Tyler Hancock
6c42c03951
A few new rendering things ( #116 )
...
* Completed the render layer mapping. Fixed a few misnamed things.
* partialTicks -> deltaTicks
* Fixed partial ticks in existing mapping as well. Also some new stuff.
2016-10-15 13:30:24 +02:00
Tyler Hancock
2b3044a857
Mapped a few new things ( #108 )
...
* Mapped resource index objects.
* Mapped a bunch of misc stuff.
* Mapped something to do with default light values.
* Fixed several issues
- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType
* Fixed a typo
2016-10-15 11:16:39 +02:00
copygirl
792681f8a0
Map world event ( #109 )
2016-10-15 11:15:33 +02:00
asiekierka
7582e2ee06
map FontRenderer, do some work on structure gen
2016-10-12 17:02:29 +02:00
asiekierka
55e138ce17
that is what i get for not git pulling first
2016-10-12 13:15:24 +02:00
asiekierka
5edd510627
adjust mapping packages, map ParticleBlock
2016-10-12 13:09:35 +02:00
copygirl
133862cfa6
Map ICrashCallable.call
2016-10-10 14:02:36 +02:00
Łukasz Magiera
4ea4567f32
JsonTagParser, EntityModels, Particles ( #103 )
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* JsonTagParser, EntityModels, Particles
* Apply some comments
2016-10-08 17:10:35 +02:00
Modmuss50
411a82babc
Entity Rendering Stuff ( #99 )
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* Entity Rendering Stuff
* Fix some issues
* Fix some issues + a few small things
* More fixes, again
* Last fix?
* Update EntityRendererWither.mapping
2016-09-30 20:19:04 +02:00
copygirl
16d2c49ac0
Get rid of impl packages ( #97 )
2016-09-28 14:17:20 +02:00
asiekierka
5f502767c1
minor work
2016-09-27 16:56:35 +02:00
iamgreaser
86cdb012f1
Particle system ( #91 )
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* Particle + ParticleManager
* found IParticleFactory
* further particle progress
* move Particle into client
* VertexBuffer.texture(int, int)
* Entity.getForwardVector
* more Particle stuff
* review part 1
2016-09-26 05:28:33 +02:00
asiekierka
e0058174c0
initial port
2016-09-20 17:18:54 +02:00
asiekierka
65e7332171
fixes, mappings
2016-09-19 19:41:27 +02:00
asiekierka
b7c5af3623
clean up sortme, other things
2016-09-19 16:40:26 +02:00
asiekierka
36f32bdbc4
map texture stuff
2016-09-19 10:08:43 +02:00
asiekierka
0a04c3004d
minor mapping work before bed
2016-09-18 00:45:01 +02:00
iamgreaser
8e0790b382
Scrollable entry lists + LAN server querying ( #80 )
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* LanServerQueryManager
* moved to sortme; GUI tidbits
* mouse mappings for gui (+ server lists)
* entryCount for gui lists
* width/height/scroll for bfb
* setLeftPos for bfb
* scrolls + more mouse stuff (bfb)
* bfb entryWidth/handleButtonPressed/drawEntries
* bfb drawEntry
* starting to decipher none.bew
* add index to a bew.a method
* bmk -> ServerList (fully deobf'd)
* starting on none.big
* index selections for bfb & co
* set(User|Lan)Servers for none.big
* quick names for bfb and whatnot
* name tweaks
2016-09-17 01:02:39 +02:00
copygirl
a244185861
Rename Minecraft => MinecraftGame ( #82 )
...
