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ice_iix 1cb671093d 1.8.9 (47) multiprotocol support (#57)
Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet:

* New chunk format (load_chunk18)
* New metadata format (Metadata18)
* New packets and changes to 13 packets

References:

http://wiki.vg/index.php?title=Protocol&oldid=7368
https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite
https://wiki.vg/Protocol_History#1.8
https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json
1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124
1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411
1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124
https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js
https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js

Details:

* Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37

* Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8>

* Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants

* SpawnPlayer with added held item

https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C)

* SpawnObject no UUID and optional velocity

https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object
https://wiki.vg/Protocol_History#15w31a
Added Entity UUID after entity ID to Spawn Object (0x0E)
Spawn Object always sends velocity, even if data is 0

* SpawnMob no UUID variant

https://wiki.vg/Protocol_History#15w31a
Added Entity UUID after entity ID to Spawn Mob (0x0F)

* Maps packet without tracking position boolean

https://wiki.vg/index.php?title=Protocol&oldid=7368#Map
https://wiki.vg/Protocol_History#15w34a
Added tracking position boolean to Map (0x34)

* Update Entity NBT was removed and Bossbar added (both 0x49) >1.8

https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT
https://wiki.vg/Protocol_History#15w31a
Removed Update Entity NBT Packet (0x49)
Added Boss Bar packet (0x4

* Use entity without hands

https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity
https://wiki.vg/Protocol_History#15w31a
Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at

* Player block placement, held item stack and face byte variant

https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement
https://wiki.vg/Protocol_History#15w31a
Face for Player Block Placement is now a VarInt enum instead of a byte
Replaced held item (slot) with VarInt enum selected hand in Player Block Placement

* Arm swing without hands, a packet with no fields, uses a ZST

https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2
https://github.com/iceiix/steven/pull/57#issuecomment-444289008
https://doc.rust-lang.org/nomicon/exotic-sizes.html

* ClickWindow uses u8 mode, same as in 15w39c

* ClientSettings without hands

* SpectateTeleport is added before ResourcePackStatus

* Copy load_chunk to load_chunk19 and load_chunk18

* 1.8 chunk reading implementation, load_chunk18

* Support both metadata formats, Metadata18/Metadata19

* Remove fmt::Debug

* Implement formatting in MetadataBase and bounce through fmt::Debug
2018-12-09 12:03:55 -08:00
blocks Disable three stylistic Clippy warnings, var names/params, never loop 2018-11-04 15:01:44 -08:00
gl Remove unnecessary 'extern crate's in Rust 2018 edition, import macros 2018-11-04 12:39:23 -08:00
resources Update Cargo.tomls to Rust edition 2018, fix crate imports. Closes #13 2018-11-04 12:15:34 -08:00
shared Use field init shorthand, instead of x:x, just x, 2018-11-04 13:43:30 -08:00
src 1.8.9 (47) multiprotocol support (#57) 2018-12-09 12:03:55 -08:00
.gitignore Update to Minecraft 1.11 (Fixes #63) 2016-12-09 14:32:02 +00:00
.travis.yml Update to Rust stable 1.31.0. Closes https://github.com/iceiix/steven/issues/47 (#60) 2018-12-06 18:16:57 -08:00
Cargo.lock Bump serde from 1.0.79 to 1.0.80 (#59) 2018-12-04 15:22:19 -08:00
Cargo.toml Bump serde from 1.0.79 to 1.0.80 (#59) 2018-12-04 15:22:19 -08:00
LICENSE-APACHE Duel license under MIT and ApacheV2 2016-03-26 17:34:47 +00:00
LICENSE-MIT Duel license under MIT and ApacheV2 2016-03-26 17:34:47 +00:00
README.md Update to Rust stable 1.31.0. Closes https://github.com/iceiix/steven/issues/47 (#60) 2018-12-06 18:16:57 -08:00
appveyor.yml Update to Rust stable 1.31.0. Closes https://github.com/iceiix/steven/issues/47 (#60) 2018-12-06 18:16:57 -08:00

README.md

Steven (Rust)

Build Status

A Minecraft client coded in Rust. Ported from steven-go. Don't expect it to go anywhere, just doing this for fun.

Images

Steven on Hypixel Steven

In action: http://gfycat.com/NeedyElaborateGypsymoth

Chat

I generally am on the irc.spi.gt irc network in the #think channel. Feel free to pop in to say hi, Webchat can be found here

Downloads

Windows users can download pre-compiled builds from here: https://ci.appveyor.com/project/iceiix/steven (Select your platform, Click the artifacts tab and download Steven.zip)

The Visual Studio 2017 Redistributable is required to run these builds.

Building

Requires Rust stable version 1.31.0 or newer to build.

Compile and run:

cargo run --release

Just compile:

cargo build --release

Running

Standalone

Just running steven via a double click (Windows) or ./steven (everything else) will bring up a login screen followed by a server list which you can select a server from.