yarn/mappings/net/minecraft/client/render/FirstPersonRenderer.mapping

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CLASS dju net/minecraft/client/render/FirstPersonRenderer
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FIELD a MAP_BACKGROUND_TEX Lqr;
FIELD b UNDERWATER_TEX Lqr;
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FIELD c client Lcuu;
FIELD d mainHand Lbbq;
FIELD e offHand Lbbq;
FIELD f equipProgressMainHand F
FIELD g prevEquipProgressMainHand F
FIELD h equipProgressOffHand F
FIELD i prevEquipProgressOffHand F
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FIELD j renderManager Ldop;
FIELD k itemRenderer Ldpk;
METHOD a updateHeldItems ()V
METHOD a renderFirstPersonItem (F)V
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ARG 1 tickDelta
METHOD a rotate (FF)V
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ARG 1 pitch
ARG 2 yaw
METHOD a renderMapInBothHands (FFF)V
ARG 1 pitch
ARG 2 equipProgress
METHOD a renderArmHoldingItem (FFLaih;)V
ARG 3 arm
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METHOD a renderMapInOneHand (FLaih;FLbbq;)V
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ARG 1 equipProgress
ARG 2 hand
ARG 4 item
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METHOD a applyEatOrDrinkTransformation (FLaih;Lbbq;)V
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ARG 1 tickDelta
ARG 2 hand
ARG 3 item
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METHOD a resetEquipProgress (Lagt;)V
METHOD a renderArm (Laih;)V
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METHOD a renderItem (Laii;Lbbq;Ldlc$b;)V
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ARG 1 holder
ARG 2 stack
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METHOD a renderItemFromSide (Laii;Lbbq;Ldlc$b;Z)V
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ARG 1 holder
ARG 2 stack
ARG 3 transformation
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METHOD a renderFirstPersonMap (Lbbq;)V
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ARG 1 map
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METHOD a renderFirstPersonItem (Ldjc;FFLagt;FLbbq;F)V
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ARG 1 player
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ARG 2 tickDelta
ARG 3 pitch
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ARG 4 hand
ARG 6 item
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ARG 7 equipProgress
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METHOD a renderBlock (Ldtq;)V
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METHOD b applyLightmap ()V
METHOD b renderOverlays (F)V
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METHOD b applyHandOffset (Laih;F)V
ARG 1 hand
METHOD c renderArms ()V
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METHOD c applyCameraAngles (F)V
ARG 1 tickDelta
METHOD d renderFireOverlay ()V
METHOD d getMapAngle (F)F
METHOD e renderWaterOverlay (F)V