CLASS cby net/minecraft/fluid/FluidWater
CLASS cby$a Flowing
CLASS cby$b Still
METHOD a getRenderLayer ()Lazm;
METHOD a matchesType (Lcbq;)Z
METHOD b getBucketItem ()Lauu;
METHOD b toBlockState (Lcbr;)Lbno;
METHOD e getFlowing ()Lcbq;
METHOD f getStill ()Lcbq;