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CLASS net/minecraft/class_296 net/minecraft/client/render/VertexFormatElement
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COMMENT Represents a singular field within a larger {@link
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COMMENT net.minecraft.client.render.VertexFormat vertex format}.
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COMMENT
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COMMENT <p>This element comprises a component type, the number of components,
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COMMENT and a type that describes how the components should be interpreted.
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FIELD field_1612 componentCount I
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FIELD field_1613 uvIndex I
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FIELD field_1614 type Lnet/minecraft/class_296$class_298;
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FIELD field_1615 componentType Lnet/minecraft/class_296$class_297;
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FIELD field_21329 byteLength I
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COMMENT The total length of this element (in bytes).
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METHOD <init> (ILnet/minecraft/class_296$class_297;Lnet/minecraft/class_296$class_298;I)V
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ARG 1 uvIndex
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ARG 2 componentType
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ARG 3 type
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ARG 4 componentCount
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METHOD equals (Ljava/lang/Object;)Z
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ARG 1 o
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METHOD method_1382 getType ()Lnet/minecraft/class_296$class_298;
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METHOD method_1383 isValidType (ILnet/minecraft/class_296$class_298;)Z
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ARG 1 uvIndex
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ARG 2 type
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METHOD method_1385 getUvIndex ()I
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METHOD method_1386 getComponentType ()Lnet/minecraft/class_296$class_297;
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METHOD method_1387 getByteLength ()I
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METHOD method_22652 setupState (IJI)V
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COMMENT Specifies for OpenGL how the vertex data corresponding to this element
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COMMENT should be interpreted.
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ARG 1 elementIndex
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COMMENT the index of the element in a vertex format
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ARG 2 offset
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COMMENT the distance between the start of the buffer and the first instance of
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COMMENT the element in the buffer
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ARG 4 stride
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COMMENT the distance between consecutive instances of the element in the buffer
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METHOD method_22653 clearState (I)V
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ARG 1 elementIndex
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METHOD method_34451 getComponentCount ()I
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METHOD method_35667 isPosition ()Z
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CLASS class_297 ComponentType
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COMMENT Represents a type of components in an element.
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FIELD field_1618 byteLength I
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FIELD field_1626 name Ljava/lang/String;
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FIELD field_1627 glType I
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METHOD <init> (Ljava/lang/String;IILjava/lang/String;I)V
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ARG 3 byteLength
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ARG 4 name
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ARG 5 glType
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METHOD method_1389 getName ()Ljava/lang/String;
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METHOD method_1390 getGlType ()I
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METHOD method_1391 getByteLength ()I
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CLASS class_298 Type
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COMMENT Describes how the components should be interpreted.
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FIELD field_1630 name Ljava/lang/String;
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FIELD field_20783 setupTask Lnet/minecraft/class_296$class_298$class_4575;
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FIELD field_20784 clearTask Lnet/minecraft/class_296$class_298$class_5938;
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METHOD <init> (Ljava/lang/String;ILjava/lang/String;Lnet/minecraft/class_296$class_298$class_4575;Lnet/minecraft/class_296$class_298$class_5938;)V
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ARG 3 name
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ARG 4 setupTask
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ARG 5 clearTask
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METHOD method_1392 getName ()Ljava/lang/String;
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METHOD method_22654 clearState (II)V
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ARG 1 uvIndex
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ARG 2 elementIndex
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METHOD method_22655 setupState (IIIJII)V
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ARG 1 componentCount
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ARG 2 componentType
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ARG 3 stride
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ARG 4 offset
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ARG 6 uvIndex
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ARG 7 elementIndex
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METHOD method_22657 (II)V
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ARG 0 uvIndex
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ARG 1 elementIndex
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METHOD method_22658 (IIIJII)V
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ARG 0 componentCount
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ARG 1 componentType
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ARG 2 stride
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ARG 3 offset
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ARG 5 uvIndex
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ARG 6 elementIndex
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METHOD method_22659 (II)V
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ARG 0 uvIndex
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ARG 1 elementIndex
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METHOD method_22660 (IIIJII)V
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ARG 0 componentCount
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ARG 1 componentType
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ARG 2 stride
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ARG 3 offset
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ARG 5 uvIndex
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ARG 6 elementIndex
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METHOD method_22661 (II)V
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ARG 0 uvIndex
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ARG 1 elementIndex
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METHOD method_22662 (IIIJII)V
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ARG 0 componentCount
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ARG 1 componentType
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ARG 2 stride
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ARG 3 offset
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ARG 5 uvIndex
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ARG 6 elementIndex
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METHOD method_22663 (II)V
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ARG 0 uvIndex
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ARG 1 elementIndex
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METHOD method_22664 (IIIJII)V
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ARG 0 componentCount
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ARG 1 componentType
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ARG 2 stride
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ARG 3 offset
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ARG 5 uvIndex
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ARG 6 elementIndex
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METHOD method_22665 (II)V
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ARG 0 uvIndex
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ARG 1 elementIndex
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METHOD method_22666 (IIIJII)V
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ARG 0 componentCount
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ARG 1 componentType
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ARG 2 stride
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ARG 3 offset
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ARG 5 uvIndex
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ARG 6 elementIndex
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METHOD method_22667 (IIIJII)V
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ARG 0 componentCount
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ARG 1 componentType
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ARG 2 stride
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ARG 3 offset
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ARG 5 uvIndex
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ARG 6 elementIndex
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METHOD method_34452 (II)V
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ARG 0 uvIndex
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ARG 1 elementIndex
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CLASS class_4575 SetupTask
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METHOD setupBufferState (IIIJII)V
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COMMENT Specifies for OpenGL how the vertex data corresponding to the element
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COMMENT should be interpreted.
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ARG 1 componentCount
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COMMENT the number of components in the element
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ARG 2 componentType
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COMMENT the GL type of components in the element
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ARG 3 stride
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COMMENT the distance between consecutive instances of the element in the buffer
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ARG 4 offset
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COMMENT the distance between the start of the buffer and the first instance of
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COMMENT the element in the buffer; be aware that {@code pointer} is a legacy
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COMMENT name from OpenGL 2
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ARG 6 uvIndex
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ARG 7 elementIndex
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COMMENT the index of the element in a vertex format
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CLASS class_5938 ClearTask
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METHOD clearBufferState (II)V
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ARG 1 uvIndex
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ARG 2 elementIndex
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COMMENT the index of the element in a vertex format
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