10 lines
347 B
Rust
10 lines
347 B
Rust
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use render::glsl;
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pub fn add_shaders(reg: &mut glsl::Registry) {
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reg.register("lookup_texture", include_str!("shaders/lookup_texture.glsl"));
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reg.register("get_light", include_str!("shaders/get_light.glsl"));
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reg.register("ui_vertex", include_str!("shaders/ui_vertex.glsl"));
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reg.register("ui_frag", include_str!("shaders/ui_frag.glsl"));
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} |