Fix sound mappings

This commit is contained in:
Shadowfacts 2016-11-14 16:59:54 -05:00
parent 9293d756a9
commit 520d4562f0
No known key found for this signature in database
GPG Key ID: 94A5AB95422746E5
1 changed files with 478 additions and 448 deletions

View File

@ -1,449 +1,12 @@
CLASS nn net/minecraft/reference/Sounds
FIELD A ENTITY_BAT_TAKEOFF Lnm;
FIELD B ENTITY_BLAZE_AMBIENT Lnm;
FIELD C ENTITY_BLAZE_BURN Lnm;
FIELD D ENTITY_BLAZE_DEATH Lnm;
FIELD E ENTITY_BLAZE_HURT Lnm;
FIELD F ENTITY_BLAZE_SHOOT Lnm;
FIELD G ENTITY_BOBBER_SPLASH Lnm;
FIELD H ENTITY_BOBBER_THROW Lnm;
FIELD I ITEM_BOTTLE_EMPTY Lnm;
FIELD J ITEM_BOTTLE_FILL Lnm;
FIELD K ITEM_BOTTLE_FILL_DRAGONBREATH Lnm;
FIELD L BLOCK_BREWING_STAND_BREW Lnm;
FIELD M ITEM_BUCKET_EMPTY Lnm;
FIELD N ITEM_BUCKET_EMPTY_LAVA Lnm;
FIELD O ITEM_BUCKET_FILL Lnm;
FIELD P ITEM_BUCKET_FILL_LAVA Lnm;
FIELD Q ENTITY_CAT_AMBIENT Lnm;
FIELD R ENTITY_CAT_DEATH Lnm;
FIELD S ENTITY_CAT_HISS Lnm;
FIELD T ENTITY_CAT_HURT Lnm;
FIELD U ENTITY_CAT_PURR Lnm;
FIELD V ENTITY_CAT_PURREOW Lnm;
FIELD W BLOCK_CHEST_CLOSE Lnm;
FIELD X BLOCK_CHEST_LOCKED Lnm;
FIELD Y BLOCK_CHEST_OPEN Lnm;
FIELD Z ENTITY_CHICKEN_AMBIENT Lnm;
FIELD aA ENTITY_DONKEY_CHEST Lnm;
FIELD aB ENTITY_DONKEY_DEATH Lnm;
FIELD aC ENTITY_DONKEY_HURT Lnm;
FIELD aD ENTITY_EGG_THROW Lnm;
FIELD aE ENTITY_ELDER_GUARDIAN_AMBIENT Lnm;
FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnm;
FIELD aG ENTITY_ELDER_GUARDIAN_CURSE Lnm;
FIELD aH ENTITY_ELDER_GUARDIAN_DEATH Lnm;
FIELD aI ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnm;
FIELD aJ ENTITY_ELDER_GUARDIAN_HURT Lnm;
FIELD aK ENTITY_ELDER_GUARDIAN_HURT_LAND Lnm;
FIELD aL ITEM_ELYTRA_FLYING Lnm;
FIELD a AMBIENT_CAVE Lnm;
FIELD aM BLOCK_ENCHANTMENT_TABLE_USE Lnm;
FIELD aN BLOCK_ENDERCHEST_CLOSE Lnm;
FIELD aO BLOCK_ENDERCHEST_OPEN Lnm;
FIELD aP ENTITY_ENDERDRAGON_AMBIENT Lnm;
FIELD aQ ENTITY_ENDERDRAGON_DEATH Lnm;
FIELD aR ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnm;
FIELD aS ENTITY_ENDERDRAGON_FLAP Lnm;
FIELD aT ENTITY_ENDERDRAGON_GROWL Lnm;
FIELD aU ENTITY_ENDERDRAGON_HURT Lnm;
FIELD aV ENTITY_ENDERDRAGON_SHOOT Lnm;
FIELD aW ENTITY_ENDEREYE_LAUNCH Lnm;
FIELD aX ENTITY_ENDERMEN_AMBIENT Lnm;
FIELD aY ENTITY_ENDERMEN_DEATH Lnm;
FIELD aZ ENTITY_ENDERMEN_HURT Lnm;
FIELD aa ENTITY_CHICKEN_DEATH Lnm;
FIELD ab ENTITY_CHICKEN_EGG Lnm;
FIELD ac ENTITY_CHICKEN_HURT Lnm;
FIELD ad ENTITY_CHICKEN_STEP Lnm;
FIELD ae BLOCK_CHORUS_FLOWER_DEATH Lnm;
FIELD af BLOCK_CHORUS_FLOWER_GROW Lnm;
FIELD ag ITEM_CHORUS_FRUIT_TELEPORT Lnm;
FIELD ah BLOCK_CLOTH_BREAK Lnm;
FIELD ai BLOCK_CLOTH_FALL Lnm;
FIELD aj BLOCK_CLOTH_HIT Lnm;
FIELD ak BLOCK_CLOTH_PLACE Lnm;
FIELD al BLOCK_CLOTH_STEP Lnm;
FIELD am BLOCK_COMPARATOR_CLICK Lnm;
FIELD an ENTITY_COW_AMBIENT Lnm;
FIELD ao ENTITY_COW_DEATH Lnm;
FIELD ap ENTITY_COW_HURT Lnm;
FIELD aq ENTITY_COW_MILK Lnm;
FIELD ar ENTITY_COW_STEP Lnm;
FIELD as ENTITY_CREEPER_DEATH Lnm;
FIELD at ENTITY_CREEPER_HURT Lnm;
FIELD au ENTITY_CREEPER_PRIMED Lnm;
FIELD av BLOCK_DISPENSER_DISPENSE Lnm;
FIELD aw BLOCK_DISPENSER_FAIL Lnm;
FIELD ax BLOCK_DISPENSER_LAUNCH Lnm;
FIELD ay ENTITY_DONKEY_AMBIENT Lnm;
FIELD az ENTITY_DONKEY_ANGRY Lnm;
FIELD bA BLOCK_FURNACE_FIRE_CRACKLE Lnm;
FIELD bB ENTITY_GENERIC_BIG_FALL Lnm;
FIELD bC ENTITY_GENERIC_BURN Lnm;
FIELD bD ENTITY_GENERIC_DEATH Lnm;
FIELD bE ENTITY_GENERIC_DRINK Lnm;
FIELD bF ENTITY_GENERIC_EAT Lnm;
FIELD bG ENTITY_GENERIC_EXPLODE Lnm;
FIELD bH ENTITY_GENERIC_EXTINGUISH_FIRE Lnm;
FIELD bI ENTITY_GENERIC_HURT Lnm;
FIELD bJ ENTITY_GENERIC_SMALL_FALL Lnm;
FIELD bK ENTITY_GENERIC_SPLASH Lnm;
FIELD bL ENTITY_GENERIC_SWIM Lnm;
FIELD b BLOCK_ANVIL_BREAK Lnm;
FIELD bM ENTITY_GHAST_AMBIENT Lnm;
FIELD bN ENTITY_GHAST_DEATH Lnm;
FIELD bO ENTITY_GHAST_HURT Lnm;
FIELD bP ENTITY_GHAST_SCREAM Lnm;
FIELD bQ ENTITY_GHAST_SHOOT Lnm;
FIELD bR ENTITY_GHAST_WARN Lnm;
FIELD bS BLOCK_GLASS_BREAK Lnm;
FIELD bT BLOCK_GLASS_FALL Lnm;
FIELD bU BLOCK_GLASS_HIT Lnm;
FIELD bV BLOCK_GLASS_PLACE Lnm;
FIELD bW BLOCK_GLASS_STEP Lnm;
FIELD bX BLOCK_GRASS_BREAK Lnm;
FIELD bY BLOCK_GRASS_FALL Lnm;
FIELD bZ BLOCK_GRASS_HIT Lnm;
FIELD ba ENTITY_ENDERMEN_SCREAM Lnm;
FIELD bb ENTITY_ENDERMEN_STARE Lnm;
FIELD bc ENTITY_ENDERMEN_TELEPORT Lnm;
FIELD bd ENTITY_ENDERMITE_AMBIENT Lnm;
FIELD be ENTITY_ENDERMITE_DEATH Lnm;
