yarn/mappings/net/minecraft/entity/LivingEntity.mapping

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CLASS aij net/minecraft/entity/LivingEntity
FIELD aA lastHandSwingProgress F
FIELD aB handSwingProgress F
FIELD aD lastLimbDistance F
FIELD aE limbDistance F
FIELD aF limbAngle F
FIELD aN headYaw F
FIELD aO prevHeadYaw F
FIELD aQ attackingPlayer Lavo;
FIELD aR playerHitTimer I
FIELD aS dead Z
FIELD aT despawnCounter I
FIELD aq LIVING_FLAGS Lqh;
FIELD ar SLEEPING_SIZE Laib;
FIELD as isHandSwinging Z
FIELD at preferredHand Lagu;
FIELD au handSwingTicks I
FIELD av stuckArrowTimer I
FIELD aw hurtTime I
FIELD az deathTime I
FIELD bA attacker Laij;
FIELD bB lastAttackedTime I
FIELD bC attacking Laij;
FIELD bD lastAttackTime I
FIELD bE movementSpeed F
FIELD bG absorptionAmount F
FIELD bH lastBlockPos Lev;
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FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD bb jumping Z
FIELD bc sidewaysSpeed F
FIELD bd upwardSpeed F
FIELD be forwardSpeed F
FIELD bo activeItemStack Lbbr;
FIELD bs brain Laiy;
FIELD bt SLEEPING_POSITION Lqh;
FIELD bu attributeContainer Lajd;
FIELD bv damageTracker Lahi;
FIELD bw activeStatusEffects Ljava/util/Map;
FIELD bx equippedHand Lfj;
FIELD by equippedArmor Lfj;
FIELD c ATTR_SPRINTING_SPEED_BOOST Lajb;
FIELD d HEALTH Lqh;
FIELD e POTION_SWIRLS_COLOR Lqh;
FIELD f POTION_SWIRLS_AMBIENT Lqh;
FIELD g STUCK_ARROWS Lqh;
METHOD <init> (Laie;Lbgx;)V
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ARG 1 type
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METHOD A getAttackDistanceScalingFactor (Laia;)D
METHOD C updatePotionVisibility ()V
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METHOD C attack (Laia;)Z
METHOD D pushAway (Laia;)V
METHOD E canSee (Laia;)Z
METHOD a teleport (DDDZ)Z
ARG 1 x
ARG 3 y
ARG 5 z
ARG 7 particleEffects
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METHOD a swingHand (Lagu;)V
METHOD a setStackInHand (Lagu;Lbbr;)V
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ARG 1 hand
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METHOD a onDeath (Lahj;)V
METHOD a dropEquipment (Lahj;IZ)V
ARG 2 addedDropChance
ARG 3 dropAllowed
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METHOD a dropLoot (Lahj;Z)V
ARG 1 source
ARG 2 killedByPlayer
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METHOD a hasStatusEffect (Lahs;)Z
METHOD a takeKnockback (Laia;FDD)V
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ARG 1 source
ARG 2 scale
ARG 3 x
ARG 5 z
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METHOD a sendPickup (Laia;I)V
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ARG 1 item
ARG 2 count
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METHOD a canTarget (Laie;)Z
METHOD a isEquippedStackValid (Laif;)Z
METHOD a setAttacker (Laij;)V
METHOD a isTarget (Laij;Lapq;)Z
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ARG 1 target
ARG 2 targetPredicate
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METHOD a getAttributeInstance (Laiz;)Laja;
METHOD a spawnItemParticles (Lbbr;I)V
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ARG 1 item
ARG 2 count
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METHOD a applyFoodEffects (Lbbr;Lbgx;Laij;)V
METHOD a eatFood (Lbgx;Lbbr;)Lbbr;
METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Laiy;
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METHOD a setPositionInBed (Lev;)V
ARG 1 pos
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METHOD a setNearbySongPlaying (Lev;Z)V
ARG 1 songSource
ARG 2 playing
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METHOD a getLootContextBuilder (ZLahj;)Lcob$a;
ARG 1 killedByPlayer
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METHOD a_ doJump (Z)V
METHOD b heal (F)V
ARG 1 amount
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METHOD b getStackInHand (Lagu;)Lbbr;
METHOD b applyArmorToDamage (Lahj;F)F
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ARG 1 source
ARG 2 damage
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METHOD b getStatusEffect (Lahs;)Lahu;
METHOD b getEquippedStack (Laif;)Lbbr;
METHOD b getActiveEyeHeight (Lait;Laib;)F
METHOD b onEquipStack (Lbbr;)V
ARG 1 stack
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METHOD b spawnEatingParticlesAndPlayEatingSoundOrPlayDrinkingSound (Lbbr;I)V
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ARG 1 item
ARG 2 particleCount
METHOD b applyFrostWalker (Lev;)V
ARG 1 pos
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METHOD c setHealth (F)V
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METHOD c setLivingFlag (IZ)V
ARG 1 mask
ARG 2 value
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METHOD c setCurrentHand (Lagu;)V
METHOD c playHurtSound (Lahj;)V
METHOD c applyEnchantmentsToDamage (Lahj;F)F
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ARG 1 source
ARG 2 amount
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METHOD c removePotionEffect (Lahs;)Lahu;
METHOD c addPotionEffect (Lahu;)Z
METHOD c sendEquipmentBreakStatus (Laif;)V
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ARG 1 slot
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METHOD c canTarget (Laij;)Z
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ARG 1 target
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METHOD c getDrinkSound (Lbbr;)Lyi;
METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
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METHOD c swimUpward (Lza;)V
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ARG 1 fluid
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METHOD cA getHealth ()F
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METHOD cB getRecentDamageSource ()Lahj;
