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CLASS apy net/minecraft/entity/ai/brain/sensor/VillagerHostilesSensor
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FIELD a SQUARED_DISTANCES_FOR_DANGER Lcom/google/common/collect/ImmutableMap;
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METHOD a getNearestHostile (Lair;)Ljava/util/Optional;
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ARG 1 entity
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METHOD a isCloseEnoughForDanger (Lair;Lair;)Z
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ARG 1 entity
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ARG 2 hostile
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METHOD a compareDistances (Lair;Lair;Lair;)I
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ARG 1 entity
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ARG 2 hostile1
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ARG 3 hostile2
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METHOD b getVisibleMobs (Lair;)Ljava/util/Optional;
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ARG 1 entity
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METHOD c isHostile (Lair;)Z
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ARG 1 entity
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