FIELD bf ENTITY_ENDERMITE_HURT Lnm;
FIELD bg ENTITY_ENDERMITE_STEP Lnm;
FIELD bh ENTITY_ENDERPEARL_THROW Lnm;
FIELD bi BLOCK_END_GATEWAY_SPAWN Lnm;
FIELD bj ENTITY_EXPERIENCE_BOTTLE_THROW Lnm;
FIELD bk ENTITY_EXPERIENCE_ORB_PICKUP Lnm;
FIELD bl ENTITY_EXPERIENCE_ORB_TOUCH Lnm;
FIELD bm BLOCK_FENCE_GATE_CLOSE Lnm;
FIELD bn BLOCK_FENCE_GATE_OPEN Lnm;
FIELD bo ITEM_FIRECHARGE_USE Lnm;
FIELD bp ENTITY_FIREWORK_BLAST Lnm;
FIELD bq ENTITY_FIREWORK_BLAST_FAR Lnm;
FIELD br ENTITY_FIREWORK_LARGE_BLAST Lnm;
FIELD bs ENTITY_FIREWORK_LARGE_BLAST_FAR Lnm;
FIELD bt ENTITY_FIREWORK_LAUNCH Lnm;
FIELD bu ENTITY_FIREWORK_SHOOT Lnm;
FIELD bv ENTITY_FIREWORK_TWINKLE Lnm;
FIELD bw ENTITY_FIREWORK_TWINKLE_FAR Lnm;
FIELD bx BLOCK_FIRE_AMBIENT Lnm;
FIELD by BLOCK_FIRE_EXTINGUISH Lnm;
FIELD bz ITEM_FLINTANDSTEEL_USE Lnm;
FIELD cA ENTITY_HORSE_SADDLE Lnm;
FIELD cB ENTITY_HORSE_STEP Lnm;
FIELD cC ENTITY_HORSE_STEP_WOOD Lnm;
FIELD cD ENTITY_HOSTILE_BIG_FALL Lnm;
FIELD cE ENTITY_HOSTILE_DEATH Lnm;
FIELD cF ENTITY_HOSTILE_HURT Lnm;
FIELD cG ENTITY_HOSTILE_SMALL_FALL Lnm;
FIELD cH ENTITY_HOSTILE_SPLASH Lnm;
FIELD cI ENTITY_HOSTILE_SWIM Lnm;
FIELD cJ ENTITY_HUSK_AMBIENT Lnm;
FIELD cK ENTITY_HUSK_DEATH Lnm;
FIELD cL ENTITY_HUSK_HURT Lnm;
FIELD c BLOCK_ANVIL_DESTROY Lnm;
FIELD cM ENTITY_HUSK_STEP Lnm;
FIELD cN ENTITY_IRONGOLEM_ATTACK Lnm;
FIELD cO ENTITY_IRONGOLEM_DEATH Lnm;
FIELD cP ENTITY_IRONGOLEM_HURT Lnm;
FIELD cQ ENTITY_IRONGOLEM_STEP Lnm;
FIELD cR BLOCK_IRON_DOOR_CLOSE Lnm;
FIELD cS BLOCK_IRON_DOOR_OPEN Lnm;
FIELD cT BLOCK_IRON_TRAPDOOR_CLOSE Lnm;
FIELD cU BLOCK_IRON_TRAPDOOR_OPEN Lnm;
FIELD cV ENTITY_ITEMFRAME_ADD_ITEM Lnm;
FIELD cW ENTITY_ITEMFRAME_BREAK Lnm;
FIELD cX ENTITY_ITEMFRAME_PLACE Lnm;
FIELD cY ENTITY_ITEMFRAME_REMOVE_ITEM Lnm;
FIELD cZ ENTITY_ITEMFRAME_ROTATE_ITEM Lnm;
FIELD ca BLOCK_GRASS_PLACE Lnm;
FIELD cb BLOCK_GRASS_STEP Lnm;
FIELD cc BLOCK_GRAVEL_BREAK Lnm;
FIELD cd BLOCK_GRAVEL_FALL Lnm;
FIELD ce BLOCK_GRAVEL_HIT Lnm;
FIELD cf BLOCK_GRAVEL_PLACE Lnm;
FIELD cg BLOCK_GRAVEL_STEP Lnm;
FIELD ch ENTITY_GUARDIAN_AMBIENT Lnm;
FIELD ci ENTITY_GUARDIAN_AMBIENT_LAND Lnm;
FIELD cj ENTITY_GUARDIAN_ATTACK Lnm;
FIELD ck ENTITY_GUARDIAN_DEATH Lnm;
FIELD cl ENTITY_GUARDIAN_DEATH_LAND Lnm;
FIELD cm ENTITY_GUARDIAN_FLOP Lnm;
FIELD cn ENTITY_GUARDIAN_HURT Lnm;
FIELD co ENTITY_GUARDIAN_HURT_LAND Lnm;
FIELD cp ITEM_HOE_TILL Lnm;
FIELD cq ENTITY_HORSE_AMBIENT Lnm;
FIELD cr ENTITY_HORSE_ANGRY Lnm;
FIELD cs ENTITY_HORSE_ARMOR Lnm;
FIELD ct ENTITY_HORSE_BREATHE Lnm;
FIELD cu ENTITY_HORSE_DEATH Lnm;
FIELD cv ENTITY_HORSE_EAT Lnm;
FIELD cw ENTITY_HORSE_GALLOP Lnm;
FIELD cx ENTITY_HORSE_HURT Lnm;
FIELD cy ENTITY_HORSE_JUMP Lnm;
FIELD cz ENTITY_HORSE_LAND Lnm;
FIELD dA BLOCK_METAL_STEP Lnm;
FIELD dB ENTITY_MINECART_INSIDE Lnm;
FIELD dC ENTITY_MINECART_RIDING Lnm;
FIELD dD ENTITY_MOOSHROOM_SHEAR Lnm;
FIELD dE ENTITY_MULE_AMBIENT Lnm;
FIELD dF ENTITY_MULE_DEATH Lnm;
FIELD dG ENTITY_MULE_HURT Lnm;
FIELD dH MUSIC_CREATIVE Lnm;
FIELD dI MUSIC_CREDITS Lnm;
FIELD dJ MUSIC_DRAGON Lnm;
FIELD dK MUSIC_END Lnm;
FIELD dL MUSIC_GAME Lnm;
FIELD d BLOCK_ANVIL_FALL Lnm;
FIELD dM MUSIC_MENU Lnm;
FIELD dN MUSIC_NETHER Lnm;
FIELD dO BLOCK_NOTE_BASEDRUM Lnm;
FIELD dP BLOCK_NOTE_BASS Lnm;
FIELD dQ BLOCK_NOTE_HARP Lnm;
FIELD dR BLOCK_NOTE_HAT Lnm;
FIELD dS BLOCK_NOTE_PLING Lnm;
FIELD dT BLOCK_NOTE_SNARE Lnm;
FIELD dU ENTITY_PAINTING_BREAK Lnm;
FIELD dV ENTITY_PAINTING_PLACE Lnm;
FIELD dW ENTITY_PIG_AMBIENT Lnm;
FIELD dX ENTITY_PIG_DEATH Lnm;
FIELD dY ENTITY_PIG_HURT Lnm;
FIELD dZ ENTITY_PIG_SADDLE Lnm;
FIELD da ENTITY_ITEM_BREAK Lnm;
FIELD db ENTITY_ITEM_PICKUP Lnm;
FIELD dc BLOCK_LADDER_BREAK Lnm;
FIELD dd BLOCK_LADDER_FALL Lnm;
FIELD de BLOCK_LADDER_HIT Lnm;
FIELD df BLOCK_LADDER_PLACE Lnm;
FIELD dg BLOCK_LADDER_STEP Lnm;
FIELD dh BLOCK_LAVA_AMBIENT Lnm;
FIELD di BLOCK_LAVA_EXTINGUISH Lnm;
FIELD dj BLOCK_LAVA_POP Lnm;
FIELD dk ENTITY_LEASHKNOT_BREAK Lnm;
FIELD dl ENTITY_LEASHKNOT_PLACE Lnm;
FIELD dm BLOCK_LEVER_CLICK Lnm;
FIELD dn ENTITY_LIGHTNING_IMPACT Lnm;
FIELD dp ENTITY_LINGERINGPOTION_THROW Lnm;
FIELD dq ENTITY_MAGMACUBE_DEATH Lnm;
FIELD dr ENTITY_MAGMACUBE_HURT Lnm;
FIELD ds ENTITY_MAGMACUBE_JUMP Lnm;
FIELD dt ENTITY_MAGMACUBE_SQUISH Lnm;
FIELD du BLOCK_METAL_BREAK Lnm;
FIELD dv BLOCK_METAL_FALL Lnm;
