mirror of https://github.com/FabricMC/yarn.git
fix GLX
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42688a2178
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155466c78a
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CLASS com/mojang/blaze3d/platform/GLX
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CLASS com/mojang/blaze3d/platform/GLX$a FBOMode
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FIELD a BASE Lcom/mojang/blaze3d/platform/GLX$a;
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FIELD b ARB Lcom/mojang/blaze3d/platform/GLX$a;
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FIELD c EXT Lcom/mojang/blaze3d/platform/GLX$a;
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METHOD glActiveTexture (I)V
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ARG 0 texture
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METHOD glAttachShader (II)V
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ARG 0 program
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ARG 1 shader
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METHOD glBindBuffer (II)V
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ARG 0 target
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ARG 1 bufferId
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METHOD glBindFramebuffer (II)V
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ARG 0 target
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ARG 1 framebuffer
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METHOD glBindRenderbuffer (II)V
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ARG 0 target
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ARG 1 renderbuffer
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METHOD glBlendFuncSeparate (IIII)V
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ARG 0 sFactorRGB
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ARG 1 dFactorRGB
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ARG 2 sFactorAlpha
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ARG 3 dFactorAlpha
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METHOD glBufferData (ILjava/nio/ByteBuffer;I)V
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ARG 0 target
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ARG 1 data
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ARG 2 usage
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METHOD glCheckFramebufferStatus (I)I
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ARG 0 target
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METHOD glClientActiveTexture (I)V
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ARG 0 texture
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METHOD glCompileShader (I)V
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ARG 0 shader
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METHOD glCreateProgram ()I
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METHOD glCreateShader (I)I
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ARG 0 type
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METHOD glDeleteBuffers (I)V
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ARG 0 buffer
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METHOD glDeleteFramebuffers (I)V
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ARG 0 framebuffer
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METHOD glDeleteProgram (I)V
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ARG 0 program
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METHOD glDeleteRenderbuffers (I)V
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ARG 0 renderbuffer
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METHOD glDeleteShader (I)V
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ARG 0 shader
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METHOD glFramebufferRenderbuffer (IIII)V
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ARG 0 target
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ARG 1 attachment
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ARG 2 renderbufferTarget
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ARG 3 renderbuffer
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METHOD glFramebufferTexture2D (IIIII)V
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ARG 0 target
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ARG 1 attachment
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ARG 2 texTarget
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ARG 3 texture
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ARG 4 level
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METHOD glGenBuffers ()I
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METHOD glGenFramebuffers ()I
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METHOD glGenRenderbuffers ()I
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METHOD glGetAttribLocation (ILjava/lang/CharSequence;)I
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ARG 0 program
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ARG 1 name
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METHOD glGetProgramInfoLog (II)Ljava/lang/String;
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ARG 0 program
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ARG 1 maxLength
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METHOD glGetProgrami (II)I
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ARG 0 program
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ARG 1 programName
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METHOD glGetShaderInfoLog (II)Ljava/lang/String;
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ARG 0 shader
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ARG 1 maxLength
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METHOD glGetShaderi (II)I
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ARG 0 shader
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ARG 1 programName
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METHOD glGetUniformLocation (ILjava/lang/CharSequence;)I
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ARG 0 program
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ARG 1 name
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METHOD glLinkProgram (I)V
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ARG 0 program
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METHOD glMultiTexCoord2f (IFF)V
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ARG 0 target
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ARG 1 s
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ARG 2 t
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METHOD glRenderbufferStorage (IIII)V
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ARG 0 target
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ARG 1 internalFormat
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ARG 2 width
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ARG 3 height
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METHOD glUniform1 (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform1 (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform1i (II)V
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ARG 0 location
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ARG 1 value
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METHOD glUniform2 (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform2 (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform3 (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform3 (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform4 (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform4 (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniformMatrix2 (IZLjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 transpose
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ARG 2 matrices
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METHOD glUniformMatrix3 (IZLjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 transpose
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ARG 2 matrices
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METHOD glUniformMatrix4 (IZLjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 transpose
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ARG 2 matrices
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METHOD glUseProgram (I)V
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ARG 0 program
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@ -1,134 +0,0 @@
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CLASS com/mojang/blaze3d/platform/GLX net/minecraft/client/renderer/system/GLX
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CLASS com/mojang/blaze3d/platform/GLX$a FBOMode
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FIELD a BASE Lcom/mojang/blaze3d/platform/GLX$a;
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FIELD b ARB Lcom/mojang/blaze3d/platform/GLX$a;
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FIELD c EXT Lcom/mojang/blaze3d/platform/GLX$a;
