Commit Graph

5 Commits

Author SHA1 Message Date
ice_iix 2daca512b0 1.15.1 protocol support (575) (#252)
* Add v1_15_1 for protocol 575

* Update for shifted packet IDs

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=15213#Packets
https://wiki.vg/Pre-release_protocol

* Add SpawnMob packet variant, no metadata

* Add SpawnPlayer packet variant, no metadata

* Add block update actions comments, including beehive

* Add particle packet variant with 64-bit floats

* Add and handle join game and respawn packet variants, with hashed seeds

* Add chunk data packet variant with 3D biomes

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=15213#Chunk_Data
"1024 biome IDs, ordered by x then z then d, in 4×4×4 blocks. Not
present if full chunk is false."

This is a fixed-size array of integers, but Rust doesn't yet support
generics over integers, so the 1024-element array doesn't support
fmt::Debug, hence we wrap it and implement fmt::Debug ourselves.

* Add load_chunk115 to not read chunk data structure biomes

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=15213#Data_structure
2019-12-29 15:55:19 -08:00
iceiix d24b6cb599
Fix SpawnPainting parsing 1.13.2-1.14.4, closes #212 (#213)
The packet changed in 1.13.2 but wasn't updated, so we split the packet
variants into SpawnPainting_String for the old version and
SpawnPainting_VarInt for the new version with a 'motive' VarInt field
instead of a String title.

1.9-1.12.2 SpawnPainting_String: https://wiki.vg/index.php?title=Protocol&oldid=14204#Spawn_Painting
1.13.2-1.14.4 SpawnPainting_VarInt: https://wiki.vg/index.php?title=Protocol&oldid=14889#Spawn_Painting
2019-08-17 13:36:07 -07:00
iceiix d1f88c9797
1.13+: Fix parsing Teams packet. Closes #205 (#208)
* Add Teams_VarInt packet variant for 1.13+

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14150#Teams

* Rename the variant for 1.9-1.12.2 to Teams_u8
2019-08-11 17:46:34 -07:00
ice_iix 7624b89292 Add 1.13.2+ protocol parsing Particle packet variant. Fixes #104
Pre-1.13.2 particle packet: https://wiki.vg/index.php?title=Protocol&oldid=14204#Particle_2
1.13.2 and later: https://wiki.vg/Protocol#Particle_2 + https://wiki.vg/Protocol#Particle

Split into Particle_Data (1.13.2+) and Particle_VarIntArray (pre-1.13.2)

Fixes crash when landing when dropping from creative flight, among other
crashes when a particle packet is sent.
2019-01-26 13:41:54 -08:00
iceiix 11f2d2ae13 1.13.2 (404) multiprotocol support (#67)
Adds support for 1.13.2 protocol (404)
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support

Metadata:

* Support 1.13.2 slot data format, bool and varint item id, optional damage (moved to NBT)

https://wiki.vg/index.php?title=Slot_Data&type=revision&diff=14363&oldid=7835

Packets:

* Add 1.13.2 packets, and implement all the command data parsers

https://wiki.vg/Command_Data#Parsers

* Send new plugin channel minecraft:brand

https://wiki.vg/Plugin_channels#minecraft:brand

* Add 1.13.2 metadata format, with shifted IDs

https://wiki.vg/Entity_metadata#Entity_Metadata_Format

* Implement particle entity metadata

* Add structures for 16 new packets

Blocks: The Flattening:

* Assign flattened IDs in correct order using new 'offset' macro token

* Assign hierarchical (pre-flattening) block IDs sequentially by counting Some data

* Split VANILLA_ID_MAP into flat/hier struct, to support before and after the flattening

* Extend travis build time to 20 minutes because the blocks macro takes a long time

* Support both flat/hier blocks by passing protocol_version to by_vanilla_id

Add block states and offsets for all blocks, replacing metadata for 1.13+:

* Add stripped logs and what was Log2 to Log
* Add the Wood blocks, should be called bark, previously Axis::None Log
* Add leaves distance and offset
* Add jungle/acacia to Leaves moved from Leaves2
* Add dispenser offsets, direction
* Add note block states
* Add offset None to Missing253 and Missing254, no holes in block states of 1.13.2
* Add bed colors
* Add seagrass, tall seagrass, remove redundant deadgrass, and piston offset
* Add torch, TNT, fire offsets, remove slabs
* Add furnance offset, merges lit into a property
* Add pressure plate offsets, new pressure plates, redstone ore/lit merged
* Add lever offsets, new directions from ceiling/floor, rename LeverDirections
* Add redstone torch offsets, new blocks since lit/unlit is now merged, and standing/wall is split
* Change lever to split face/facing, rm LeverDirection, add AttachedFace
* Add stone button offsets, face/facing similar to lever
* Move face/facing data and variant to AttachedFace, reuse for lever/stonebutton
* Add data_with_facing_and_powered() to AttachedFace, for lever/stonebutton
* Add wooden button offsets each wood
* Add pumpkin without a face
* Add carved pumpkin, portal offsets
* Add lit pumpkin (as jack-o-lantern) offsets after carved pumpkin
* Add repeater offsets, merged into Repeater
* Change brown mushroom block to booleans instead of MushroomVariant
* Add mushroom block offsets, red/brown mushroom blocks, and a new mushroom stem block
* Add command block, cobblestone walls, and flower pot offsets
Empty flower pot, and potted plants including saplings. Rename
variant DarkOak to DarkOakSaplings because it is a sapling, and
remove the duplicate Dandelion variant which causes duplicate blocks.
* Increase recursion limit in steven_blocks
* Add colored banner offsets
* Add wooden slab including double slab, in a different position for pre-1.13 and 1.13
* StoneSlabVariant::Wood -> StoneSlabVariant::PetrifiedWood
* Add fence_gate_offset() for wooden fence gates
* Add frosted ice age, offset
* Add new blocks: kelp, turtle egg, coral, coral fans, sea pickle, blue ice, smooth stone
* Add new blocks: conduit, void air, cave aid, bubble column, last of the 1.13 blocks
2018-12-28 21:22:58 -08:00