yarn/mappings/net/minecraft/world/chunk/Chunk.mapping

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CLASS atp net/minecraft/world/chunk/Chunk
CLASS atp$1
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METHOD a call ()Ljava/lang/String;
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CLASS atp$a CreationMode
FIELD a IMMEDIATE Latp$a;
FIELD b QUEUED Latp$a;
FIELD c NEVER Latp$a;
FIELD a NULL_CHUNK_SECTION Latq;
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FIELD b chunkX I
FIELD c chunkZ I
FIELD d dropped Z
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FIELD e LOGGER Lorg/apache/logging/log4j/Logger;
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FIELD f sections [Latq;
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FIELD g biomeMap [B
FIELD j entitiesLoaded Z
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FIELD k world Laiw;
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FIELD l heightMap [I
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FIELD n blockEntityMap Ljava/util/Map;
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FIELD o entities [Lod;
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FIELD p terrainPopulated Z
FIELD q lightPopulated Z
FIELD r didUpdate Z
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FIELD s dirty Z
FIELD u lastSavedTime J
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FIELD w inhabitedTime J
FIELD y blockEntityCreationQueue Ljava/util/concurrent/ConcurrentLinkedQueue;
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METHOD <init> (Laiw;II)V
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ARG 0 world
ARG 1 x
ARG 2 z
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METHOD <init> (Laiw;Laup;II)V
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ARG 0 world
ARG 2 x
ARG 3 z
METHOD a matchesPos (II)Z
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ARG 0 chunkX
ARG 1 chunkZ
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METHOD a getBlockState (III)Lasm;
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ARG 0 x
ARG 1 y
ARG 2 z
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METHOD a (Lajc;Lcn;)I
ARG 0 lightType
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ARG 1 pos
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METHOD a (Lajc;Lcn;I)V
ARG 0 lightType
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ARG 1 pos
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METHOD a addBlockEntity (Lare;)V
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ARG 0 blockEntity
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METHOD a populate (Latj;)V
ARG 0 generator
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METHOD a populate (Latk;Latj;)V
ARG 0 provider
ARG 1 generator
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METHOD a getBlockState (Lcn;)Lasm;
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ARG 0 pos
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METHOD a getLightLevel (Lcn;I)I
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ARG 0 pos
ARG 1 ambientDarkness
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METHOD a getBiome (Lcn;Lajn;)Lajj;
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ARG 0 pos
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METHOD a addBlockEntity (Lcn;Lare;)V
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ARG 0 pos
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ARG 1 blockEntity
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METHOD a setBlockState (Lcn;Lasm;)Lasm;
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ARG 0 pos
ARG 1 state
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METHOD a getBlockEntity (Lcn;Latp$a;)Lare;
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ARG 0 pos
ARG 1 mode
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METHOD a (Les;IZ)V
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ARG 0 buffer
METHOD a collectEntitiesIn (Ljava/lang/Class;Lbcs;Ljava/util/List;Lcom/google/common/base/Predicate;)V
ARG 0 clazz
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ARG 1 area
ARG 2 resultList
ARG 3 filter
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METHOD a addEntity (Lsg;)V
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ARG 0 entity
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METHOD a removeEntity (Lsg;I)V
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ARG 0 entity
ARG 1 chunkY
METHOD a collectEntitiesIn (Lsg;Lbcs;Ljava/util/List;Lcom/google/common/base/Predicate;)V
ARG 0 except
ARG 1 area
ARG 2 resultList
ARG 3 filter
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METHOD a setBiomeMap ([B)V
ARG 0 biomeMap
METHOD a setHeightMap ([I)V
ARG 0 heightMap
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METHOD a replaceSections ([Latq;)V
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ARG 0 newSections
METHOD b getHeightAt (II)I
ARG 0 x
ARG 1 z
METHOD b setLastSavedTime (J)V
ARG 0 worldTime
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METHOD b getBlockLightOpacityLevel (Lcn;)I
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ARG 0 pos
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METHOD b removeEntity (Lsg;)V
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ARG 0 entity
METHOD b update (Z)V
METHOD c addEntitiesToWorld ()V
METHOD c areChunkSectionsEmpty (II)Z
ARG 0 minY
ARG 1 maxY
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METHOD c setInhabitedTime (J)V
ARG 0 inhabitedTime
METHOD c isSkyUnobstructed (Lcn;)Z
ARG 0 pos
METHOD c setEntitiesLoaded (Z)V
ARG 0 value
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METHOD d unloadEntitiesFromWorld ()V
METHOD d getBlockLightOpacityLevel (III)I
ARG 0 x
ARG 1 y
ARG 2 z
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METHOD d invalidateBlockEntityAt (Lcn;)V
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ARG 0 pos
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METHOD d setTerrainPopulated (Z)V
ARG 0 terrainPopulated
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METHOD e markDirty ()V
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METHOD e getHeightFromBlockPos (Lcn;)I
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ARG 0 pos
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METHOD e setLightPopulated (Z)V
ARG 0 lightPopulated
METHOD f isEmpty ()Z
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METHOD f setDirty (Z)V
ARG 0 dirty
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METHOD g getLevelOfTopSection ()I
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METHOD g createBlockEntity (Lcn;)Lare;
ARG 0 pos
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METHOD h getSections ()[Latq;
METHOD i isReady ()Z
METHOD j hadFirstUpdate ()Z
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METHOD k getPos ()Laip;
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METHOD l getBiomeMap ()[B
Misc mappings (#131) * Misc mappings * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * BIomes, biome generation (#132) * BIomes, biome generation * Misc random mappings (#120) * Misc random mappings * Minor changes & move WorldServerChild to sortme * username -> userName * Rename some Gui related methods & more lastPressedWidget mouseDragged => onMouseDragged handleMouseClick => onMousePressed handleTouchEvent => onMouseReleased handleKeyPress => onKeyPressed handleButtonPressed => onWidgetPressed WidgetButton.released => onReleased * Add some mappings for mob pathfinding (#127) * Add some mappings for mob pathfinding * Fixes for review * Fixes for review * Several mappings (#129) * Mapped a bunch of loot stuff. * Mapped some random stuff. * Mapped some debug renderers. * Mapped a few misc things. * element -> json * Map / rename PlayerFormatUpgrader * Fix StatManager, map StatManagerServer and such updateStatState => set increaseState => increase getValue => get EntityPlayer.getStatManager => getStats * Fix LootTable related mappings serialze => serialize Serializer => DeSerializer LootTableContext: * TARGET => Target * source => damageSource * setX(x) => setX(value) * Random block stuff * Random world stuff * Add some mappings for block rendering (#133) * Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight * Fix a few things * Remove Vector3f (fixes Enigma mapping conflict) * Map WidgetLockButton * Fix gameMode setters to use "value"
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METHOD n checkNextLight ()V
METHOD p areEntitiesLoaded ()Z
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METHOD q getWorld ()Laiw;
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METHOD r getHeightMap ()[I
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METHOD s getBlockEntityMap ()Ljava/util/Map;
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METHOD t getEntitySets ()[Lod;
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METHOD u isTerrainPopulated ()Z
METHOD v isLightPopulated ()Z
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METHOD x getInhabitedTime ()J
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METHOD y getTopSection ()Latq;