mezz
2837df0b62
Add mobTick and checkDespawn ( #126 )
2016-10-16 17:00:41 +02:00
asiekierka
ebe1995b43
fix field naming, map more of EntityPainting
2016-10-16 14:44:01 +02:00
asiekierka
f5f7fefbd8
Merge branch '16w38a' of github.com:FabricMC/pomf into 16w38a
2016-10-16 13:39:15 +02:00
asiekierka
0b94e1272b
fix method conflicts
2016-10-16 13:39:01 +02:00
mezz
add3904c89
Add/fix some chunk mappings ( #124 )
...
* Add/fix some chunk mappings
* Fixes for review
2016-10-16 09:31:36 +02:00
mezz
3cee9fc828
Add some entity mappings, more general name for EntityParts ( #122 )
...
* Add some entity mappings, more general name for EntityParts
* Fixes for review
2016-10-16 09:31:17 +02:00
mezz
1c74fd5ee2
Fix BoundingBox method names, finish Facing ( #123 )
2016-10-16 08:07:10 +02:00
Tyler Hancock
9fc5447217
More misc mappings ( #118 )
...
* Mapped a few misc things related to entities and rendering.
* Fixed a few things based on Copy's suggestions.
* Fixed mainhand/offhand issue.
2016-10-16 08:05:38 +02:00
asiekierka
db9fc376d7
entity, biome mappings
2016-10-15 20:49:37 +02:00
asiekierka
37441396aa
minor random mappings
2016-10-15 17:21:53 +02:00
mezz
059d2393af
Add various mappings
...
Fixes from review
More fixes from review
passesLight -> allowsLightTransmission, blocksLight -> preventsLightTransmission
Remove badly named params from "nearest" function
2016-10-15 16:57:09 +02:00
copygirl
fe95325e9b
Rename EntityRendererArmor.TEX => SKIN
2016-10-15 14:32:30 +02:00
copygirl
e513307be1
Map / move DispenserBehavior ( #111 )
...
* Map / move DispenserBehavior
Also some IProjectile stuff
* Rename getDispenseOffset => getDispenseLocation
* Rename dispenseInternal => doDispense
2016-10-15 14:32:01 +02:00
Łukasz Magiera
7e8fe4b852
Some mappings near chunk rendering logic ( #117 )
2016-10-15 14:30:22 +02:00
asiekierka
1087daa2f4
stat/entity/tracker mappings
2016-10-15 13:59:08 +02:00
Tyler Hancock
6c42c03951
A few new rendering things ( #116 )
...
* Completed the render layer mapping. Fixed a few misnamed things.
* partialTicks -> deltaTicks
* Fixed partial ticks in existing mapping as well. Also some new stuff.
2016-10-15 13:30:24 +02:00
asiekierka
bd3143ae63
map ChunkPlayerTracker, some BlockState oddities
2016-10-15 13:28:26 +02:00
Łukasz Magiera
bceab1c49a
Network and Some Random mappings ( #114 )
...
* Network and random mappings
* Apply suggestions
* ctx/context, mtick/lastVillagerDeath
2016-10-15 12:57:47 +02:00
copygirl
6255f81c73
Map some various things ( #112 )
...
* Map some EnchantmentHelper
* Map BlockFire.registerFlammable(s)
Still missing mappings for the two maps used by these methods regarding fire spread.
* Map some entity death / loot stuff
* Map some entity sound stuff
* Map a few small things
* Rename init => registerDefaults
And registerFlammables => registerDefaultFlammables
2016-10-15 11:17:41 +02:00
Max Gurela
fbd787247c
Map GuiSettingsVideo and related classes ( #113 )
...
* Map GuiSettingsVideo and related classes
* Change isSlider/isBoolean to slider/toggle
Still very confusing without documentation, both of the values are just booleans. They indicate whether or not the option is a numeric slider value option or a boolean value option.
2016-10-15 11:17:18 +02:00
Tyler Hancock
2b3044a857
Mapped a few new things ( #108 )
...
* Mapped resource index objects.
* Mapped a bunch of misc stuff.
* Mapped something to do with default light values.
* Fixed several issues
- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType
* Fixed a typo
2016-10-15 11:16:39 +02:00
copygirl
792681f8a0
Map world event ( #109 )
2016-10-15 11:15:33 +02:00
copygirl
9fc4a1d02a
Rename IPlantBlock to IFertilizable ( #110 )
2016-10-14 12:01:31 +02:00
asiekierka
ef27944c4b
improvements to structure maps
2016-10-13 16:14:09 +02:00
asiekierka
2e0f9b8eb6
fix GuiMainMenu
2016-10-12 20:22:46 +02:00
asiekierka
7582e2ee06
map FontRenderer, do some work on structure gen
2016-10-12 17:02:29 +02:00
copygirl
96b046e6c1
Map some World fields / methods and more ( #106 )
...
