ice_iix
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fd028d41b0
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Replace println! with log crate facade macros info!, debug!, etc.
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2019-05-22 16:01:14 -07:00 |
ice_iix
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1aaf8292ba
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Add double-jump to toggle creative flight. Closes #46
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2019-01-26 13:00:19 -08:00 |
ice_iix
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77cd4ecf35
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Use field init shorthand, instead of x:x, just x,
https://rust-lang-nursery.github.io/edition-guide/rust-2018/data-types/field-init-shorthand.html
find src -name '*.rs' -exec perl -pe 's/\b(\w+): \1,/$1,/g' -i {} \;
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2018-11-04 13:43:30 -08:00 |
ice_iix
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a40cd43a2e
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Update to use crate:: for current crate, for Rust 2018 edition
From `cargo fix --edition`, see https://rust-lang-nursery.github.io/edition-guide/print.html#the-crate-keyword-refers-to-the-current-crate
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2018-11-04 12:06:00 -08:00 |
ice_iix
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80c740c1c5
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Update to cgmath 0.16.1, collision 0.18.0
https://github.com/iceiix/steven/issues/4
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2018-10-27 18:11:26 -07:00 |
ice_iix
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d6fa1d0a0b
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Fix warning: unnecessary parentheses around function argument, new in nightly-2018-02-15
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2018-09-29 23:28:38 -07:00 |
ice_iix
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d704edaf81
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Comment out dead code to avoid warning, for https://github.com/iceiix/steven/issues/1
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2018-09-29 17:53:01 -07:00 |
llogiq
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5e0c041a71
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Fixed another batch of clippy warnings
Those are mostly readability-related. Also did a cargo update.
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2016-09-15 15:15:52 +01:00 |
Thinkofname
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a7caa50b6f
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Rewrite the UI system (Closes #12)
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2016-04-24 12:29:25 +01:00 |
Thinkofname
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287867dbcd
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Add a collidable flag to Material
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2016-04-21 21:47:39 +01:00 |
Thinkofname
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cc481d55bb
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Fix multiple skin rendering issues (Fixes #43)
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2016-04-16 21:44:05 +01:00 |
TheUnnamedDude
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4c590f8184
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Add a options/pause menu (Closes #4)
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2016-04-09 09:56:55 +01:00 |
Thinkofname
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2acfa47491
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Reduce the distance the camera lags behind the player's actual position
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2016-04-09 01:11:33 +01:00 |
Thinkofname
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e35a122305
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Rework movement to improve compatibility with servers using NoCheatPlus (Fixes #35)
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2016-04-09 00:40:35 +01:00 |
Thinkofname
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d8bdf94da2
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Improve checks to see if an entity is moving
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2016-04-08 17:58:00 +01:00 |
Scetch
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1781d74ca0
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Fix models to reflect Direction index changes.
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2016-04-08 12:55:30 -04:00 |
Thinkofname
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3e8de93759
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Make light effect entities
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2016-04-08 11:08:21 +01:00 |
Thinkofname
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548c98edf8
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Add basic nameplates to players
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2016-04-07 21:30:20 +01:00 |
Thinkofname
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e157daecaf
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Implement player entities
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2016-04-07 20:44:21 +01:00 |
Thinkofname
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8c513a9eb5
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Don't remove the skin url when recreating player models
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2016-04-07 16:33:08 +01:00 |
Thinkofname
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8469b32061
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Initial skin support
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2016-04-07 15:55:03 +01:00 |
Thinkofname
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98ecd348c6
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Replace usages of x,y,z for block positions with Position
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2016-04-03 20:53:40 +01:00 |
llogiq
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0b8cc33c17
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Fixed various clippy warnings
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2016-04-03 01:26:31 +01:00 |
Thinkofname
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a76f5aeeb0
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Don't do collisions until the chunk the player is in has loaded
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2016-04-01 00:34:22 +01:00 |
Thinkofname
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ed5fb8c93d
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Initial work on player models
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2016-03-28 14:15:21 +01:00 |
Thinkofname
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93c58aad89
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Remove unsafe Proxy system
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2016-03-27 17:45:12 +01:00 |
Thinkofname
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e36a0f4579
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Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks
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2016-03-27 17:08:38 +01:00 |
Thinkofname
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6a692ba37d
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Allow for tracking for component removals and additions
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2016-03-27 14:25:34 +01:00 |
Thinkofname
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26bca302aa
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Minor tweaks
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2016-03-27 13:27:31 +01:00 |
Thinkofname
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80f2121bf7
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Initial entity work, moved self handling to an entity
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2016-03-26 22:21:47 +00:00 |