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METHOD glActiveTexture activeTexture (I)V
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ARG 0 texture
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METHOD glAttachShader attachShader (II)V
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ARG 0 program
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ARG 1 shader
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METHOD glBindBuffer bindBuffer (II)V
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ARG 0 target
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ARG 1 bufferId
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METHOD glBindFramebuffer bindFramebuffer (II)V
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ARG 0 target
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ARG 1 framebuffer
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METHOD glBindRenderbuffer bindRenderbuffer (II)V
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ARG 0 target
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ARG 1 renderbuffer
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METHOD glBlendFuncSeparate blendFuncSeparate (IIII)V
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ARG 0 sFactorRGB
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ARG 1 dFactorRGB
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ARG 2 sFactorAlpha
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ARG 3 dFactorAlpha
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METHOD glBufferData bufferData (ILjava/nio/ByteBuffer;I)V
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ARG 0 target
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ARG 1 data
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ARG 2 usage
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METHOD glCheckFramebufferStatus checkFramebufferStatus (I)I
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ARG 0 target
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METHOD glClientActiveTexture clientActiveTexture (I)V
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ARG 0 texture
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METHOD glCompileShader compileShader (I)V
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ARG 0 shader
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METHOD glCreateProgram createProgram ()I
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METHOD glCreateShader createShader (I)I
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ARG 0 type
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METHOD glDeleteBuffers deleteBuffers (I)V
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ARG 0 buffer
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METHOD glDeleteFramebuffers deleteFramebuffers (I)V
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ARG 0 framebuffer
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METHOD glDeleteProgram deleteProgram (I)V
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ARG 0 program
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METHOD glDeleteRenderbuffers deleteRenderbuffers (I)V
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ARG 0 renderbuffer
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METHOD glDeleteShader deleteShader (I)V
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ARG 0 shader
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METHOD glFramebufferRenderbuffer framebufferRenderbuffer (IIII)V
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ARG 0 target
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ARG 1 attachment
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ARG 2 renderbufferTarget
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ARG 3 renderbuffer
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METHOD glFramebufferTexture2D framebufferTexture2D (IIIII)V
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ARG 0 target
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ARG 1 attachment
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ARG 2 texTarget
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ARG 3 texture
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ARG 4 level
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METHOD glGenBuffers genBuffers ()I
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METHOD glGenFramebuffers genFramebuffers ()I
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METHOD glGenRenderbuffers genRenderbuffers ()I
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METHOD glGetAttribLocation getAttribLocation (ILjava/lang/CharSequence;)I
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ARG 0 program
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ARG 1 name
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METHOD glGetProgramInfoLog getProgramInfoLog (II)Ljava/lang/String;
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ARG 0 program
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ARG 1 maxLength
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METHOD glGetProgrami getProgrami (II)I
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ARG 0 program
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ARG 1 programName
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METHOD glGetShaderInfoLog getShaderInfoLog (II)Ljava/lang/String;
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ARG 0 shader
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ARG 1 maxLength
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METHOD glGetShaderi getShader (II)I
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ARG 0 shader
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ARG 1 programName
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METHOD glGetUniformLocation getUniformLocation (ILjava/lang/CharSequence;)I
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ARG 0 program
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ARG 1 name
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METHOD glLinkProgram linkProgram (I)V
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ARG 0 program
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METHOD glMultiTexCoord2f multiTexCoord2f (IFF)V
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ARG 0 target
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ARG 1 s
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ARG 2 t
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METHOD glRenderbufferStorage renderbufferStorage (IIII)V
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ARG 0 target
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ARG 1 internalFormat
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ARG 2 width
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ARG 3 height
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METHOD glUniform1 uniform1fv (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform1 uniform1iv (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform1i uniform1i (II)V
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ARG 0 location
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ARG 1 value
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METHOD glUniform2 uniform2fv (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform2 uniform2iv (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform3 uniform3fv (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform3 uniform3iv (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform4 uniform4fv (ILjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniform4 uniform4iv (ILjava/nio/IntBuffer;)V
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ARG 0 location
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ARG 1 values
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METHOD glUniformMatrix2 uniformMatrix2fv (IZLjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 transpose
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ARG 2 matrices
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METHOD glUniformMatrix3 uniformMatrix3fv (IZLjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 transpose
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ARG 2 matrices
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METHOD glUniformMatrix4 uniformMatrix4fv (IZLjava/nio/FloatBuffer;)V
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ARG 0 location
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ARG 1 transpose
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ARG 2 matrices
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METHOD glUseProgram useProgram (I)V
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ARG 0 program
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METHOD isNextGen canUseShaders ()Z
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METHOD isUsingFBOs useFramebufferObjects ()Z
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METHOD useVbo useVertexBufferObjects ()Z
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