* Map World.globalEntities
* Map sendToAllPlayersInRange
* Map IntHashMap
Also renamed fields using it
(And incorrectly named non-static ALL_CAPS fields)
* Map block tick scheduling
* Map World raining / thundering things
* Fix some IntHashMap things
- Bucket -> Element
- Remove "ForKey"
* Fix some suggested things
2016-10-12 13:31:11 +02:00
asiekierka
55e138ce17
that is what i get for not git pulling first
2016-10-12 13:15:24 +02:00
asiekierka
5edd510627
adjust mapping packages, map ParticleBlock
2016-10-12 13:09:35 +02:00
copygirl
85f6359061
Map / rename some more Particle things ( #105 )
...
* Map more Particle stuff
* Rename Particles (+ types)
2016-10-12 00:21:31 +02:00
copygirl
133862cfa6
Map ICrashCallable.call
2016-10-10 14:02:36 +02:00
Łukasz Magiera
4ea4567f32
JsonTagParser, EntityModels, Particles ( #103 )
...
* JsonTagParser, EntityModels, Particles
* Apply some comments
2016-10-08 17:10:35 +02:00
Max Gurela
7f389902ac
GuiNewLevelCustomize/Widgets/WidgetListMulti ( #104 )
...
* WIP GuiNewLevelCustomize
* Map getScrollbarPosition
* Widgets progress
* WidgetToggle/WidgetTextField
2016-10-08 17:02:40 +02:00
asiekierka
c01c433297
apply feedback
2016-10-01 08:05:01 +02:00
Max Gurela
30ea3f3ed9
WIP Scoreboard Mappings ( #101 )
...
* WIP Scoreboard Mappings
* More mapping coverage
* More scoreboard
* ScoreboardServer mapping improvement
* More scoreboard mappings
2016-10-01 07:59:27 +02:00
asiekierka
93d30e8626
apply feedback
2016-10-01 07:57:18 +02:00
Benjamin K
ac50036d17
Map code related to entity riding and passengers. ( #96 )
2016-10-01 07:53:12 +02:00
Modmuss50
411a82babc
Entity Rendering Stuff ( #99 )
...
* Entity Rendering Stuff
* Fix some issues
* Fix some issues + a few small things
* More fixes, again
* Last fix?
* Update EntityRendererWither.mapping
2016-09-30 20:19:04 +02:00
copygirl
f888ce93fa
Map world generation related stuff ( #98 )
...
* Map BiomeGenerator
* Rename DecoratorMushroomHuge
* Rename some IWorldListener and Chunk methods
onSpawn/DespawnEntity => onEntityAdded/Removed
onPlaySound => onSound
onSpawnParticle => onParticle
add/dropEntities => add/dropEntitiesTo/FromWorld
* Map ChunkBlockStore
* Map Chunk.lastSavedTime
* Move stuff to net.minecraft.world.gen package
* Map BlockFalling.fallInstantly
* Move worldgen + biome related to world.gen.biome
* Move WorldProviders to world.gen package
* Map DecoratorNetherSpring
* Map ChunkGenerators
* Map FeatureGenerators
* Map StructureGenerators
* Map a little of BiomeProvider
* Fix a few minor things
random => rand
LIQUID => oceanBlock
pallette => palette
2016-09-29 11:01:19 +02:00
copygirl
16d2c49ac0
Get rid of impl packages ( #97 )
2016-09-28 14:17:20 +02:00
copygirl
b23cb29ec9
Map ambientDarkness and isDaylight ( #90 )
2016-09-28 14:13:06 +02:00
asiekierka
5f502767c1
minor work
2016-09-27 16:56:35 +02:00
asiekierka
8fe2122509
map more piston stuff, neighbor updates
2016-09-27 16:02:14 +02:00
Benjamin K
1fd23a0471
Map VersionType. ( #95 )
2016-09-27 09:02:50 +02:00
copygirl
a1db041f76
Rename YELLOW/RED_FLOWER to DANDELION / POPPY
2016-09-26 22:12:54 +02:00
copygirl
01953528b4
Map BiomeGeneratorSettings ( #92 )
2016-09-26 22:00:10 +02:00
iamgreaser
86cdb012f1
Particle system ( #91 )
...
