yarn/mappings/net/minecraft/client/render/RenderPhase.mapping

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CLASS net/minecraft/class_4668 net/minecraft/client/render/RenderPhase
FIELD field_21344 ENABLE_CULLING Lnet/minecraft/class_4668$class_4671;
FIELD field_21345 DISABLE_CULLING Lnet/minecraft/class_4668$class_4671;
FIELD field_21346 ALWAYS_DEPTH_TEST Lnet/minecraft/class_4668$class_4672;
FIELD field_21347 EQUAL_DEPTH_TEST Lnet/minecraft/class_4668$class_4672;
FIELD field_21348 LEQUAL_DEPTH_TEST Lnet/minecraft/class_4668$class_4672;
FIELD field_21349 ALL_MASK Lnet/minecraft/class_4668$class_4686;
FIELD field_21350 COLOR_MASK Lnet/minecraft/class_4668$class_4686;
FIELD field_21351 DEPTH_MASK Lnet/minecraft/class_4668$class_4686;
FIELD field_21352 NO_LAYERING Lnet/minecraft/class_4668$class_4675;
FIELD field_21353 POLYGON_OFFSET_LAYERING Lnet/minecraft/class_4668$class_4675;
FIELD field_21358 MAIN_TARGET Lnet/minecraft/class_4668$class_4678;
FIELD field_21359 OUTLINE_TARGET Lnet/minecraft/class_4668$class_4678;
FIELD field_21360 FULL_LINE_WIDTH Lnet/minecraft/class_4668$class_4677;
FIELD field_21361 beginAction Ljava/lang/Runnable;
FIELD field_21362 endAction Ljava/lang/Runnable;
FIELD field_21363 name Ljava/lang/String;
FIELD field_21364 NO_TRANSPARENCY Lnet/minecraft/class_4668$class_4685;
FIELD field_21366 ADDITIVE_TRANSPARENCY Lnet/minecraft/class_4668$class_4685;
FIELD field_21367 LIGHTNING_TRANSPARENCY Lnet/minecraft/class_4668$class_4685;
FIELD field_21368 GLINT_TRANSPARENCY Lnet/minecraft/class_4668$class_4685;
FIELD field_21369 CRUMBLING_TRANSPARENCY Lnet/minecraft/class_4668$class_4685;
FIELD field_21370 TRANSLUCENT_TRANSPARENCY Lnet/minecraft/class_4668$class_4685;
FIELD field_21376 MIPMAP_BLOCK_ATLAS_TEXTURE Lnet/minecraft/class_4668$class_4683;
FIELD field_21377 BLOCK_ATLAS_TEXTURE Lnet/minecraft/class_4668$class_4683;
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FIELD field_21378 NO_TEXTURE Lnet/minecraft/class_4668$class_5939;
FIELD field_21379 DEFAULT_TEXTURING Lnet/minecraft/class_4668$class_4684;
FIELD field_21381 GLINT_TEXTURING Lnet/minecraft/class_4668$class_4684;
FIELD field_21382 ENTITY_GLINT_TEXTURING Lnet/minecraft/class_4668$class_4684;
FIELD field_21383 ENABLE_LIGHTMAP Lnet/minecraft/class_4668$class_4676;
FIELD field_21384 DISABLE_LIGHTMAP Lnet/minecraft/class_4668$class_4676;
FIELD field_21385 ENABLE_OVERLAY_COLOR Lnet/minecraft/class_4668$class_4679;
FIELD field_21386 DISABLE_OVERLAY_COLOR Lnet/minecraft/class_4668$class_4679;
FIELD field_22241 VIEW_OFFSET_Z_LAYERING Lnet/minecraft/class_4668$class_4675;
Map transparency shader fields and methods (#1412) * Entity#isAlive(0) -> isValid * Framebuffer#method_29329(1) -> copyFrom * GlStateManager#method_29330(0) -> supportsGl30 * GlStateManager#method_29332(10) -> blitFramebuffer * GlStateManager#method_29333(0) -> getFramebufferAttachmentParameter * GlStateManager#method_29334(0) -> getActiveBoundTexture * GlStateManager#method_29331(8) -> copyTexSubImage2D * GlStateManager#getFramebufferAttachmentParameter(0) -> getFramebufferDepthAttachment * Framebuffer#copyFrom(1) -> copyDepthFrom * WorldRenderer%field_25275 -> entityFramebuffer * WorldRenderer%field_25276 -> particleFramebuffer * WorldRenderer%field_25274 -> translucentFramebuffer * RenderPhase%field_25281 -> PARTICLES_TARGET * RenderPhase%field_25280 -> TRANSLUCENT_TARGET * RenderPhase%field_25282 -> WEATHER_TARGET * RenderPhase%field_25283 -> CLOUDS_TARGET * RenderPhase%field_25284 -> ITEM_TRANSPARENCY * RenderPhase$DepthTest%field_22242 -> depthFunction * +133 doc in RenderPhase$DepthTest%depthFunction * WorldRenderer#method_29362(0) -> getParticlesFramebuffer * WorldRenderer%particleFramebuffer -> particlesFramebuffer * WorldRenderer%field_25278 -> cloudsFramebuffer * WorldRenderer%field_25277 -> weatherFramebuffer * WorldRenderer%field_25279 -> transparencyShader * WorldRenderer#method_29365(0) -> loadTransparencyShader * Lowercase 2d Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Revert "Entity#isAlive(0) -> isValid" This reverts commit 0199e61e6803e769aefd20f6b8cd31ba7a44e085. * Remove whitespace Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com>
