Adds support for 1.13.2 protocol (404)
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support
Metadata:
* Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT)
https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835
Packets:
* Add 1.13.2 packets, and implement all the command data parsers
https://wiki.vg/Command_Data#Parsers
* Send new plugin channel minecraft:brand
https://wiki.vg/Plugin_channels#minecraft:brand
* Add 1.13.2 metadata format, with shifted IDs
https://wiki.vg/Entity_metadata#Entity_Metadata_Format
* Implement particle entity metadata
* Add structures for 16 new packets
Blocks: The Flattening:
* Assign flattened IDs in correct order using new 'offset' macro token
* Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data
* Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening
* Extend travis build time to 20 minutes because the blocks macro takes a long time
* Support both flat/hier blocks by passing protocol_version to by_vanilla_id
Add block states and offsets for all blocks, replacing metadata for 1.13+:
* Add stripped logs and what was Log2 to Log
* Add the Wood blocks, should be called bark, previously Axis::None Log
* Add leaves distance and offset
* Add jungle/acacia to Leaves moved from Leaves2
* Add dispenser offsets, direction
* Add note block states
* Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2
* Add bed colors
* Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset
* Add torch, TNT, fire offsets, remove slabs
* Add furnance offset, merges lit into a property
* Add pressure plate offsets, new pressure plates, redstone ore/lit merged
* Add lever offsets, new directions from ceiling/floor, rename LeverDirections
* Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split
* Change lever to split face/facing, rm LeverDirection, add AttachedFace
* Add stone button offsets, face/facing similar to lever
* Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton
* Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton
* Add wooden button offsets each wood
* Add pumpkin without a face
* Add carved pumpkin, portal offsets
* Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin
* Add repeater offsets, merged into Repeater
* Change brown mushroom block to booleans instead of MushroomVariant
* Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block
* Add command block, cobblestone walls, and flower pot offsets
Empty flower pot, and potted plants including saplings. Rename
variant DarkOak to DarkOakSaplings because it is a sapling, and
remove the duplicate Dandelion variant which causes duplicate blocks.
* Increase recursion limit in steven_blocks
* Add colored banner offsets
* Add wooden slab including double slab, in a different position for pre-1.13 and 1.13
* StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood
* Add fence_gate_offset() for wooden fence gates
* Add frosted ice age, offset
* Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone
* Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
* Add glutin dependency
* Create a glutin window
* Use the glutin window, basics work
* Store DPI factor on game object, update on Resized
* Use physical size for rendering only. Fixes UI scaled too small
Fixes https://github.com/iceiix/steven/pull/35#issuecomment-442683373
See also https://github.com/iceiix/steven/issues/22
* Begin adding mouse input events
* Listen for DeviceEvents
* Call hover_at on mouse motion
* Listen for CursorMoved window event, hovering works
Glutin has separate WindowEvent::CursorMoved and
DeviceEvent::MouseMotion events, for absolute cursor and relative mouse
motion, respectively, instead of SDL's Event::MouseMotion for both.
* Use tuple pattern matching instead of nested if for MouseInput
* Implement left clicking
* Use grab_cursor() to capture the cursor
* Hide the cursor when grabbing
* Implement MouseWheel event
* Listen for keyboard input, escape key release
* Keyboard input: console toggling, glutin calls backquote 'grave'
* Implement fullscreen in glutin, updates https://github.com/iceiix/steven/pull/31
* Update settings for glutin VirtualKeyCode
* Keyboard controls (note: must clear conf.cfg to use correct bindings)
* Move DeviceEvent match arm up higher for clarity
* Remove SDL
* Pass physical dimensions to renderer tick so blit_framebuffer can use full size but the ui is still sized logically.
* Listen for DeviceEvent::Text
* Implement text input using ReceivedCharacter window event, works
https://github.com/iceiix/steven/pull/35#issuecomment-443247267
* Request specific version of OpenGL, version 3.2
* Request OpenGL 3.2 but fallback to OpenGL ES 2.0 if available (not tested)
* Set core profile and depth 24-bits, stencil 0-bits
* Allow changing vsync, but require restarting (until https://github.com/tomaka/glutin/issues/693)
* Clarify specific Rust version requirement
* Import glutin::* in handle_window_event() to avoid overly repetitive code
* Linux in VM fix: manually calculate delta in MouseMotion
For the third issue on https://github.com/iceiix/steven/pull/35#issuecomment-443084458https://github.com/tomaka/glutin/issues/1084 MouseMotion event returns absolute instead of relative values, when running Linux in a VM
* Heuristic to detect absolute/relative MouseMotion from delta:(xrel, yrel); use a higher scaling factor
* Add clipboard pasting with clipboard crate instead of sdl2
https://github.com/iceiix/steven/pull/35#issuecomment-443307295
* Add handwritten RSA PKCS1 encryption using num-bigint and simple_asn1
* Add more logging to compare OpenSSL with/without side-by-side
* Log message and ciphertext in hex
* Print N and e as hexadecimal integers
* Fix bad encryption caused by zeros in PKCS1 padding
PS field in https://tools.ietf.org/html/rfc8017#section-7.2.1
Must be nonzero
* Use rand fill instead of rand_bytes
* Remove OpenSSL!
* Update CI scripts and docs to not install OpenSSL
* Remove copying OpenSSL DLLs (libeay and ssleay) in AppVeyor script
* Change rsa_public_encrypt_pkcs1 to return a Result<Vec<u8>, String>
* Add error checking, returning Err<String> on failure; RFC comments
* Add the required message representative range checking
* Use expect() instead of unwrap() on from_der
* Map the ASN.1 error to a String to return it from rsa_public_encrypt_pkcs1() instead of panicking
* Move RSA to a new crate, rsa_public_encrypt_pkcs1
https://github.com/iceiix/rsa_public_encrypt_pkcs1
* Update to rsa_public_encrypt_pkcs1 with simple_asn 0.1.0
https://github.com/iceiix/rsa_public_encrypt_pkcs1/issues/1
* Update to published version of rsa_public_encrypt_pkcs1, 0.1.0
* Remove unnecessarily added blank line
* Remove libssl-dev from .travis.yml
* Remove seemingly unneeded const on MetadataKey<T> new
* Change biome temperature/moisture to integer, x100 to remove floating-point so can use within stable 'const fn'
* Remove unstable const_fn feature, now using stable const fn: see https://www.reddit.com/r/rust/comments/9msqfn/const_fn_soon_on_stable_rust/
* Test on Rust beta (awaiting 1.31 release for stable)
* Update readme for beta Rust support