Use non-colliding variable name dynamic_texture instead of dyn (now a keyword)

This commit is contained in:
ice_iix 2018-11-04 11:29:05 -08:00
parent 1589a29685
commit f6a56f5b86
1 changed files with 2 additions and 2 deletions

View File

@ -957,11 +957,11 @@ impl TextureManager {
if name.starts_with("steven-dynamic:") {
let n = &name["steven-dynamic:".len()..];
let (width, height, data) = {
let dyn = match self.dynamic_textures.get(n) {
let dynamic_texture = match self.dynamic_textures.get(n) {
Some(val) => val,
None => continue,
};
let img = &dyn.1;
let img = &dynamic_texture.1;
let (width, height) = img.dimensions();
(width, height, img.to_rgba().into_vec())
};