FIELD dw BLOCK_METAL_HIT Lnm;
FIELD dx BLOCK_METAL_PLACE Lnm;
FIELD dy BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnm;
FIELD dz BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnm;
FIELD eA BLOCK_PORTAL_TRIGGER Lnm;
FIELD eB ENTITY_RABBIT_AMBIENT Lnm;
FIELD eC ENTITY_RABBIT_ATTACK Lnm;
FIELD eD ENTITY_RABBIT_DEATH Lnm;
FIELD eE ENTITY_RABBIT_HURT Lnm;
FIELD eF ENTITY_RABBIT_JUMP Lnm;
FIELD eG RECORD_11 Lnm;
FIELD eH RECORD_13 Lnm;
FIELD eI RECORD_BLOCKS Lnm;
FIELD eJ RECORD_CAT Lnm;
FIELD eK RECORD_CHIRP Lnm;
FIELD eL RECORD_FAR Lnm;
FIELD e BLOCK_ANVIL_HIT Lnm;
FIELD eM RECORD_MALL Lnm;
FIELD eN RECORD_MELLOHI Lnm;
FIELD eO RECORD_STAL Lnm;
FIELD eP RECORD_STRAD Lnm;
FIELD eQ RECORD_WAIT Lnm;
FIELD eR RECORD_WARD Lnm;
FIELD eS BLOCK_REDSTONE_TORCH_BURNOUT Lnm;
FIELD eT BLOCK_SAND_BREAK Lnm;
FIELD eU BLOCK_SAND_FALL Lnm;
FIELD eV BLOCK_SAND_HIT Lnm;
FIELD eW BLOCK_SAND_PLACE Lnm;
FIELD eX BLOCK_SAND_STEP Lnm;
FIELD eY ENTITY_SHEEP_AMBIENT Lnm;
FIELD eZ ENTITY_SHEEP_DEATH Lnm;
FIELD ea ENTITY_PIG_STEP Lnm;
FIELD eb BLOCK_PISTON_CONTRACT Lnm;
FIELD ec BLOCK_PISTON_EXTEND Lnm;
FIELD ed ENTITY_PLAYER_ATTACK_CRIT Lnm;
FIELD ee ENTITY_PLAYER_ATTACK_KNOCKBACK Lnm;
FIELD ef ENTITY_PLAYER_ATTACK_NODAMAGE Lnm;
FIELD eg ENTITY_PLAYER_ATTACK_STRONG Lnm;
FIELD eh ENTITY_PLAYER_ATTACK_SWEEP Lnm;
FIELD ei ENTITY_PLAYER_ATTACK_WEAK Lnm;
FIELD ej ENTITY_PLAYER_BIG_FALL Lnm;
FIELD ek ENTITY_PLAYER_BREATH Lnm;
FIELD el ENTITY_PLAYER_BURP Lnm;
FIELD em ENTITY_PLAYER_DEATH Lnm;
FIELD en ENTITY_PLAYER_HURT Lnm;
FIELD eo ENTITY_PLAYER_LEVELUP Lnm;
FIELD ep ENTITY_PLAYER_SMALL_FALL Lnm;
FIELD eq ENTITY_PLAYER_SPLASH Lnm;
FIELD er ENTITY_PLAYER_SWIM Lnm;
FIELD es ENTITY_POLAR_BEAR_AMBIENT Lnm;
FIELD et ENTITY_POLAR_BEAR_BABY_AMBIENT Lnm;
FIELD eu ENTITY_POLAR_BEAR_DEATH Lnm;
FIELD ev ENTITY_POLAR_BEAR_HURT Lnm;
FIELD ew ENTITY_POLAR_BEAR_STEP Lnm;
FIELD ex ENTITY_POLAR_BEAR_WARNING Lnm;
FIELD ey BLOCK_PORTAL_AMBIENT Lnm;
FIELD ez BLOCK_PORTAL_TRAVEL Lnm;
FIELD fA ENTITY_SKELETON_SHOOT Lnm;
FIELD fB ENTITY_SKELETON_STEP Lnm;
FIELD fC ENTITY_SLIME_ATTACK Lnm;
FIELD fD BLOCK_SLIME_BREAK Lnm;
FIELD fE ENTITY_SLIME_DEATH Lnm;
FIELD fF BLOCK_SLIME_FALL Lnm;
FIELD fG BLOCK_SLIME_HIT Lnm;
FIELD fH ENTITY_SLIME_HURT Lnm;
FIELD fI ENTITY_SLIME_JUMP Lnm;
FIELD fJ BLOCK_SLIME_PLACE Lnm;
FIELD fK ENTITY_SLIME_SQUISH Lnm;
FIELD fL BLOCK_SLIME_STEP Lnm;
FIELD f BLOCK_ANVIL_LAND Lnm;
FIELD fM ENTITY_SMALL_MAGMACUBE_DEATH Lnm;
FIELD fN ENTITY_SMALL_MAGMACUBE_HURT Lnm;
FIELD fO ENTITY_SMALL_MAGMACUBE_SQUISH Lnm;
FIELD fP ENTITY_SMALL_SLIME_DEATH Lnm;
FIELD fQ ENTITY_SMALL_SLIME_HURT Lnm;
FIELD fR ENTITY_SMALL_SLIME_JUMP Lnm;
FIELD fS ENTITY_SMALL_SLIME_SQUISH Lnm;
FIELD fT ENTITY_SNOWBALL_THROW Lnm;
FIELD fU ENTITY_SNOWMAN_AMBIENT Lnm;
FIELD fV ENTITY_SNOWMAN_DEATH Lnm;
FIELD fW ENTITY_SNOWMAN_HURT Lnm;
FIELD fX ENTITY_SNOWMAN_SHOOT Lnm;
FIELD fY BLOCK_SNOW_BREAK Lnm;
FIELD fZ BLOCK_SNOW_FALL Lnm;
FIELD fa ENTITY_SHEEP_HURT Lnm;
FIELD fb ENTITY_SHEEP_SHEAR Lnm;
FIELD fc ENTITY_SHEEP_STEP Lnm;
FIELD fd ITEM_SHIELD_BLOCK Lnm;
FIELD fe ITEM_SHIELD_BREAK Lnm;
FIELD ff ITEM_SHOVEL_FLATTEN Lnm;
FIELD fg ENTITY_SHULKER_AMBIENT Lnm;
FIELD fh ENTITY_SHULKER_BULLET_HIT Lnm;
FIELD fi ENTITY_SHULKER_BULLET_HURT Lnm;
FIELD fj ENTITY_SHULKER_CLOSE Lnm;
FIELD fk ENTITY_SHULKER_DEATH Lnm;
FIELD fl ENTITY_SHULKER_HURT Lnm;
FIELD fm ENTITY_SHULKER_HURT_CLOSED Lnm;
FIELD fn ENTITY_SHULKER_OPEN Lnm;
FIELD fo ENTITY_SHULKER_SHOOT Lnm;
FIELD fp ENTITY_SHULKER_TELEPORT Lnm;
FIELD fq ENTITY_SILVERFISH_AMBIENT Lnm;
FIELD fr ENTITY_SILVERFISH_DEATH Lnm;
FIELD fs ENTITY_SILVERFISH_HURT Lnm;
FIELD ft ENTITY_SILVERFISH_STEP Lnm;
FIELD fu ENTITY_SKELETON_AMBIENT Lnm;
FIELD fv ENTITY_SKELETON_DEATH Lnm;
FIELD fw ENTITY_SKELETON_HORSE_AMBIENT Lnm;
FIELD fx ENTITY_SKELETON_HORSE_DEATH Lnm;
FIELD fy ENTITY_SKELETON_HORSE_HURT Lnm;
FIELD fz ENTITY_SKELETON_HURT Lnm;
FIELD gA ENTITY_TNT_PRIMED Lnm;
FIELD gB BLOCK_TRIPWIRE_ATTACH Lnm;
FIELD gC BLOCK_TRIPWIRE_CLICK_OFF Lnm;
FIELD gD BLOCK_TRIPWIRE_CLICK_ON Lnm;
FIELD gE BLOCK_TRIPWIRE_DETACH Lnm;
FIELD gF UI_BUTTON_CLICK Lnm;
FIELD gG ENTITY_VILLAGER_AMBIENT Lnm;
FIELD gH ENTITY_VILLAGER_DEATH Lnm;
FIELD gI ENTITY_VILLAGER_HURT Lnm;
FIELD gJ ENTITY_VILLAGER_NO Lnm;
