Nedelosk
bbc28d1e78
Improve Mappings
2016-10-18 15:19:38 +02:00
Nedelosk
8a818cffc3
Fix three mappings
2016-10-18 01:02:31 +02:00
Nedelosk
a3585a38e0
Update Mappings
2016-10-18 00:57:42 +02:00
Nedelosk
e542a2fc78
Add mappings for ItemRender, Containers and Villages
2016-10-18 00:14:29 +02:00
copygirl
35fc70af30
Add some mappings for block rendering ( #133 )
...
* Add some mappings for block rendering
* Fixes some things
* Make getAoBrightness to getAmbientOcclusionBrightness
* Fix merge conflicts
* Fix a few minor things
VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight
2016-10-17 18:37:10 +02:00
copygirl
19a960b323
Fix StatManager, map StatManagerServer and such
...
updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats
2016-10-17 17:04:46 +02:00
Tyler Hancock
d523685eda
Several mappings ( #129 )
...
* Mapped a bunch of loot stuff.
* Mapped some random stuff.
* Mapped some debug renderers.
* Mapped a few misc things.
* element -> json
2016-10-17 16:46:26 +02:00
mezz
8567014b87
Add some mappings for mob pathfinding ( #127 )
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* Add some mappings for mob pathfinding
* Fixes for review
* Fixes for review
2016-10-17 15:29:56 +02:00
copygirl
4fd9367ecf
Rename some Gui related methods & more
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lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased
2016-10-17 15:13:15 +02:00
Max Gurela
7c20271c10
Misc random mappings ( #120 )
...
* Misc random mappings
* Minor changes & move WorldServerChild to sortme
* username -> userName
2016-10-17 14:45:28 +02:00
asiekierka
4bb920f431
fix ItemStack style issues, map a bit of client/server
2016-10-16 17:28:20 +02:00
Łukasz Magiera
02287bc3a4
Name some things ( #119 )
...
* Name some things
* Apply suggestions
* Apply suggestions
2016-10-16 17:07:39 +02:00
asiekierka
ebe1995b43
fix field naming, map more of EntityPainting
2016-10-16 14:44:01 +02:00
asiekierka
f5f7fefbd8
Merge branch '16w38a' of github.com:FabricMC/pomf into 16w38a
2016-10-16 13:39:15 +02:00
asiekierka
0b94e1272b
fix method conflicts
2016-10-16 13:39:01 +02:00
mezz
add3904c89
Add/fix some chunk mappings ( #124 )
...
* Add/fix some chunk mappings
* Fixes for review
2016-10-16 09:31:36 +02:00
Tyler Hancock
9fc5447217
More misc mappings ( #118 )
...
* Mapped a few misc things related to entities and rendering.
* Fixed a few things based on Copy's suggestions.
* Fixed mainhand/offhand issue.
2016-10-16 08:05:38 +02:00
asiekierka
db9fc376d7
entity, biome mappings
2016-10-15 20:49:37 +02:00
asiekierka
37441396aa
minor random mappings
2016-10-15 17:21:53 +02:00
mezz
059d2393af
Add various mappings
...
Fixes from review
More fixes from review
passesLight -> allowsLightTransmission, blocksLight -> preventsLightTransmission
Remove badly named params from "nearest" function
2016-10-15 16:57:09 +02:00
copygirl
fe95325e9b
Rename EntityRendererArmor.TEX => SKIN
2016-10-15 14:32:30 +02:00
Łukasz Magiera
7e8fe4b852
Some mappings near chunk rendering logic ( #117 )
2016-10-15 14:30:22 +02:00
Tyler Hancock
6c42c03951
A few new rendering things ( #116 )
...
* Completed the render layer mapping. Fixed a few misnamed things.
* partialTicks -> deltaTicks
* Fixed partial ticks in existing mapping as well. Also some new stuff.
2016-10-15 13:30:24 +02:00
asiekierka
bd3143ae63
map ChunkPlayerTracker, some BlockState oddities
2016-10-15 13:28:26 +02:00
Łukasz Magiera
bceab1c49a
Network and Some Random mappings ( #114 )
...
* Network and random mappings
* Apply suggestions
* ctx/context, mtick/lastVillagerDeath
2016-10-15 12:57:47 +02:00
Max Gurela
fbd787247c
Map GuiSettingsVideo and related classes ( #113 )
...
* Map GuiSettingsVideo and related classes
* Change isSlider/isBoolean to slider/toggle
Still very confusing without documentation, both of the values are just booleans. They indicate whether or not the option is a numeric slider value option or a boolean value option.