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METHOD cC dropInventory ()V
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METHOD cD getLootTable ()Lqs;
METHOD cE getDeathSound ()Lyi;
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METHOD cG getArmor ()I
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METHOD cH getDamageTracker ()Lahi;
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METHOD cJ getHealthMaximum ()F
METHOD cK getStuckArrows ()I
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METHOD cL tickHandSwing ()V
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METHOD cM getAttributeContainer ()Lajd;
METHOD cN getGroup ()Lain;
METHOD cO getMainHandStack ()Lbbr;
METHOD cP getOffHandStack ()Lbbr;
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METHOD cR getSoundVolume ()F
METHOD cS getSoundPitch ()F
METHOD cT cannotMove ()Z
METHOD cU getJumpVelocity ()F
METHOD cV jump ()V
METHOD cY getMovementSpeed ()F
METHOD cZ tickNewAi ()V
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METHOD ch getBrain ()Laiy;
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METHOD ci initAttributes ()V
METHOD cj canBreatheInWater ()Z
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METHOD ck getScaleFactor ()F
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METHOD cl updatePostDeath ()V
METHOD cm canDropLootAndXp ()Z
METHOD cn shouldAlwaysDropXp ()Z
METHOD co getRand ()Ljava/util/Random;
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METHOD cp getAttacker ()Laij;
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METHOD cq getLastAttackedTime ()I
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METHOD cr getAttacking ()Laij;
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METHOD cs getLastAttackTime ()I
METHOD ct getDespawnCounter ()I
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METHOD cu spawnPotionParticles ()V
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METHOD cv clearPotionSwirls ()V
METHOD cw clearPotionEffects ()Z
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METHOD cx getStatusEffects ()Ljava/util/Collection;
METHOD cy getActiveStatusEffects ()Ljava/util/Map;
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METHOD cz isUndead ()Z
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METHOD d sendToolBreakStatus (Lagu;)V
METHOD d drop (Lahj;)V
METHOD d applyDamage (Lahj;F)V
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ARG 1 source
ARG 2 damage
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METHOD d removeStatusEffect (Lahs;)Z
METHOD d isPotionEffective (Lahu;)Z
METHOD d getEquipmentBreakStatus (Laif;)B
METHOD d takeShieldHit (Laij;)V
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ARG 1 source
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METHOD d getCurrentExperience (Lavo;)I
METHOD d getEatSound (Lbbr;)Lyi;
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METHOD d setSleepingPosition (Lev;)V
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METHOD da doPushLogic ()V
METHOD db isUsingRiptide ()Z
METHOD dc canMoveVoluntarily ()Z
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METHOD dd getAbsorptionAmount ()F
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METHOD df getMainHand ()Laii;
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METHOD dg isUsingItem ()Z
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METHOD dh getActiveHand ()Lagu;
METHOD dj getActiveItem ()Lbbr;
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METHOD dp isFallFlying ()Z
METHOD dt getSleepingPosition ()Ljava/util/Optional;
METHOD du clearSleepingPosition ()V
METHOD dv isSleeping ()Z
METHOD dw wakeUp ()V
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METHOD e (FF)F
ARG 1 yaw
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METHOD e getHurtSound (Lahj;)Lyi;
ARG 1 source
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METHOD e knockback (Laij;)V
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ARG 1 target
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METHOD e canPickUp (Lbbr;)Z
METHOD e travel (Lcrl;)V
ARG 1 movementInput
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METHOD e sleep (Lev;)V
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METHOD f attackLivingEntity (Laij;)V
METHOD f getArrowType (Lbbr;)Lbbr;
METHOD g playEquipmentBreakEffects (Lbbr;)V
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ARG 1 item
METHOD k updateMovement ()V
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METHOD k getNextBreathInWater (I)I
ARG 1 breath
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METHOD l getHandSwingDuration ()I
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METHOD l getNextBreathInAir (I)I
ARG 1 breath
METHOD m damageArmor (F)V
ARG 1 amount
METHOD m setDespawnCounter (I)V
ARG 1 despawnCounter
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METHOD n initAi ()V
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METHOD n damageShield (F)V
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ARG 1 amount
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METHOD n getFallSound (I)Lyi;
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METHOD o setMovementSpeed (F)V
ARG 1 movementSpeed
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METHOD o setStuckArrows (I)V
METHOD p isSleepingInBed ()Z
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METHOD p getHandSwingProgress (F)F
ARG 1 tickDelta
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METHOD q setAbsorptionAmount (F)V
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METHOD v_ isChild ()Z
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METHOD w_ isClimbing ()Z
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METHOD z onAttacking (Laia;)V