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FIELD field_25280 TRANSLUCENT_TARGET Lnet/minecraft/class_4668$class_4678;
FIELD field_25281 PARTICLES_TARGET Lnet/minecraft/class_4668$class_4678;
FIELD field_25282 WEATHER_TARGET Lnet/minecraft/class_4668$class_4678;
FIELD field_25283 CLOUDS_TARGET Lnet/minecraft/class_4668$class_4678;
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FIELD field_25643 ITEM_TARGET Lnet/minecraft/class_4668$class_4678;
METHOD <init> (Ljava/lang/String;Ljava/lang/Runnable;Ljava/lang/Runnable;)V
ARG 1 name
ARG 2 beginAction
ARG 3 endAction
METHOD method_23516 startDrawing ()V
METHOD method_23517 setupGlintTexturing (F)V
ARG 0 scale
METHOD method_23518 endDrawing ()V
CLASS class_4670 Toggleable
FIELD field_21390 enabled Z
CLASS class_4671 Cull
METHOD <init> (Z)V
ARG 1 culling
CLASS class_4672 DepthTest
FIELD field_21391 func I
Map transparency shader fields and methods (#1412) * Entity#isAlive(0) -> isValid * Framebuffer#method_29329(1) -> copyFrom * GlStateManager#method_29330(0) -> supportsGl30 * GlStateManager#method_29332(10) -> blitFramebuffer * GlStateManager#method_29333(0) -> getFramebufferAttachmentParameter * GlStateManager#method_29334(0) -> getActiveBoundTexture * GlStateManager#method_29331(8) -> copyTexSubImage2D * GlStateManager#getFramebufferAttachmentParameter(0) -> getFramebufferDepthAttachment * Framebuffer#copyFrom(1) -> copyDepthFrom * WorldRenderer%field_25275 -> entityFramebuffer * WorldRenderer%field_25276 -> particleFramebuffer * WorldRenderer%field_25274 -> translucentFramebuffer * RenderPhase%field_25281 -> PARTICLES_TARGET * RenderPhase%field_25280 -> TRANSLUCENT_TARGET * RenderPhase%field_25282 -> WEATHER_TARGET * RenderPhase%field_25283 -> CLOUDS_TARGET * RenderPhase%field_25284 -> ITEM_TRANSPARENCY * RenderPhase$DepthTest%field_22242 -> depthFunction * +133 doc in RenderPhase$DepthTest%depthFunction * WorldRenderer#method_29362(0) -> getParticlesFramebuffer * WorldRenderer%particleFramebuffer -> particlesFramebuffer * WorldRenderer%field_25278 -> cloudsFramebuffer * WorldRenderer%field_25277 -> weatherFramebuffer * WorldRenderer%field_25279 -> transparencyShader * WorldRenderer#method_29365(0) -> loadTransparencyShader * Lowercase 2d Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Revert "Entity#isAlive(0) -> isValid" This reverts commit 0199e61e6803e769aefd20f6b8cd31ba7a44e085. * Remove whitespace Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com>
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FIELD field_22242 depthFunction Ljava/lang/String;
COMMENT A string representation of the comparison function used by this {@code DepthTest} phase.
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COMMENT @see org.lwjgl.opengl.GL11#glDepthFunc(int)
CLASS class_4675 Layering
CLASS class_4676 Lightmap
METHOD <init> (Z)V
ARG 1 lightmap
CLASS class_4677 LineWidth
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FIELD field_21392 width Ljava/util/OptionalDouble;
CLASS class_4678 Target
CLASS class_4679 Overlay
METHOD <init> (Z)V
ARG 1 overlayColor
CLASS class_4682 OffsetTexturing
FIELD field_21395 x F
FIELD field_21396 y F
METHOD <init> (FF)V
ARG 1 x
ARG 2 y
CLASS class_4683 Texture
FIELD field_21397 id Ljava/util/Optional;
FIELD field_21398 bilinear Z
FIELD field_21399 mipmap Z
CLASS class_4684 Texturing
CLASS class_4685 Transparency
CLASS class_4686 WriteMaskState
FIELD field_21400 color Z
FIELD field_21401 depth Z
METHOD <init> (ZZ)V
ARG 1 color
ARG 2 depth
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CLASS class_5939
METHOD method_23564 getId ()Ljava/util/Optional;