2016-10-15 11:17:18 +02:00
Tyler Hancock
2b3044a857
Mapped a few new things ( #108 )
...
* Mapped resource index objects.
* Mapped a bunch of misc stuff.
* Mapped something to do with default light values.
* Fixed several issues
- Stray overlay texture is now SKIN
- Mapped the missing field for stray model.
- Renamed EntityrRendererArrows -> EntityRendererStuckArrows
- Renamed EnumLightTypes -> LightType
* Fixed a typo
2016-10-15 11:16:39 +02:00
copygirl
792681f8a0
Map world event ( #109 )
2016-10-15 11:15:33 +02:00
asiekierka
2e0f9b8eb6
fix GuiMainMenu
2016-10-12 20:22:46 +02:00
asiekierka
7582e2ee06
map FontRenderer, do some work on structure gen
2016-10-12 17:02:29 +02:00
copygirl
96b046e6c1
Map some World fields / methods and more ( #106 )
...
* Map World.globalEntities
* Map sendToAllPlayersInRange
* Map IntHashMap
Also renamed fields using it
(And incorrectly named non-static ALL_CAPS fields)
* Map block tick scheduling
* Map World raining / thundering things
* Fix some IntHashMap things
- Bucket -> Element
- Remove "ForKey"
* Fix some suggested things
2016-10-12 13:31:11 +02:00
asiekierka
55e138ce17
that is what i get for not git pulling first
2016-10-12 13:15:24 +02:00
asiekierka
5edd510627
adjust mapping packages, map ParticleBlock
2016-10-12 13:09:35 +02:00
copygirl
85f6359061
Map / rename some more Particle things ( #105 )
...
* Map more Particle stuff
* Rename Particles (+ types)
2016-10-12 00:21:31 +02:00
copygirl
133862cfa6
Map ICrashCallable.call
2016-10-10 14:02:36 +02:00
Łukasz Magiera
4ea4567f32
JsonTagParser, EntityModels, Particles ( #103 )
...
* JsonTagParser, EntityModels, Particles
* Apply some comments
2016-10-08 17:10:35 +02:00
Max Gurela
7f389902ac
GuiNewLevelCustomize/Widgets/WidgetListMulti ( #104 )
...
* WIP GuiNewLevelCustomize
* Map getScrollbarPosition
* Widgets progress
* WidgetToggle/WidgetTextField
2016-10-08 17:02:40 +02:00
Benjamin K
ac50036d17
Map code related to entity riding and passengers. ( #96 )
2016-10-01 07:53:12 +02:00
Modmuss50
411a82babc
Entity Rendering Stuff ( #99 )
...
* Entity Rendering Stuff
* Fix some issues
* Fix some issues + a few small things
* More fixes, again
* Last fix?
* Update EntityRendererWither.mapping
2016-09-30 20:19:04 +02:00
copygirl
f888ce93fa
Map world generation related stuff ( #98 )
...
* Map BiomeGenerator
* Rename DecoratorMushroomHuge
* Rename some IWorldListener and Chunk methods
onSpawn/DespawnEntity => onEntityAdded/Removed
onPlaySound => onSound
onSpawnParticle => onParticle
add/dropEntities => add/dropEntitiesTo/FromWorld
* Map ChunkBlockStore
* Map Chunk.lastSavedTime
* Move stuff to net.minecraft.world.gen package
* Map BlockFalling.fallInstantly
* Move worldgen + biome related to world.gen.biome
* Move WorldProviders to world.gen package
* Map DecoratorNetherSpring
* Map ChunkGenerators
* Map FeatureGenerators
* Map StructureGenerators
* Map a little of BiomeProvider
* Fix a few minor things
random => rand
LIQUID => oceanBlock
pallette => palette
2016-09-29 11:01:19 +02:00
copygirl
16d2c49ac0
Get rid of impl packages ( #97 )
2016-09-28 14:17:20 +02:00
asiekierka
5f502767c1
minor work
2016-09-27 16:56:35 +02:00
Benjamin K
1fd23a0471
Map VersionType. ( #95 )
2016-09-27 09:02:50 +02:00
iamgreaser
86cdb012f1
Particle system ( #91 )
...