FIELD gK ENTITY_VILLAGER_TRADING Lnm;
FIELD gL ENTITY_VILLAGER_YES Lnm;
FIELD g BLOCK_ANVIL_PLACE Lnm;
FIELD gM BLOCK_WATERLILY_PLACE Lnm;
FIELD gN BLOCK_WATER_AMBIENT Lnm;
FIELD gO WEATHER_RAIN Lnm;
FIELD gP WEATHER_RAIN_ABOVE Lnm;
FIELD gQ ENTITY_WITCH_AMBIENT Lnm;
FIELD gR ENTITY_WITCH_DEATH Lnm;
FIELD gS ENTITY_WITCH_DRINK Lnm;
FIELD gT ENTITY_WITCH_HURT Lnm;
FIELD gU ENTITY_WITCH_THROW Lnm;
FIELD gV ENTITY_WITHER_AMBIENT Lnm;
FIELD gW ENTITY_WITHER_BREAK_BLOCK Lnm;
FIELD gX ENTITY_WITHER_DEATH Lnm;
FIELD gY ENTITY_WITHER_HURT Lnm;
FIELD gZ ENTITY_WITHER_SHOOT Lnm;
FIELD ga BLOCK_SNOW_HIT Lnm;
FIELD gb BLOCK_SNOW_PLACE Lnm;
FIELD gc BLOCK_SNOW_STEP Lnm;
FIELD gd ENTITY_SPIDER_AMBIENT Lnm;
FIELD ge ENTITY_SPIDER_DEATH Lnm;
FIELD gf ENTITY_SPIDER_HURT Lnm;
FIELD gg ENTITY_SPIDER_STEP Lnm;
FIELD gh ENTITY_SPLASH_POTION_BREAK Lnm;
FIELD gi ENTITY_SPLASH_POTION_THROW Lnm;
FIELD gj ENTITY_SQUID_AMBIENT Lnm;
FIELD gk ENTITY_SQUID_DEATH Lnm;
FIELD gl ENTITY_SQUID_HURT Lnm;
FIELD gm BLOCK_STONE_BREAK Lnm;
FIELD gn BLOCK_STONE_BUTTON_CLICK_OFF Lnm;
FIELD go BLOCK_STONE_BUTTON_CLICK_ON Lnm;
FIELD gp BLOCK_STONE_FALL Lnm;
FIELD gq BLOCK_STONE_HIT Lnm;
FIELD gr BLOCK_STONE_PLACE Lnm;
FIELD gs BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnm;
FIELD gt BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnm;
FIELD gu BLOCK_STONE_STEP Lnm;
FIELD gv ENTITY_STRAY_AMBIENT Lnm;
FIELD gw ENTITY_STRAY_DEATH Lnm;
FIELD gx ENTITY_STRAY_HURT Lnm;
FIELD gy ENTITY_STRAY_STEP Lnm;
FIELD gz ENCHANT_THORNS_HIT Lnm;
FIELD hA BLOCK_WOOD_STEP Lnm;
FIELD hB ENTITY_ZOMBIE_AMBIENT Lnm;
FIELD hC ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnm;
FIELD hD ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnm;
FIELD hE ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnm;
FIELD hF ENTITY_ZOMBIE_DEATH Lnm;
FIELD hG ENTITY_ZOMBIE_HORSE_AMBIENT Lnm;
FIELD hH ENTITY_ZOMBIE_HORSE_DEATH Lnm;
FIELD hI ENTITY_ZOMBIE_HORSE_HURT Lnm;
FIELD hJ ENTITY_ZOMBIE_HURT Lnm;
FIELD hK ENTITY_ZOMBIE_INFECT Lnm;
FIELD hL ENTITY_ZOMBIE_PIG_AMBIENT Lnm;
FIELD h BLOCK_ANVIL_STEP Lnm;
FIELD hM ENTITY_ZOMBIE_PIG_ANGRY Lnm;
FIELD hN ENTITY_ZOMBIE_PIG_DEATH Lnm;
FIELD hO ENTITY_ZOMBIE_PIG_HURT Lnm;
FIELD hP ENTITY_ZOMBIE_STEP Lnm;
FIELD hQ ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnm;
FIELD hR ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnm;
FIELD hS ENTITY_ZOMBIE_VILLAGER_CURE Lnm;
FIELD hT ENTITY_ZOMBIE_VILLAGER_DEATH Lnm;
FIELD hU ENTITY_ZOMBIE_VILLAGER_HURT Lnm;
FIELD hV ENTITY_ZOMBIE_VILLAGER_STEP Lnm;
FIELD ha ENTITY_WITHER_SPAWN Lnm;
FIELD hb ENTITY_WITHER_SKELETON_AMBIENT Lnm;
FIELD hc ENTITY_WITHER_SKELETON_DEATH Lnm;
FIELD hd ENTITY_WITHER_SKELETON_HURT Lnm;
FIELD he ENTITY_WITHER_SKELETON_STEP Lnm;
FIELD hf ENTITY_WOLF_AMBIENT Lnm;
FIELD hg ENTITY_WOLF_DEATH Lnm;
FIELD hh ENTITY_WOLF_GROWL Lnm;
FIELD hi ENTITY_WOLF_HOWL Lnm;
FIELD hj ENTITY_WOLF_HURT Lnm;
FIELD hk ENTITY_WOLF_PANT Lnm;
FIELD hl ENTITY_WOLF_SHAKE Lnm;
FIELD hm ENTITY_WOLF_STEP Lnm;
FIELD hn ENTITY_WOLF_WHINE Lnm;
FIELD ho BLOCK_WOODEN_DOOR_CLOSE Lnm;
FIELD hp BLOCK_WOODEN_DOOR_OPEN Lnm;
FIELD hq BLOCK_WOODEN_TRAPDOOR_CLOSE Lnm;
FIELD hr BLOCK_WOODEN_TRAPDOOR_OPEN Lnm;
FIELD hs BLOCK_WOOD_BREAK Lnm;
FIELD ht BLOCK_WOOD_BUTTON_CLICK_OFF Lnm;
FIELD hu BLOCK_WOOD_BUTTON_CLICK_ON Lnm;
FIELD hv BLOCK_WOOD_FALL Lnm;
FIELD hw BLOCK_WOOD_HIT Lnm;
FIELD hx BLOCK_WOOD_PLACE Lnm;
FIELD hy BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnm;
FIELD hz BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnm;
FIELD i BLOCK_ANVIL_USE Lnm;
FIELD j ENTITY_ARMORSTAND_BREAK Lnm;
FIELD k ENTITY_ARMORSTAND_FALL Lnm;
@ -451,16 +14,483 @@ CLASS nn net/minecraft/reference/Sounds
FIELD m ENTITY_ARMORSTAND_PLACE Lnm;
FIELD n ITEM_ARMOR_EQUIP_CHAIN Lnm;
FIELD o ITEM_ARMOR_EQUIP_DIAMOND Lnm;
FIELD p ITEM_ARMOR_EQUIP_GENERIC Lnm;
FIELD q ITEM_ARMOR_EQUIP_GOLD Lnm;
FIELD r ITEM_ARMOR_EQUIP_IRON Lnm;
FIELD s ITEM_ARMOR_EQUIP_LEATHER Lnm;
FIELD t ENTITY_ARROW_HIT Lnm;
FIELD u ENTITY_ARROW_HIT_PLAYER Lnm;
FIELD v ENTITY_ARROW_SHOOT Lnm;
FIELD w ENTITY_BAT_AMBIENT Lnm;
FIELD x ENTITY_BAT_DEATH Lnm;
FIELD y ENTITY_BAT_HURT Lnm;
FIELD z ENTITY_BAT_LOOP Lnm;
FIELD p ITEM_ARMOR_EQUIP_ELYTRA Lnm;
FIELD q ITEM_ARMOR_EQUIP_GENERIC Lnm;
FIELD r ITEM_ARMOR_EQUIP_GOLD Lnm;
