yarn/mappings/net/minecraft/client/render/Renderer.mapping

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CLASS bpb net/minecraft/client/render/Renderer
CLASS bpb$1
METHOD a call ()Ljava/lang/String;
FIELD P renderDistance I
FIELD R totalEntities I
FIELD S renderedEntities I
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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FIELD Y vertexBufferObjectsEnabled Z
FIELD b LOGGER Lorg/apache/logging/log4j/Logger;
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FIELD c MOON_PHASES_TEX Lkp;
FIELD d SUN_TEX Lkp;
FIELD e CLOUDS_TEX Lkp;
FIELD f END_SKY_TEX Lkp;
FIELD g FORCEFIELD_TEX Lkp;
FIELD h game Lbdr;
FIELD i textureManager Lbxf;
FIELD j entityRenderManager Lbtd;
FIELD k world Lbmh;
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FIELD w ticks I
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FIELD x partiallyBrokenBlocks Ljava/util/Map;
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FIELD z destroyStages [Lbxe;
METHOD <init> (Lbdr;)V
ARG 0 game
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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METHOD a captureFrustum (DDD)V
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METHOD a onGlobalWorldEvent (ILcn;I)V
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ARG 0 eventId
ARG 1 pos
ARG 2 data
METHOD a onParticle (IZDDDDDD[I)V
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ARG 0 typeId
ARG 1 ignoreRange
ARG 2 x
ARG 3 y
ARG 4 z
ARG 5 velocityX
ARG 6 velocityY
ARG 7 velocityZ
ARG 8 data
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METHOD a onWorldEvent (Laam;ILcn;I)V
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ARG 0 player
ARG 1 eventId
ARG 2 pos
ARG 3 data
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METHOD a onSound (Laam;Lnk;Lnm;DDDFF)V
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ARG 0 player
ARG 1 sound
ARG 2 category
ARG 3 x
ARG 4 y
ARG 5 z
ARG 6 volume
ARG 7 pitch
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METHOD a (Laio;DILsg;)I
ARG 0 renderLayer
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METHOD a onBlockUpdate (Laiw;Lcn;Lasm;Lasm;I)V
ARG 0 world
ARG 1 pos
ARG 2 oldState
ARG 3 newState
ARG 4 flags
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METHOD a renderPartiallyBrokenBlocks (Lbph;Lbon;Lsg;F)V
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ARG 0 tesselator
ARG 1 buffer
ARG 2 cameraEntity
ARG 3 deltaTicks
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METHOD a onResourceReload (Lbyd;)V
ARG 0 container
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METHOD a onEntityAdded (Lsg;)V
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ARG 0 entity
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METHOD a (Lsg;DLbrz;IZ)V
ARG 0 entity
METHOD b renderClouds (FI)V
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ARG 1 anaglyphMode
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METHOD b onBlockBreakingProgress (ILcn;I)V
ARG 0 entityId
ARG 1 pos
ARG 2 progress
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METHOD b onEntityRemoved (Lsg;)V
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ARG 0 entity
METHOD c renderCloudsFancy (FI)V
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ARG 1 anaglyphMode
METHOD g getChunkNumber ()I
METHOD h getEntitiesDebugString ()Ljava/lang/String;
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METHOD k tick ()V
METHOD p loadDestroyStageTextures ()V