- 'mc' fields/parameters => 'game'
- WorldClient.getMinecraft => getGameInstance
- WidgetWorldEntry.minecraft => game
2016-09-16 22:32:52 +02:00
copygirl
524879cf96
Rename TileEntity => BlockEntity ( #76 )
2016-09-14 22:57:36 +02:00
asiekierka
7d46c65301
rendering mapping work
2016-09-14 14:50:56 +02:00
asiekierka
0f500e4ebe
fix tile entity crash, map minor rendering things
2016-09-12 16:03:06 +02:00
asiekierka
47c5b85441
add missing argument names
2016-09-12 15:16:04 +02:00
asiekierka
d73d078546
fix mapping errors
2016-09-12 15:05:34 +02:00
asiekierka
50a87ae8ef
port to 16w36a
2016-09-12 12:08:56 +02:00
asiekierka
1ad8c59e14
map further model format stuff
2016-09-12 00:27:01 +02:00
asiekierka
f388749407
minor model, client cleanup work
2016-09-11 12:46:28 +02:00
asiekierka
5ffd55f7ae
slight model data format progress
2016-09-10 21:26:52 +02:00
copygirl
2f3c26312f
Map various things and entity TrackedData fields and related ( #65 )
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* Map PotionHelper
* Villager & Wolf skin texture fields
* Various entity mappings
* Map EntityEnderDragonPart
* Fix DamageSource attacker/source mixup
* Rename BlockPos nested classes & map PooledMutable
* Map projectile onCollision & onHit
* Map entity TrackedData fields and related
* Fix "invulnurable" typing error
* Fix Block.DEFAULT_ID -> AIR_ID
* Fix Minecart "carried" -> "contained"
* Fix isSourceCreativePlayer
* Fix Entity.dropItems -> dropStack
Also tiny parameter name addition
* Fix Entity.AIR -> BREATH
* Fix Entity.setOnFire -> setOnFireFor
* Fix tamable -> tameable
2016-09-10 17:26:28 +02:00
asiekierka
b56b8e99bc
map StateModelMapper code
2016-09-01 14:19:42 +02:00
Shadowfacts
1fe316ac30
VertexFormats
2016-08-29 14:15:17 -04:00
asiekierka
18defd5bb9
world, renderer improvements
2016-08-28 23:11:16 +02:00
asiekierka
5b2293f10c
minor naming fixes
2016-08-28 20:40:37 +02:00
asiekierka
b02f923392
map block renderer stuff
2016-08-28 20:29:00 +02:00
copygirl
ca1cbec5b8
Gui > Drawable and lots of connected changes ( #51 )
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* Gui > Drawable and lots of connected changes
* Merge drawable package into gui
2016-08-28 13:20:58 +02:00
Shadowfacts
cbf49a9ead
More EntityModelBox stuff
2016-08-27 17:43:29 -04:00
Shadowfacts
fdecc99df3
Some EntityModelBox stuff
2016-08-27 17:02:09 -04:00
Shadowfacts
35dbb70b95
EntityModelBiped
2016-08-27 16:44:12 -04:00
Hazeev Aidar
0012609c5e
Random stuff ( #46 )
2016-08-26 09:11:01 +02:00
asiekierka
2315523716
minor mapping work in Minecraft
2016-08-25 11:56:41 +02:00
Adrian Siekierka
9af7db83ed
(Darkhax) Mapped out way too much stuff ( #44 )
...
* Partially mapped sounds.
* Partially documented the music tracker.
* Partially fixed sound name issue.
* Mapped a bunch of rendering and model stuff.
* More model mapping
* More random mappings
* Time to clock out before this PR becomes too big.
* apply fixes
2016-08-25 11:35:28 +02:00
Tyler Hancock
b9458a87bc
Mapped a bunch of stuff ( #38 )
2016-08-24 18:07:54 -04:00
asiekierka
795ea47c68
fix inner class visibility for model code
2016-08-24 22:16:17 +02:00
asiekierka
8b90654bcd
initial work on models
2016-08-24 19:54:06 +02:00
asiekierka
8118ef4f3f
map block/item color mappers
2016-08-24 15:41:16 +02:00
asiekierka
8f48f7afb6
map most of resource stuff, other refactoring in rendering
2016-08-24 13:57:31 +02:00
Shadowfacts
b8f6ce62f6
Item rendering stuff
2016-08-23 16:43:21 -04:00
asiekierka
ed5bca2a0b
misc improvements
2016-08-21 13:11:10 +02:00
Shadowfacts
0251120a86
TileEntityRenderer stuff
2016-08-20 16:08:08 -04:00
asiekierka
5912343c8a
class mapout of most entity renderers, improvements
2016-08-18 15:03:31 +02:00
asiekierka
4b0a69e037
fix World naming, add TileEntityRenderer.render
2016-08-18 12:21:02 +02:00
asiekierka
02adfa28c1
more work
2016-08-17 23:19:57 +02:00
asiekierka
3cee61d028
mostly item and recipe work
2016-08-17 00:08:07 +02:00
Benjamin K
6cd8e2947f
Map some sound stuff, tile renderers, and other misc stuff. ( #14 )
2016-08-16 22:22:45 +02:00
Shadowfacts
7829c20ae4
Client stuff ( #9 )
...
* Client stuff
* More GUI stuff
* Fix typo
2016-08-15 10:48:57 -04:00