* this is all i can bear to do for now, im tired
* i lied
* Update DispenserBehavior.mapping
* have a little more, as a treat
* fixes
* *more* stuff
* more animation stuff
* model parts
* initAndGetDefault
y'all have some weird defaults mojang
* renamed UNUSED_PLANT to MOSS as the block moss now uses the material
* Update mappings/net/minecraft/block/Material.mapping
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Renamed to MOSS_BLOCK since moss carpets exist and dont use it
* remove refrence to color
* yes
Co-authored-by: Deximus-Maximus <dexman545@users.noreply.github.com>
* fix block sound group for moss blocks being called just "MOSS"
similar to things like SNOW_BLOCK and MOSS_CARPET etc
* undo saving for new pr
* redo, was told this was fine so back to being good
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Deximus-Maximus <dexman545@users.noreply.github.com>
* Map classes relating to powder snow
* Map methods used to manage freezing
* Move the PowderSnowBucketItem class to the correct package
* Rename the subtractWaterLevel method to decrementFluidLevel in the LeveledCauldronBlock class
* Remove the implicit mapping for the POWDER_SNOW_BUCKET field
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Stuff
* more stuff
* even more stuff
* removed an accidental thing
* stuff 4: electric boogaloo
* Update BlockState.mapping
* Stuff VI: The Search for Stuff V
* Update NativeImage.mapping
* removed things already mapped by Rune's PR
Namely `net/minecraft/realms/YesNoScreen' (`com/mojang/realmsclient/gui/screens/RealmsConfirmScreen` in Rune's PR), `net/minecraft/realms/RealmsError' (`com/mojang/realmsclient/client/RealmsError` in Rune's PR), and `net/minecraft/realms/InvalidClientScreen' (`com/mojang/realmsclient/gui/screens/RealmsClientOutdatedScreen` in Rune's PR).
* Stuff: The Final Stuffening
* Stuff: Revengeance
* Stuff Episode IX: Endgame
* Add mappings back for GUI methods
* Add back argument mappings for blocks
And some other changes. I rather forgot.
* Item and entity arguments
* A whole bunch of argument mappings
* Items (again) and fluids
* Entity stuff 'n things
* Fixup most of the client stuff
* Some remaining items
* Add RecipeSerializers mappings
* Add class mappings for several items
* Add several BlockSoundGroups
* Add World.getDimension and World.playRecord
* Add a couple of methods to bounding boxes
* A couple of minor mappings for servers
* Some mappings for TextComponent (de)serialization
* A very minor mapping for Polar2f
I'm really unsure about this name, so comments welcome!
* A few mappings for chat
* Basic fluid mappings
* Waterlogged -> Waterloggable, removeChatMessage -> removeMessage
* Polar2f -> Vec2f, setPlayingOverlay -> setRecordPlayingOverlay