FIELD s ITEM_ARMOR_EQUIP_IRON Lnm;
FIELD t ITEM_ARMOR_EQUIP_LEATHER Lnm;
FIELD u ENTITY_ARROW_HIT Lnm;
FIELD v ENTITY_ARROW_HIT_PLAYER Lnm;
FIELD w ENTITY_ARROW_SHOOT Lnm;
FIELD x ENTITY_BAT_AMBIENT Lnm;
FIELD y ENTITY_BAT_DEATH Lnm;
FIELD z ENTITY_BAT_HURT Lnm;
FIELD A ENTITY_BAT_LOOP Lnm;
FIELD B ENTITY_BAT_TAKEOFF Lnm;
FIELD C ENTITY_BLAZE_AMBIENT Lnm;
FIELD D ENTITY_BLAZE_BURN Lnm;
FIELD E ENTITY_BLAZE_DEATH Lnm;
FIELD F ENTITY_BLAZE_HURT Lnm;
FIELD G ENTITY_BLAZE_SHOOT Lnm;
FIELD H ENTITY_BOBBER_SPLASH Lnm;
FIELD I ENTITY_BOBBER_THROW Lnm;
FIELD J ITEM_BOTTLE_EMPTY Lnm;
FIELD K ITEM_BOTTLE_FILL Lnm;
FIELD L ITEM_BOTTLE_FILL_DRAGONBREATH Lnm;
FIELD M BLOCK_BREWING_STAND_BREW Lnm;
FIELD N ITEM_BUCKET_EMPTY Lnm;
FIELD O ITEM_BUCKET_EMPTY_LAVA Lnm;
FIELD P ITEM_BUCKET_FILL Lnm;
FIELD Q ITEM_BUCKET_FILL_LAVA Lnm;
FIELD R ENTITY_CAT_AMBIENT Lnm;
FIELD S ENTITY_CAT_DEATH Lnm;
FIELD T ENTITY_CAT_HISS Lnm;
FIELD U ENTITY_CAT_HURT Lnm;
FIELD V ENTITY_CAT_PURR Lnm;
FIELD W ENTITY_CAT_PURREOW Lnm;
FIELD X BLOCK_CHEST_CLOSE Lnm;
FIELD Y BLOCK_CHEST_LOCKED Lnm;
FIELD Z BLOCK_CHEST_OPEN Lnm;
FIELD aa ENTITY_CHICKEN_AMBIENT Lnm;
FIELD ab ENTITY_CHICKEN_DEATH Lnm;
FIELD ac ENTITY_CHICKEN_EGG Lnm;
FIELD ad ENTITY_CHICKEN_HURT Lnm;
FIELD ae ENTITY_CHICKEN_STEP Lnm;
FIELD af BLOCK_CHORUS_FLOWER_DEATH Lnm;
FIELD ag BLOCK_CHORUS_FLOWER_GROW Lnm;
FIELD ah ITEM_CHORUS_FRUIT_TELEPORT Lnm;
FIELD ai BLOCK_CLOTH_BREAK Lnm;
FIELD aj BLOCK_CLOTH_FALL Lnm;
FIELD ak BLOCK_CLOTH_HIT Lnm;
FIELD al BLOCK_CLOTH_PLACE Lnm;
FIELD am BLOCK_CLOTH_STEP Lnm;
FIELD an BLOCK_COMPARATOR_CLICK Lnm;
FIELD ao ENTITY_COW_AMBIENT Lnm;
FIELD ap ENTITY_COW_DEATH Lnm;
FIELD aq ENTITY_COW_HURT Lnm;
FIELD ar ENTITY_COW_MILK Lnm;
FIELD as ENTITY_COW_STEP Lnm;
FIELD at ENTITY_CREEPER_DEATH Lnm;
FIELD au ENTITY_CREEPER_HURT Lnm;
FIELD av ENTITY_CREEPER_PRIMED Lnm;
FIELD aw BLOCK_DISPENSER_DISPENSE Lnm;
FIELD ax BLOCK_DISPENSER_FAIL Lnm;
FIELD ay BLOCK_DISPENSER_LAUNCH Lnm;
FIELD az ENTITY_DONKEY_AMBIENT Lnm;
FIELD aA ENTITY_DONKEY_ANGRY Lnm;
FIELD aB ENTITY_DONKEY_CHEST Lnm;
FIELD aC ENTITY_DONKEY_DEATH Lnm;
FIELD aD ENTITY_DONKEY_HURT Lnm;
FIELD aE ENTITY_EGG_THROW Lnm;
FIELD aF ENTITY_ELDER_GUARDIAN_AMBIENT Lnm;
FIELD aG ENTITY_ELDER_GUARDIAN_AMBIENT_LAND Lnm;
FIELD aH ENTITY_ELDER_GUARDIAN_CURSE Lnm;
FIELD aI ENTITY_ELDER_GUARDIAN_DEATH Lnm;
FIELD aJ ENTITY_ELDER_GUARDIAN_DEATH_LAND Lnm;
FIELD aK ENTITY_ELDER_GUARDIAN_FLOP Lnm;
FIELD aL ENTITY_ELDER_GUARDIAN_HURT Lnm;
FIELD aM ENTITY_ELDER_GUARDIAN_HURT_LAND Lnm;
FIELD aN ITEM_ELYTRA_FLYING Lnm;
FIELD aO BLOCK_ENCHANTMENT_TABLE_USE Lnm;
FIELD aP BLOCK_ENDERCHEST_CLOSE Lnm;
FIELD aQ BLOCK_ENDERCHEST_OPEN Lnm;
FIELD aR ENTITY_ENDERDRAGON_AMBIENT Lnm;
FIELD aS ENTITY_ENDERDRAGON_DEATH Lnm;
FIELD aT ENTITY_ENDERDRAGON_FIREBALL_EXPLODE Lnm;
FIELD aU ENTITY_ENDERDRAGON_FLAP Lnm;
FIELD aV ENTITY_ENDERDRAGON_GROWL Lnm;
FIELD aW ENTITY_ENDERDRAGON_HURT Lnm;
FIELD aX ENTITY_ENDERDRAGON_SHOOT Lnm;
FIELD aY ENTITY_ENDEREYE_LAUNCH Lnm;
FIELD aZ ENTITY_ENDERMEN_AMBIENT Lnm;
FIELD ba ENTITY_ENDERMEN_DEATH Lnm;
FIELD bb ENTITY_ENDERMEN_HURT Lnm;
FIELD bc ENTITY_ENDERMEN_SCREAM Lnm;
FIELD bd ENTITY_ENDERMEN_STARE Lnm;
FIELD be ENTITY_ENDERMEN_TELEPORT Lnm;
FIELD bf ENTITY_ENDERMITE_AMBIENT Lnm;
FIELD bg ENTITY_ENDERMITE_DEATH Lnm;
FIELD bh ENTITY_ENDERMITE_HURT Lnm;
FIELD bi ENTITY_ENDERMITE_STEP Lnm;
FIELD bj ENTITY_ENDERPEARL_THROW Lnm;
FIELD bk BLOCK_END_GATEWAY_SPAWN Lnm;
FIELD bl ENTITY_EVOCATION_FANGS_ATTACK Lnm;
FIELD bm ENTITY_EVOCATION_ILLAGER_AMBIENT Lnm;
FIELD bn ENTITY_EVOCATION_ILLAGER_CAST_SPELL Lnm;
FIELD bo ENTITY_EVOCATION_ILLAGER_DEATH Lnm;
FIELD bp ENTITY_EVOCATION_ILLAGER_HURT Lnm;
FIELD bq ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK Lnm;
FIELD br ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON Lnm;
FIELD bs ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO Lnm;
FIELD bt ENTITY_EXPERIENCE_BOTTLE_THROW Lnm;
FIELD bu ENTITY_EXPERIENCE_ORB_PICKUP Lnm;
FIELD bv BLOCK_FENCE_GATE_CLOSE Lnm;
FIELD bw BLOCK_FENCE_GATE_OPEN Lnm;
FIELD bx ITEM_FIRECHARGE_USE Lnm;
FIELD by ENTITY_FIREWORK_BLAST Lnm;
FIELD bz ENTITY_FIREWORK_BLAST_FAR Lnm;
FIELD bA ENTITY_FIREWORK_LARGE_BLAST Lnm;
FIELD bB ENTITY_FIREWORK_LARGE_BLAST_FAR Lnm;
