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Re add names to documented rules that were previously autonamed. (#1496)
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CLASS net/minecraft/class_1928 net/minecraft/world/GameRules
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FIELD field_19388 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19388 DO_MOB_GRIEFING Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether mobs can modify the world.
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COMMENT
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COMMENT <p>Generally one is expected to test this rule before an entity modifies the world.
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@ -10,29 +10,29 @@ CLASS net/minecraft/class_1928 net/minecraft/world/GameRules
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COMMENT <li>Whether a zombie can break down a door
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COMMENT <li>Whether a wither killing an entity will place or drop a wither rose
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COMMENT </ul>
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FIELD field_19389 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19389 KEEP_INVENTORY Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether player inventories should be persist through respawning.
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FIELD field_19390 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19390 DO_MOB_SPAWNING Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether mobs can spawn naturally.
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FIELD field_19391 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19391 DO_MOB_LOOT Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether mobs should drop loot on death.
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FIELD field_19392 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19392 DO_TILE_DROPS Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether blocks should drop their items when broken.
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FIELD field_19401 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19401 REDUCED_DEBUG_INFO Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether clients' {@linkplain net.minecraft.client.gui.hud.DebugHud debug HUD}s show reduced information.
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COMMENT
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COMMENT <p>When the value of this rule is changed, all connected clients will be notified to update their display.
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COMMENT In vanilla, this includes the visibility of coordinates on the clients' debug HUDs.
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FIELD field_19405 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19405 MAX_ENTITY_CRAMMING Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates the number of entities that can be crammed into a block space before they incur cramming damage.
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FIELD field_19409 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19409 ANNOUNCE_ADVANCEMENTS Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether a player's advancements should be announced in chat.
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FIELD field_19410 LOGGER Lorg/apache/logging/log4j/Logger;
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FIELD field_19422 Lnet/minecraft/class_1928$class_4313;
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FIELD field_19422 DISABLE_RAIDS Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether raids should occur.
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COMMENT
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COMMENT <p>If this rule is set to {@code true} while raids are occurring, the raids will be stopped.
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FIELD field_20638 Lnet/minecraft/class_1928$class_4313;
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FIELD field_20638 DO_IMMEDIATE_RESPAWN Lnet/minecraft/class_1928$class_4313;
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COMMENT A {@linkplain GameRule game rule} which regulates whether a player should immediately respawn upon death.
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FIELD field_9196 rules Ljava/util/Map;
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FIELD field_9197 RULE_TYPES Ljava/util/Map;
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