* Boss bar mappings
* Tons of GUI related mappings + reorganization
* Move GUI classes out of gui.screen
* Move classes out of old hud.impl package
* Reorganize GUI packages (number 2)
* GlState.CapabilityTracker + fields in GlState
* AlphaTestState
* DepthTestState (+ capState for alphaTest)
* ClearState
* Color4
* LogicOp
* (Src|Dst)BlendFunc and more blend stuff
* finish BlendFuncState
* Texture2DState
* ColorMaterialState + activeTexture fix
* PolygonOffsetState
* move DstBlendFactor into obf alpha order
* ColorMask
* fog, fog, and more fog
* CullFace
* fix alpha ordering for $p/$r
* the oh-so-used stencil buffer classes
* glTexGen stuff
* glColor3f
* very minor fix
just had to reverse the meaning of enable and disable
that's all
* name those two buffers
* RenderMode start + fix an enum
* RenderMode done properly this time
* Food related mappings, Entity related mappings, smelting related mappings.
* Change item creative tab mapping to match blocks, small change in the smeltingregistry.
* SmeltingRegistry areEqual -> matches
* remove sendTextNotification as it has more uses.