* Particle + ParticleManager
* found IParticleFactory
* further particle progress
* move Particle into client
* VertexBuffer.texture(int, int)
* Entity.getForwardVector
* more Particle stuff
* review part 1
2016-09-26 05:28:33 +02:00
copygirl
200ccadaed
Map MigrationHandler parameters
2016-09-22 21:31:01 +02:00
copygirl
33d5682552
Rename remaining dimension => world
2016-09-22 18:02:21 +02:00
copygirl
017a3ea5bd
Fix WorldProvider.getWorldType
2016-09-21 13:09:15 +02:00
copygirl
e923c15592
Fix default skins to use _SKIN suffix
2016-09-21 11:41:48 +02:00
copygirl
96dd2032a2
Fix EnchantingPhrases having CAPS fields
2016-09-21 11:40:55 +02:00
asiekierka
3c9e2859e4
fix ItemBlockMulti.VariantNameProvider
2016-09-20 18:08:20 +02:00
asiekierka
2f3c292a84
fix MinecraftServer, map LockableContainerDoubleChest and others
2016-09-20 17:58:37 +02:00
asiekierka
e0058174c0
initial port
2016-09-20 17:18:54 +02:00
asiekierka
6ed57dc017
BannerCache -> BannerTextureCache
2016-09-20 16:40:17 +02:00
asiekierka
be5a577365
fixes
2016-09-20 16:38:09 +02:00
asiekierka
d4ce8f6da4
Merge branch 'texturestuff1' of https://github.com/iamgreaser/pomf into iamgreaser-texturestuff1
2016-09-20 16:34:44 +02:00
asiekierka
55848c82d5
getDistanceTo -> distanceTo
2016-09-20 16:34:14 +02:00
iamgreaser
052ba93b9b
Vec3d fully mapped; Polar2f identified ( #88 )
...
* Vec3d fully mapped; Polar2d identified
* s/coerce/fromPolar/g
* Vec3i fully mapped
* BlockPos fully mapped
also demapped a method in Vec3i that may cause issues
(I suspect Enigma has a bug)
* review round 1
closes #87
* Vec3i s/ORIGIN/ZERO/g
* dammit when will you all take a linear algebra course
2016-09-20 16:31:38 +02:00
Ben Russell
98c6cefca4
review round 1
2016-09-20 19:45:11 +12:00
iamgreaser
cc71e90257
bdu -> ScreenshotUtils (fully mapped) ( #85 )
2016-09-20 09:28:59 +02:00
Ben Russell
25d67cd049
what the fuck?
...
Also known as Fast Inverse Square Root.
MC uses the double-precision version.
The magic number is one more than Robertson's constant.
It is used for atan2, which has also been mapped here.
2016-09-20 15:26:51 +12:00
Ben Russell
9cfba5aac2
The algorithm known as WHAT THE FUCK
2016-09-20 15:18:30 +12:00
Ben Russell
a1858764e6
fill in a few more MathUtils methods
2016-09-20 15:17:00 +12:00
Ben Russell
53bf2f710f
tie off loose ends for banner stuff
2016-09-20 14:55:59 +12:00
Ben Russell
c9b6c1d113
BannerCache+TextureBanner fully mapped
2016-09-20 14:52:55 +12:00
Ben Russell
992cf97d8a
bpb -> ImageFilterSkinRemapper (mostly remapped)
...
what the hell mojang the skin format is terrible
2016-09-20 13:01:44 +12:00
Ben Russell
3eec79843c
bov -> ImageFilter
2016-09-20 12:54:00 +12:00
Ben Russell
7ab32e40ec
bwu -> TexturePlayerSkin (mostly mapped)
2016-09-20 12:47:28 +12:00
Ben Russell
b58fd3ff6e
DefaultSkinUtils fully mapped
2016-09-20 12:34:52 +12:00
Ben Russell
ce7bd3f174
Texture and ITexture fully mapped
2016-09-20 12:25:24 +12:00
iamgreaser
1c736f27c8
TextureUtils fully mapped ( #84 )
...
* TextureUtils fully mapped
* TextureUtils: review round 1
2016-09-20 00:19:50 +02:00
asiekierka
65e7332171
fixes, mappings
2016-09-19 19:41:27 +02:00
copygirl
dd4d52b441
Map Level related things and a bunch more (WIP?) ( #83 )
...
* Map LevelGeneratorType
From WorldGenerator
* Map LevelInfo
From WorldInfo
* Map Level related and many more
* Fix construct => createProvider
* Unfinished stuff please ignore
2016-09-19 19:19:11 +02:00
asiekierka
0443cb2168
PacketEncrypter -> PacketEncryptor
2016-09-19 16:43:06 +02:00
asiekierka
b7c5af3623
clean up sortme, other things
2016-09-19 16:40:26 +02:00
asiekierka
bbbd3cff79
map some container stuff, fix audio mappings
2016-09-19 12:18:00 +02:00
asiekierka
36f32bdbc4
map texture stuff
2016-09-19 10:08:43 +02:00
asiekierka
6f6e2a129d
tweaks to last pull
2016-09-18 17:00:35 +02:00
iamgreaser
6c842977a3
GL 2.0+ pipeline ( #81 )
...