FIELD bC ENTITY_FIREWORK_LAUNCH Lnm;
FIELD bD ENTITY_FIREWORK_SHOOT Lnm;
FIELD bE ENTITY_FIREWORK_TWINKLE Lnm;
FIELD bF ENTITY_FIREWORK_TWINKLE_FAR Lnm;
FIELD bG BLOCK_FIRE_AMBIENT Lnm;
FIELD bH BLOCK_FIRE_EXTINGUISH Lnm;
FIELD bI ITEM_FLINTANDSTEEL_USE Lnm;
FIELD bJ BLOCK_FURNACE_FIRE_CRACKLE Lnm;
FIELD bK ENTITY_GENERIC_BIG_FALL Lnm;
FIELD bL ENTITY_GENERIC_BURN Lnm;
FIELD bM ENTITY_GENERIC_DEATH Lnm;
FIELD bN ENTITY_GENERIC_DRINK Lnm;
FIELD bO ENTITY_GENERIC_EAT Lnm;
FIELD bP ENTITY_GENERIC_EXPLODE Lnm;
FIELD bQ ENTITY_GENERIC_EXTINGUISH_FIRE Lnm;
FIELD bR ENTITY_GENERIC_HURT Lnm;
FIELD bS ENTITY_GENERIC_SMALL_FALL Lnm;
FIELD bT ENTITY_GENERIC_SPLASH Lnm;
FIELD bU ENTITY_GENERIC_SWIM Lnm;
FIELD bV ENTITY_GHAST_AMBIENT Lnm;
FIELD bW ENTITY_GHAST_DEATH Lnm;
FIELD bX ENTITY_GHAST_HURT Lnm;
FIELD bY ENTITY_GHAST_SCREAM Lnm;
FIELD bZ ENTITY_GHAST_SHOOT Lnm;
FIELD ca ENTITY_GHAST_WARN Lnm;
FIELD cb BLOCK_GLASS_BREAK Lnm;
FIELD cc BLOCK_GLASS_FALL Lnm;
FIELD cd BLOCK_GLASS_HIT Lnm;
FIELD ce BLOCK_GLASS_PLACE Lnm;
FIELD cf BLOCK_GLASS_STEP Lnm;
FIELD cg BLOCK_GRASS_BREAK Lnm;
FIELD ch BLOCK_GRASS_FALL Lnm;
FIELD ci BLOCK_GRASS_HIT Lnm;
FIELD cj BLOCK_GRASS_PLACE Lnm;
FIELD ck BLOCK_GRASS_STEP Lnm;
FIELD cl BLOCK_GRAVEL_BREAK Lnm;
FIELD cm BLOCK_GRAVEL_FALL Lnm;
FIELD cn BLOCK_GRAVEL_HIT Lnm;
FIELD co BLOCK_GRAVEL_PLACE Lnm;
FIELD cp BLOCK_GRAVEL_STEP Lnm;
FIELD cq ENTITY_GUARDIAN_AMBIENT Lnm;
FIELD cr ENTITY_GUARDIAN_AMBIENT_LAND Lnm;
FIELD cs ENTITY_GUARDIAN_ATTACK Lnm;
FIELD ct ENTITY_GUARDIAN_DEATH Lnm;
FIELD cu ENTITY_GUARDIAN_DEATH_LAND Lnm;
FIELD cv ENTITY_GUARDIAN_FLOP Lnm;
FIELD cw ENTITY_GUARDIAN_HURT Lnm;
FIELD cx ENTITY_GUARDIAN_HURT_LAND Lnm;
FIELD cy ITEM_HOE_TILL Lnm;
FIELD cz ENTITY_HORSE_AMBIENT Lnm;
FIELD cA ENTITY_HORSE_ANGRY Lnm;
FIELD cB ENTITY_HORSE_ARMOR Lnm;
FIELD cC ENTITY_HORSE_BREATHE Lnm;
FIELD cD ENTITY_HORSE_DEATH Lnm;
FIELD cE ENTITY_HORSE_EAT Lnm;
FIELD cF ENTITY_HORSE_GALLOP Lnm;
FIELD cG ENTITY_HORSE_HURT Lnm;
FIELD cH ENTITY_HORSE_JUMP Lnm;
FIELD cI ENTITY_HORSE_LAND Lnm;
FIELD cJ ENTITY_HORSE_SADDLE Lnm;
FIELD cK ENTITY_HORSE_STEP Lnm;
FIELD cL ENTITY_HORSE_STEP_WOOD Lnm;
FIELD cM ENTITY_HOSTILE_BIG_FALL Lnm;
FIELD cN ENTITY_HOSTILE_DEATH Lnm;
FIELD cO ENTITY_HOSTILE_HURT Lnm;
FIELD cP ENTITY_HOSTILE_SMALL_FALL Lnm;
FIELD cQ ENTITY_HOSTILE_SPLASH Lnm;
FIELD cR ENTITY_HOSTILE_SWIM Lnm;
FIELD cS ENTITY_HUSK_AMBIENT Lnm;
FIELD cT ENTITY_HUSK_DEATH Lnm;
FIELD cU ENTITY_HUSK_HURT Lnm;
FIELD cV ENTITY_HUSK_STEP Lnm;
FIELD cW ENTITY_IRONGOLEM_ATTACK Lnm;
FIELD cX ENTITY_IRONGOLEM_DEATH Lnm;
FIELD cY ENTITY_IRONGOLEM_HURT Lnm;
FIELD cZ ENTITY_IRONGOLEM_STEP Lnm;
FIELD da BLOCK_IRON_DOOR_CLOSE Lnm;
FIELD db BLOCK_IRON_DOOR_OPEN Lnm;
FIELD dc BLOCK_IRON_TRAPDOOR_CLOSE Lnm;
FIELD dd BLOCK_IRON_TRAPDOOR_OPEN Lnm;
FIELD de ENTITY_ITEMFRAME_ADD_ITEM Lnm;
FIELD df ENTITY_ITEMFRAME_BREAK Lnm;
FIELD dg ENTITY_ITEMFRAME_PLACE Lnm;
FIELD dh ENTITY_ITEMFRAME_REMOVE_ITEM Lnm;
FIELD di ENTITY_ITEMFRAME_ROTATE_ITEM Lnm;
FIELD dj ENTITY_ITEM_BREAK Lnm;
FIELD dk ENTITY_ITEM_PICKUP Lnm;
FIELD dl BLOCK_LADDER_BREAK Lnm;
FIELD dm BLOCK_LADDER_FALL Lnm;
FIELD dn BLOCK_LADDER_HIT Lnm;
FIELD do BLOCK_LADDER_PLACE Lnm;
FIELD dp BLOCK_LADDER_STEP Lnm;
FIELD dq BLOCK_LAVA_AMBIENT Lnm;
FIELD dr BLOCK_LAVA_EXTINGUISH Lnm;
FIELD ds BLOCK_LAVA_POP Lnm;
FIELD dt ENTITY_LEASHKNOT_BREAK Lnm;
FIELD du ENTITY_LEASHKNOT_PLACE Lnm;
FIELD dv BLOCK_LEVER_CLICK Lnm;
FIELD dw ENTITY_LIGHTNING_IMPACT Lnm;
FIELD dx ENTITY_LIGHTNING_THUNDER Lnm;
FIELD dy ENTITY_LINGERINGPOTION_THROW Lnm;
FIELD dz ENTITY_LLAMA_AMBIENT Lnm;
FIELD dA ENTITY_LLAMA_ANGRY Lnm;
FIELD dB ENTITY_LLAMA_CHEST Lnm;
FIELD dC ENTITY_LLAMA_DEATH Lnm;
FIELD dD ENTITY_LLAMA_EAT Lnm;
FIELD dE ENTITY_LLAMA_HURT Lnm;
FIELD dF ENTITY_LLAMA_SPIT Lnm;
FIELD dG ENTITY_LLAMA_STEP Lnm;
FIELD dH ENTITY_LLAMA_SWAG Lnm;
FIELD dI ENTITY_MAGMACUBE_DEATH Lnm;
FIELD dJ ENTITY_MAGMACUBE_HURT Lnm;
FIELD dK ENTITY_MAGMACUBE_JUMP Lnm;
FIELD dL ENTITY_MAGMACUBE_SQUISH Lnm;
FIELD dM BLOCK_METAL_BREAK Lnm;
FIELD dN BLOCK_METAL_FALL Lnm;
FIELD dO BLOCK_METAL_HIT Lnm;
FIELD dP BLOCK_METAL_PLACE Lnm;
FIELD dQ BLOCK_METAL_PRESSUREPLATE_CLICK_OFF Lnm;
FIELD dR BLOCK_METAL_PRESSUREPLATE_CLICK_ON Lnm;
FIELD dS BLOCK_METAL_STEP Lnm;
FIELD dT ENTITY_MINECART_INSIDE Lnm;
