem is sent when the client enchants an item.
|
||||
EnchantItem => 0x05 {
|
||||
id: u8 =,
|
||||
enchantment: u8 =,
|
||||
}
|
||||
// ClickWindow is sent when the client clicks in a window.
|
||||
ClickWindow => 0x06 {
|
||||
id: u8 =,
|
||||
slot: i16 =,
|
||||
button: u8 =,
|
||||
action_number: u16 =,
|
||||
mode: u8 =,
|
||||
clicked_item: ()=, // TODO
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
ServerMessage => 15 {
|
||||
message: format::Component =,
|
||||
position: u8 =,
|
||||
}
|
||||
}
|
||||
}
|
||||
login Login {
|
||||
serverbound Serverbound {
|
||||
// LoginStart is sent immeditately after switching into the login
|
||||
// state. The passed username is used by the server to authenticate
|
||||
// the player in online mode.
|
||||
LoginStart => 0 {
|
||||
username: String =,
|
||||
}
|
||||
// EncryptionResponse is sent as a reply to EncryptionRequest. All
|
||||
// packets following this one must be encrypted with AES/CFB8
|
||||
// encryption.
|
||||
EncryptionResponse => 1 {
|
||||
// The key for the AES/CFB8 cipher encrypted with the
|
||||
// public key
|
||||
shared_secret: LenPrefixed<VarInt, u8> =,
|
||||
// The verify token from the request encrypted with the
|
||||
// public key
|
||||
verify_token: LenPrefixed<VarInt, u8> =,
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
// LoginDisconnect is sent by the server if there was any issues
|
||||
// authenticating the player during login or the general server
|
||||
// issues (e.g. too many players).
|
||||
LoginDisconnect => 0 {
|
||||
reason: format::Component =,
|
||||
}
|
||||
// EncryptionRequest is sent by the server if the server is in
|
||||
// online mode. If it is not sent then its assumed the server is
|
||||
// in offline mode.
|
||||
EncryptionRequest => 1 {
|
||||
// Generally empty, left in from legacy auth
|
||||
// but is still used by the client if provided
|
||||
server_id: String =,
|
||||
// A RSA Public key serialized in x.509 PRIX format
|
||||
public_key: LenPrefixed<VarInt, u8> =,
|
||||
// Token used by the server to verify encryption is working
|
||||
// correctly
|
||||
verify_token: LenPrefixed<VarInt, u8> =,
|
||||
}
|
||||
// LoginSuccess is sent by the server if the player successfully
|
||||
// authenicates with the session servers (online mode) or straight
|
||||
// after LoginStart (offline mode).
|
||||
LoginSuccess => 2 {
|
||||
// String encoding of a uuid (with hyphens)
|
||||
uuid: String =,
|
||||
username: String =,
|
||||
}
|
||||
// SetInitialCompression sets the compression threshold during the
|
||||
// login state.
|
||||
SetInitialCompression => 3 {
|
||||
// Threshold where a packet should be sent compressed
|
||||
threshold: VarInt =,
|
||||
}
|
||||
}
|
||||
}
|
||||
status Status {
|
||||
serverbound Serverbound {
|
||||
handshake Handshaking {
|
||||
serverbound Serverbound {
|
||||
// Handshake is the first packet sent in the protocol.
|
||||
// Its used for deciding if the request is a client
|
||||
// is requesting status information about the server
|
||||
// (MOTD, players etc) or trying to login to the server.
|
||||
//
|
||||
// The host and port fields are not used by the vanilla
|
||||
// server but are there for virtual server hosting to
|
||||
// be able to redirect a client to a target server with
|
||||
// a single address + port.
|
||||
//
|
||||
// Some modified servers/proxies use the handshake field
|
||||
// differently, packing information into the field other
|
||||
// than the hostname due to the protocol not providing
|
||||
// any system for custom information to be transfered
|
||||
// by the client to the server until after login.
|
||||
Handshake => 0x00 {
|
||||
// The protocol version of the connecting client
|
||||
protocol_version: VarInt =,
|
||||
// The hostname the client connected to
|
||||
host: String =,
|
||||
// The port the client connected to
|
||||
port: u16 =,
|
||||
// The next protocol state the client wants
|
||||
next: VarInt =,
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
}
|
||||
}
|
||||
play Play {
|
||||
serverbound Serverbound {
|
||||
// TabComplete is sent by the client when the client presses tab in
|
||||
// the chat box.
|
||||
TabComplete => 0x00 {
|
||||
text: String =,
|
||||
has_target: bool =,
|
||||
target: Option<Position> = when(|p: &TabComplete| p.has_target == true),
|
||||
}
|
||||
// ChatMessage is sent by the client when it sends a chat message or
|
||||
// executes a command (prefixed by '/').
|
||||
ChatMessage => 0x01 {
|
||||
message: String =,
|
||||
}
|
||||
// ClientStatus is sent to update the client's status
|
||||
ClientStatus => 0x02 {
|
||||
action_id: VarInt =,
|
||||
}
|
||||
// ClientSettings is sent by the client to update its current settings.
|
||||
ClientSettings => 0x03 {
|
||||
locale: String =,
|
||||
view_distance: u8 =,
|
||||
chat_mode: u8 =,
|
||||
chat_colors: bool =,
|
||||
displayed_skin_parts: u8 =,
|
||||
main_hand: VarInt =,
|
||||
}
|
||||
// ConfirmTransactionServerbound is a reply to ConfirmTransaction.
|
||||
ConfirmTransactionServerbound => 0x04 {
|
||||
id: u8 =,
|
||||
action_number: i16 =,
|
||||
accepted: bool =,
|
||||
}
|
||||
// EnchantItem is sent when the client enchants an item.
