Increase sample count to 2 to fix/workaround rendering issue #74 https://github.com/Thinkofname/steven/issues/74
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@ -42,7 +42,7 @@ use std::sync::mpsc;
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const ATLAS_SIZE: usize = 1024;
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const ATLAS_SIZE: usize = 1024;
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// TEMP
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// TEMP
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const NUM_SAMPLES: i32 = 1;
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const NUM_SAMPLES: i32 = 2;
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pub struct Camera {
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pub struct Camera {
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pub pos: cgmath::Point3<f64>,
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pub pos: cgmath::Point3<f64>,
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