FIELD dU ENTITY_MINECART_RIDING Lnm;
FIELD dV ENTITY_MOOSHROOM_SHEAR Lnm;
FIELD dW ENTITY_MULE_AMBIENT Lnm;
FIELD dX ENTITY_MULE_CHEST Lnm;
FIELD dY ENTITY_MULE_DEATH Lnm;
FIELD dZ ENTITY_MULE_HURT Lnm;
FIELD ea MUSIC_CREATIVE Lnm;
FIELD eb MUSIC_CREDITS Lnm;
FIELD ec MUSIC_DRAGON Lnm;
FIELD ed MUSIC_END Lnm;
FIELD ee MUSIC_GAME Lnm;
FIELD ef MUSIC_MENU Lnm;
FIELD eg MUSIC_NETHER Lnm;
FIELD eh BLOCK_NOTE_BASEDRUM Lnm;
FIELD ei BLOCK_NOTE_BASS Lnm;
FIELD ej BLOCK_NOTE_HARP Lnm;
FIELD ek BLOCK_NOTE_HAT Lnm;
FIELD el BLOCK_NOTE_PLING Lnm;
FIELD em BLOCK_NOTE_SNARE Lnm;
FIELD en ENTITY_PAINTING_BREAK Lnm;
FIELD eo ENTITY_PAINTING_PLACE Lnm;
FIELD ep ENTITY_PIG_AMBIENT Lnm;
FIELD eq ENTITY_PIG_DEATH Lnm;
FIELD er ENTITY_PIG_HURT Lnm;
FIELD es ENTITY_PIG_SADDLE Lnm;
FIELD et ENTITY_PIG_STEP Lnm;
FIELD eu BLOCK_PISTON_CONTRACT Lnm;
FIELD ev BLOCK_PISTON_EXTEND Lnm;
FIELD ew ENTITY_PLAYER_ATTACK_CRIT Lnm;
FIELD ex ENTITY_PLAYER_ATTACK_KNOCKBACK Lnm;
FIELD ey ENTITY_PLAYER_ATTACK_NODAMAGE Lnm;
FIELD ez ENTITY_PLAYER_ATTACK_STRONG Lnm;
FIELD eA ENTITY_PLAYER_ATTACK_SWEEP Lnm;
FIELD eB ENTITY_PLAYER_ATTACK_WEAK Lnm;
FIELD eC ENTITY_PLAYER_BIG_FALL Lnm;
FIELD eD ENTITY_PLAYER_BREATH Lnm;
FIELD eE ENTITY_PLAYER_BURP Lnm;
FIELD eF ENTITY_PLAYER_DEATH Lnm;
FIELD eG ENTITY_PLAYER_HURT Lnm;
FIELD eH ENTITY_PLAYER_LEVELUP Lnm;
FIELD eI ENTITY_PLAYER_SMALL_FALL Lnm;
FIELD eJ ENTITY_PLAYER_SPLASH Lnm;
FIELD eK ENTITY_PLAYER_SWIM Lnm;
FIELD eL ENTITY_POLAR_BEAR_AMBIENT Lnm;
FIELD eM ENTITY_POLAR_BEAR_BABY_AMBIENT Lnm;
FIELD eN ENTITY_POLAR_BEAR_DEATH Lnm;
FIELD eO ENTITY_POLAR_BEAR_HURT Lnm;
FIELD eP ENTITY_POLAR_BEAR_STEP Lnm;
FIELD eQ ENTITY_POLAR_BEAR_WARNING Lnm;
FIELD eR BLOCK_PORTAL_AMBIENT Lnm;
FIELD eS BLOCK_PORTAL_TRAVEL Lnm;
FIELD eT BLOCK_PORTAL_TRIGGER Lnm;
FIELD eU ENTITY_RABBIT_AMBIENT Lnm;
FIELD eV ENTITY_RABBIT_ATTACK Lnm;
FIELD eW ENTITY_RABBIT_DEATH Lnm;
FIELD eX ENTITY_RABBIT_HURT Lnm;
FIELD eY ENTITY_RABBIT_JUMP Lnm;
FIELD eZ RECORD_11 Lnm;
FIELD fa RECORD_13 Lnm;
FIELD fb RECORD_BLOCKS Lnm;
FIELD fc RECORD_CAT Lnm;
FIELD fd RECORD_CHIRP Lnm;
FIELD fe RECORD_FAR Lnm;
FIELD ff RECORD_MALL Lnm;
FIELD fg RECORD_MELLOHI Lnm;
FIELD fh RECORD_STAL Lnm;
FIELD fi RECORD_STRAD Lnm;
FIELD fj RECORD_WAIT Lnm;
FIELD fk RECORD_WARD Lnm;
FIELD fl BLOCK_REDSTONE_TORCH_BURNOUT Lnm;
FIELD fm BLOCK_SAND_BREAK Lnm;
FIELD fn BLOCK_SAND_FALL Lnm;
FIELD fo BLOCK_SAND_HIT Lnm;
FIELD fp BLOCK_SAND_PLACE Lnm;
FIELD fq BLOCK_SAND_STEP Lnm;
FIELD fr ENTITY_SHEEP_AMBIENT Lnm;
FIELD fs ENTITY_SHEEP_DEATH Lnm;
FIELD ft ENTITY_SHEEP_HURT Lnm;
FIELD fu ENTITY_SHEEP_SHEAR Lnm;
FIELD fv ENTITY_SHEEP_STEP Lnm;
FIELD fw ITEM_SHIELD_BLOCK Lnm;
FIELD fx ITEM_SHIELD_BREAK Lnm;
FIELD fy ITEM_SHOVEL_FLATTEN Lnm;
FIELD fz ENTITY_SHULKER_AMBIENT Lnm;
FIELD fA BLOCK_SHULKER_BOX_CLOSE Lnm;
FIELD fB BLOCK_SHULKER_BOX_OPEN Lnm;
FIELD fC ENTITY_SHULKER_BULLET_HIT Lnm;
FIELD fD ENTITY_SHULKER_BULLET_HURT Lnm;
FIELD fE ENTITY_SHULKER_CLOSE Lnm;
FIELD fF ENTITY_SHULKER_DEATH Lnm;
FIELD fG ENTITY_SHULKER_HURT Lnm;
FIELD fH ENTITY_SHULKER_HURT_CLOSED Lnm;
FIELD fI ENTITY_SHULKER_OPEN Lnm;
FIELD fJ ENTITY_SHULKER_SHOOT Lnm;
FIELD fK ENTITY_SHULKER_TELEPORT Lnm;
FIELD fL ENTITY_SILVERFISH_AMBIENT Lnm;
FIELD fM ENTITY_SILVERFISH_DEATH Lnm;
FIELD fN ENTITY_SILVERFISH_HURT Lnm;
FIELD fO ENTITY_SILVERFISH_STEP Lnm;
FIELD fP ENTITY_SKELETON_AMBIENT Lnm;
FIELD fQ ENTITY_SKELETON_DEATH Lnm;
FIELD fR ENTITY_SKELETON_HORSE_AMBIENT Lnm;
FIELD fS ENTITY_SKELETON_HORSE_DEATH Lnm;
FIELD fT ENTITY_SKELETON_HORSE_HURT Lnm;
FIELD fU ENTITY_SKELETON_HURT Lnm;
FIELD fV ENTITY_SKELETON_SHOOT Lnm;
FIELD fW ENTITY_SKELETON_STEP Lnm;
FIELD fX ENTITY_SLIME_ATTACK Lnm;
FIELD fY BLOCK_SLIME_BREAK Lnm;
FIELD fZ ENTITY_SLIME_DEATH Lnm;
FIELD ga BLOCK_SLIME_FALL Lnm;
FIELD gb BLOCK_SLIME_HIT Lnm;
FIELD gc ENTITY_SLIME_HURT Lnm;
FIELD gd ENTITY_SLIME_JUMP Lnm;
FIELD ge BLOCK_SLIME_PLACE Lnm;
FIELD gf ENTITY_SLIME_SQUISH Lnm;
FIELD gg BLOCK_SLIME_STEP Lnm;
FIELD gh ENTITY_SMALL_MAGMACUBE_DEATH Lnm;
FIELD gi ENTITY_SMALL_MAGMACUBE_HURT Lnm;
FIELD gj ENTITY_SMALL_MAGMACUBE_SQUISH Lnm;
FIELD gk ENTITY_SMALL_SLIME_DEATH Lnm;
FIELD gl ENTITY_SMALL_SLIME_HURT Lnm;
FIELD gm ENTITY_SMALL_SLIME_JUMP Lnm;
FIELD gn ENTITY_SMALL_SLIME_SQUISH Lnm;