* initial cbf->GlExtensionHandler fill
* most GlExtH methods
* GlExtH OpenGL enums
* loose ends for GlExtH
* GlProgram/GlShader located
* filled in GlShader
* more GlProgram stuff
* GlUniform located
* fill in more GlUniform stuff
* GlBlendState + GlUniform gaps
* GlProgramManager located + fully mapped
* GlFramebuffer located
* more GlFramebuffer stuff
* solved the resize problem in GlFramebuffer
* review pt1
* review pt2
2016-09-18 16:55:46 +02:00
asiekierka
7d64ca1c52
client gui, resource mapping work
2016-09-18 16:43:16 +02:00
asiekierka
90b96b98ec
map entity, item stuff
2016-09-18 10:03:00 +02:00
asiekierka
0a04c3004d
minor mapping work before bed
2016-09-18 00:45:01 +02:00
asiekierka
474177781c
entity mapping work
2016-09-17 18:44:46 +02:00
copygirl
1cc1d73e32
Fix conflicting mappings
...
(Always test your merge conflict fixes. I know what I did wrong.)
2016-09-17 01:21:36 +02:00
iamgreaser
8e0790b382
Scrollable entry lists + LAN server querying ( #80 )
...
* LanServerQueryManager
* moved to sortme; GUI tidbits
* mouse mappings for gui (+ server lists)
* entryCount for gui lists
* width/height/scroll for bfb
* setLeftPos for bfb
* scrolls + more mouse stuff (bfb)
* bfb entryWidth/handleButtonPressed/drawEntries
* bfb drawEntry
* starting to decipher none.bew
* add index to a bew.a method
* bmk -> ServerList (fully deobf'd)
* starting on none.big
* index selections for bfb & co
* set(User|Lan)Servers for none.big
* quick names for bfb and whatnot
* name tweaks
2016-09-17 01:02:39 +02:00
copygirl
a244185861
Rename Minecraft => MinecraftGame ( #82 )
...
- 'mc' fields/parameters => 'game'
- WorldClient.getMinecraft => getGameInstance
- WidgetWorldEntry.minecraft => game
2016-09-16 22:32:52 +02:00
asiekierka
0a40ad452b
sound, entity, item work
2016-09-15 12:15:02 +02:00
asiekierka
8e54e62451
map a lot of loot table stuff
2016-09-15 00:43:52 +02:00
Max Gurela
663564abfe
Handlers/Filters for handshake ( #74 )
...
* Version filter + some misc mappings
* Add dummy filter
Appears to be used when setting up integrated server
* Filter -> ConnectionFilter
* Move IConnectionFilter to network.handler
2016-09-14 17:14:25 -04:00
Max Gurela
708bffc099
IProgress and NetHelper ( #75 )
...
* IProgress and NetHelper
* Net -> Network
2016-09-14 17:07:53 -04:00
Max Gurela
ff8fe56ddb
Decorators ( #77 )
...
* Decorators
* Add tree mappings
2016-09-14 17:06:37 -04:00
copygirl
524879cf96
Rename TileEntity => BlockEntity ( #76 )
2016-09-14 22:57:36 +02:00
Łukasz Magiera
4f53a9df5b
Fixed RCON mappings ( #72 )
...
* Fixed RCON mappings
* Applied some suggestions, Session mappings
2016-09-14 14:51:09 +02:00
asiekierka
7d46c65301
rendering mapping work
2016-09-14 14:50:56 +02:00
asiekierka
81dff40ff1
compareName -> compareTo - yes, I am pretty sure this is correct
2016-09-14 13:13:20 +02:00
asiekierka
6160694546
mappings work
2016-09-14 12:00:19 +02:00
Max Gurela
65574f417a
Add mapping for Rotation and improve armor stand ( #73 )
2016-09-13 18:08:31 -04:00
copygirl
e6805fb25f
Make de/serialization methods names consistent ( #71 )
...
* Fix spelling mistake (serialie!)
* Rename Serializer to DeSerializer
Of ITextComponent and Style, to go along with ServerConfigList.DeSerializer. Consistency!
* Map BlockCrop.serializeCropAge properly
Instead of serializeState0
* Name TagCompound parameters "tag" consistently
* Name de/serialization functions consistently
Notable changes:
- TileEntity.createTileFromTag => deserialize
- TileEntity.writeToTag => serialize
- BlockRegion.toTag => serialize
* Rename TileEntity.serializeIdentifyingData
From serializeTileData
* Rename TileEntity.serializeInitialChunkData
From (incorrect) serialize
* Rename Entity.de/serializeCustomData
From de/serializeEntityTag
* Rename Item.readTag => onDeserialize
* Fix TagCompound.copyTo => copyFrom
Doesn't copy values to the specified compound argument, but actually inserts copied values *from* it.
* de/serializeBlockEntityTag
* Fix Block.getDropStack => getPickStack
2016-09-13 10:53:45 -04:00