|
||||
EnchantItem => 0x05 {
|
||||
id: u8 =,
|
||||
enchantment: u8 =,
|
||||
}
|
||||
// ClickWindow is sent when the client clicks in a window.
|
||||
ClickWindow => 0x06 {
|
||||
id: u8 =,
|
||||
slot: i16 =,
|
||||
button: u8 =,
|
||||
action_number: u16 =,
|
||||
mode: u8 =,
|
||||
clicked_item: ()=, // TODO
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
ServerMessage => 15 {
|
||||
message: format::Component =,
|
||||
position: u8 =,
|
||||
}
|
||||
}
|
||||
}
|
||||
login Login {
|
||||
serverbound Serverbound {
|
||||
// LoginStart is sent immeditately after switching into the login
|
||||
// state. The passed username is used by the server to authenticate
|
||||
// the player in online mode.
|
||||
LoginStart => 0 {
|
||||
username: String =,
|
||||
}
|
||||
// EncryptionResponse is sent as a reply to EncryptionRequest. All
|
||||
// packets following this one must be encrypted with AES/CFB8
|
||||
// encryption.
|
||||
EncryptionResponse => 1 {
|
||||
// The key for the AES/CFB8 cipher encrypted with the
|
||||
// public key
|
||||
shared_secret: LenPrefixed<VarInt, u8> =,
|
||||
// The verify token from the request encrypted with the
|
||||
// public key
|
||||
verify_token: LenPrefixed<VarInt, u8> =,
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
// LoginDisconnect is sent by the server if there was any issues
|
||||
// authenticating the player during login or the general server
|
||||
// issues (e.g. too many players).
|
||||
LoginDisconnect => 0 {
|
||||
reason: format::Component =,
|
||||
}
|
||||
// EncryptionRequest is sent by the server if the server is in
|
||||
// online mode. If it is not sent then its assumed the server is
|
||||
// in offline mode.
|
||||
EncryptionRequest => 1 {
|
||||
// Generally empty, left in from legacy auth
|
||||
// but is still used by the client if provided
|
||||
server_id: String =,
|
||||
// A RSA Public key serialized in x.509 PRIX format
|
||||
public_key: LenPrefixed<VarInt, u8> =,
|
||||
// Token used by the server to verify encryption is working
|
||||
// correctly
|
||||
verify_token: LenPrefixed<VarInt, u8> =,
|
||||
}
|
||||
// LoginSuccess is sent by the server if the player successfully
|
||||
// authenicates with the session servers (online mode) or straight
|
||||
// after LoginStart (offline mode).
|
||||
LoginSuccess => 2 {
|
||||
// String encoding of a uuid (with hyphens)
|
||||
uuid: String =,
|
||||
username: String =,
|
||||
}
|
||||
// SetInitialCompression sets the compression threshold during the
|
||||
// login state.
|
||||
SetInitialCompression => 3 {
|
||||
// Threshold where a packet should be sent compressed
|
||||
threshold: VarInt =,
|
||||
}
|
||||
}
|
||||
}
|
||||
status Status {
|
||||
serverbound Serverbound {
|
||||
// StatusRequest is sent by the client instantly after
|
||||
// switching to the Status protocol state and is used
|
||||
// to signal the server to send a StatusResponse to the
|
||||
// client
|
||||
StatusRequest => 0 {
|
||||
empty: () =,
|
||||
}
|
||||
StatusRequest => 0 {
|
||||
empty: () =,
|
||||
}
|
||||
// StatusPing is sent by the client after recieving a
|
||||
// StatusResponse. The client uses the time from sending
|
||||
// the ping until the time of recieving a pong to measure
|
||||
// the latency between the client and the server.
|
||||
StatusPing => 1 {
|
||||
ping: i64 =,
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
// StatusResponse is sent as a reply to a StatusRequest.
|
||||
// The Status should contain a json encoded structure with
|
||||
// version information, a player sample, a description/MOTD
|
||||
// and optionally a favicon.
|
||||
//
|
||||
// The structure is as follows
|
||||
// {
|
||||
// "version": {
|
||||
// "name": "1.8.3",
|
||||
// "protocol": 47,
|
||||
// },
|
||||
// "players": {
|
||||
// "max": 20,
|
||||
// "online": 1,
|
||||
// "sample": [
|
||||
// {"name": "Thinkofdeath", "id": "4566e69f-c907-48ee-8d71-d7ba5aa00d20"}
|
||||
// ]
|
||||
// },
|
||||
// "description": "Hello world",
|
||||
// "favicon": "data:image/png;base64,<data>"
|
||||
// }
|
||||
StatusPing => 1 {
|
||||
ping: i64 =,
|
||||
}
|
||||
}
|
||||
clientbound Clientbound {
|
||||
// StatusResponse is sent as a reply to a StatusRequest.
|
||||
// The Status should contain a json encoded structure with
|
||||
// version information, a player sample, a description/MOTD
|
||||
// and optionally a favicon.
|
||||
//
|
||||
// The structure is as follows
|
||||
// {
|
||||
// "version": {
|
||||
// "name": "1.8.3",
|
||||
// "protocol": 47,
|
||||
// },
|
||||
// "players": {
|
||||
// "max": 20,
|
||||
// "online": 1,
|
||||
// "sample": [
|
||||
// {"name": "Thinkofdeath", "id": "4566e69f-c907-48ee-8d71-d7ba5aa00d20"}
|
||||
// ]
|
||||
// },
|
||||
// "description": "Hello world",
|
||||
// "favicon": "data:image/png;base64,<data>"
|
||||
// }
|
||||
StatusResponse => 0 {
|
||||
status: String =,
|
||||
}
|
||||
|
@ -190,6 +190,6 @@ state_packets!(
|
|||
StatusPong => 1 {
|
||||
ping: i64 =,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
|
|
Loading…
Reference in New Issue