FIELD go ENTITY_SNOWBALL_THROW Lnm;
FIELD gp ENTITY_SNOWMAN_AMBIENT Lnm;
FIELD gq ENTITY_SNOWMAN_DEATH Lnm;
FIELD gr ENTITY_SNOWMAN_HURT Lnm;
FIELD gs ENTITY_SNOWMAN_SHOOT Lnm;
FIELD gt BLOCK_SNOW_BREAK Lnm;
FIELD gu BLOCK_SNOW_FALL Lnm;
FIELD gv BLOCK_SNOW_HIT Lnm;
FIELD gw BLOCK_SNOW_PLACE Lnm;
FIELD gx BLOCK_SNOW_STEP Lnm;
FIELD gy ENTITY_SPIDER_AMBIENT Lnm;
FIELD gz ENTITY_SPIDER_DEATH Lnm;
FIELD gA ENTITY_SPIDER_HURT Lnm;
FIELD gB ENTITY_SPIDER_STEP Lnm;
FIELD gC ENTITY_SPLASH_POTION_BREAK Lnm;
FIELD gD ENTITY_SPLASH_POTION_THROW Lnm;
FIELD gE ENTITY_SQUID_AMBIENT Lnm;
FIELD gF ENTITY_SQUID_DEATH Lnm;
FIELD gG ENTITY_SQUID_HURT Lnm;
FIELD gH BLOCK_STONE_BREAK Lnm;
FIELD gI BLOCK_STONE_BUTTON_CLICK_OFF Lnm;
FIELD gJ BLOCK_STONE_BUTTON_CLICK_ON Lnm;
FIELD gK BLOCK_STONE_FALL Lnm;
FIELD gL BLOCK_STONE_HIT Lnm;
FIELD gM BLOCK_STONE_PLACE Lnm;
FIELD gN BLOCK_STONE_PRESSUREPLATE_CLICK_OFF Lnm;
FIELD gO BLOCK_STONE_PRESSUREPLATE_CLICK_ON Lnm;
FIELD gP BLOCK_STONE_STEP Lnm;
FIELD gQ ENTITY_STRAY_AMBIENT Lnm;
FIELD gR ENTITY_STRAY_DEATH Lnm;
FIELD gS ENTITY_STRAY_HURT Lnm;
FIELD gT ENTITY_STRAY_STEP Lnm;
FIELD gU ENCHANT_THORNS_HIT Lnm;
FIELD gV ENTITY_TNT_PRIMED Lnm;
FIELD gW ITEM_TOTEM_USE Lnm;
FIELD gX BLOCK_TRIPWIRE_ATTACH Lnm;
FIELD gY BLOCK_TRIPWIRE_CLICK_OFF Lnm;
FIELD gZ BLOCK_TRIPWIRE_CLICK_ON Lnm;
FIELD ha BLOCK_TRIPWIRE_DETACH Lnm;
FIELD hb UI_BUTTON_CLICK Lnm;
FIELD hc ENTITY_VEX_AMBIENT Lnm;
FIELD hd ENTITY_VEX_CHARGE Lnm;
FIELD he ENTITY_VEX_DEATH Lnm;
FIELD hf ENTITY_VEX_HURT Lnm;
FIELD hg ENTITY_VILLAGER_AMBIENT Lnm;
FIELD hh ENTITY_VILLAGER_DEATH Lnm;
FIELD hi ENTITY_VILLAGER_HURT Lnm;
FIELD hj ENTITY_VILLAGER_NO Lnm;
FIELD hk ENTITY_VILLAGER_TRADING Lnm;
FIELD hl ENTITY_VILLAGER_YES Lnm;
FIELD hm ENTITY_VINDICATION_ILLAGER_AMBIENT Lnm;
FIELD hn ENTITY_VINDICATION_ILLAGER_DEATH Lnm;
FIELD ho ENTITY_VINDICATION_ILLAGER_HURT Lnm;
FIELD hp BLOCK_WATERLILY_PLACE Lnm;
FIELD hq BLOCK_WATER_AMBIENT Lnm;
FIELD hr WEATHER_RAIN Lnm;
FIELD hs WEATHER_RAIN_ABOVE Lnm;
FIELD ht ENTITY_WITCH_AMBIENT Lnm;
FIELD hu ENTITY_WITCH_DEATH Lnm;
FIELD hv ENTITY_WITCH_DRINK Lnm;
FIELD hw ENTITY_WITCH_HURT Lnm;
FIELD hx ENTITY_WITCH_THROW Lnm;
FIELD hy ENTITY_WITHER_AMBIENT Lnm;
FIELD hz ENTITY_WITHER_BREAK_BLOCK Lnm;
FIELD hA ENTITY_WITHER_DEATH Lnm;
FIELD hB ENTITY_WITHER_HURT Lnm;
FIELD hC ENTITY_WITHER_SHOOT Lnm;
FIELD hD ENTITY_WITHER_SKELETON_AMBIENT Lnm;
FIELD hE ENTITY_WITHER_SKELETON_DEATH Lnm;
FIELD hF ENTITY_WITHER_SKELETON_HURT Lnm;
FIELD hG ENTITY_WITHER_SKELETON_STEP Lnm;
FIELD hH ENTITY_WITHER_SPAWN Lnm;
FIELD hI ENTITY_WOLF_AMBIENT Lnm;
FIELD hJ ENTITY_WOLF_DEATH Lnm;
FIELD hK ENTITY_WOLF_GROWL Lnm;
FIELD hL ENTITY_WOLF_HOWL Lnm;
FIELD hM ENTITY_WOLF_HURT Lnm;
FIELD hN ENTITY_WOLF_PANT Lnm;
FIELD hO ENTITY_WOLF_SHAKE Lnm;
FIELD hP ENTITY_WOLF_STEP Lnm;
FIELD hQ ENTITY_WOLF_WHINE Lnm;
FIELD hR BLOCK_WOODEN_DOOR_CLOSE Lnm;
FIELD hS BLOCK_WOODEN_DOOR_OPEN Lnm;
FIELD hT BLOCK_WOODEN_TRAPDOOR_CLOSE Lnm;
FIELD hU BLOCK_WOODEN_TRAPDOOR_OPEN Lnm;
FIELD hV BLOCK_WOOD_BREAK Lnm;
FIELD hW BLOCK_WOOD_BUTTON_CLICK_OFF Lnm;
FIELD hX BLOCK_WOOD_BUTTON_CLICK_ON Lnm;
FIELD hY BLOCK_WOOD_FALL Lnm;
FIELD hZ BLOCK_WOOD_HIT Lnm;
FIELD ia BLOCK_WOOD_PLACE Lnm;
FIELD ib BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF Lnm;
FIELD ic BLOCK_WOOD_PRESSUREPLATE_CLICK_ON Lnm;
FIELD id BLOCK_WOOD_STEP Lnm;
FIELD ie ENTITY_ZOMBIE_AMBIENT Lnm;
FIELD if ENTITY_ZOMBIE_ATTACK_DOOR_WOOD Lnm;
FIELD ig ENTITY_ZOMBIE_ATTACK_IRON_DOOR Lnm;
FIELD ih ENTITY_ZOMBIE_BREAK_DOOR_WOOD Lnm;
FIELD ii ENTITY_ZOMBIE_DEATH Lnm;
FIELD ij ENTITY_ZOMBIE_HORSE_AMBIENT Lnm;
FIELD ik ENTITY_ZOMBIE_HORSE_DEATH Lnm;
FIELD il ENTITY_ZOMBIE_HORSE_HURT Lnm;
FIELD im ENTITY_ZOMBIE_HURT Lnm;
FIELD in ENTITY_ZOMBIE_INFECT Lnm;
FIELD io ENTITY_ZOMBIE_PIG_AMBIENT Lnm;
FIELD ip ENTITY_ZOMBIE_PIG_ANGRY Lnm;
FIELD iq ENTITY_ZOMBIE_PIG_DEATH Lnm;
FIELD ir ENTITY_ZOMBIE_PIG_HURT Lnm;
FIELD is ENTITY_ZOMBIE_STEP Lnm;
FIELD it ENTITY_ZOMBIE_VILLAGER_AMBIENT Lnm;
FIELD iu ENTITY_ZOMBIE_VILLAGER_CONVERTED Lnm;
FIELD iv ENTITY_ZOMBIE_VILLAGER_CURE Lnm;
FIELD iw ENTITY_ZOMBIE_VILLAGER_DEATH Lnm;
FIELD ix ENTITY_ZOMBIE_VILLAGER_HURT Lnm;
FIELD iy ENTITY_ZOMBIE_VILLAGER_STEP Lnm;
METHOD a getSoundFromRegistry (Ljava/lang/String;)Lnm;
ARG 0 id