* Particle + ParticleManager
* found IParticleFactory
* further particle progress
* move Particle into client
* VertexBuffer.texture(int, int)
* Entity.getForwardVector
* more Particle stuff
* review part 1
2016-09-26 05:28:33 +02:00
copygirl
e923c15592
Fix default skins to use _SKIN suffix
2016-09-21 11:41:48 +02:00
copygirl
96dd2032a2
Fix EnchantingPhrases having CAPS fields
2016-09-21 11:40:55 +02:00
asiekierka
e0058174c0
initial port
2016-09-20 17:18:54 +02:00
asiekierka
6ed57dc017
BannerCache -> BannerTextureCache
2016-09-20 16:40:17 +02:00
asiekierka
be5a577365
fixes
2016-09-20 16:38:09 +02:00
asiekierka
d4ce8f6da4
Merge branch 'texturestuff1' of https://github.com/iamgreaser/pomf into iamgreaser-texturestuff1
2016-09-20 16:34:44 +02:00
Ben Russell
98c6cefca4
review round 1
2016-09-20 19:45:11 +12:00
iamgreaser
cc71e90257
bdu -> ScreenshotUtils (fully mapped) ( #85 )
2016-09-20 09:28:59 +02:00
Ben Russell
53bf2f710f
tie off loose ends for banner stuff
2016-09-20 14:55:59 +12:00
Ben Russell
c9b6c1d113
BannerCache+TextureBanner fully mapped
2016-09-20 14:52:55 +12:00
Ben Russell
992cf97d8a
bpb -> ImageFilterSkinRemapper (mostly remapped)
...
what the hell mojang the skin format is terrible
2016-09-20 13:01:44 +12:00
Ben Russell
3eec79843c
bov -> ImageFilter
2016-09-20 12:54:00 +12:00
Ben Russell
7ab32e40ec
bwu -> TexturePlayerSkin (mostly mapped)
2016-09-20 12:47:28 +12:00
Ben Russell
b58fd3ff6e
DefaultSkinUtils fully mapped
2016-09-20 12:34:52 +12:00
Ben Russell
ce7bd3f174
Texture and ITexture fully mapped
2016-09-20 12:25:24 +12:00
iamgreaser
1c736f27c8
TextureUtils fully mapped ( #84 )
...
* TextureUtils fully mapped
* TextureUtils: review round 1
2016-09-20 00:19:50 +02:00
asiekierka
65e7332171
fixes, mappings
2016-09-19 19:41:27 +02:00
copygirl
dd4d52b441
Map Level related things and a bunch more (WIP?) ( #83 )
...
* Map LevelGeneratorType
From WorldGenerator
* Map LevelInfo
From WorldInfo
* Map Level related and many more
* Fix construct => createProvider
* Unfinished stuff please ignore
2016-09-19 19:19:11 +02:00
asiekierka
b7c5af3623
clean up sortme, other things
2016-09-19 16:40:26 +02:00
asiekierka
bbbd3cff79
map some container stuff, fix audio mappings
2016-09-19 12:18:00 +02:00
asiekierka
36f32bdbc4
map texture stuff
2016-09-19 10:08:43 +02:00
asiekierka
6f6e2a129d
tweaks to last pull
2016-09-18 17:00:35 +02:00
iamgreaser
6c842977a3
GL 2.0+ pipeline ( #81 )
...
* initial cbf->GlExtensionHandler fill
* most GlExtH methods
* GlExtH OpenGL enums
* loose ends for GlExtH
* GlProgram/GlShader located
* filled in GlShader
* more GlProgram stuff
* GlUniform located
* fill in more GlUniform stuff
* GlBlendState + GlUniform gaps
* GlProgramManager located + fully mapped
* GlFramebuffer located
* more GlFramebuffer stuff
* solved the resize problem in GlFramebuffer
* review pt1
* review pt2
2016-09-18 16:55:46 +02:00
asiekierka
7d64ca1c52
client gui, resource mapping work
2016-09-18 16:43:16 +02:00
asiekierka
0a04c3004d
minor mapping work before bed
2016-09-18 00:45:01 +02:00
asiekierka
474177781c
entity mapping work
2016-09-17 18:44:46 +02:00
copygirl
1cc1d73e32
Fix conflicting mappings
...
(Always test your merge conflict fixes. I know what I did wrong.)
2016-09-17 01:21:36 +02:00
iamgreaser
8e0790b382
Scrollable entry lists + LAN server querying ( #80 )
...
* LanServerQueryManager
* moved to sortme; GUI tidbits
* mouse mappings for gui (+ server lists)
* entryCount for gui lists
* width/height/scroll for bfb
* setLeftPos for bfb
* scrolls + more mouse stuff (bfb)
* bfb entryWidth/handleButtonPressed/drawEntries
* bfb drawEntry
* starting to decipher none.bew
* add index to a bew.a method
* bmk -> ServerList (fully deobf'd)
* starting on none.big
* index selections for bfb & co
* set(User|Lan)Servers for none.big
* quick names for bfb and whatnot
* name tweaks
2016-09-17 01:02:39 +02:00
copygirl
a244185861
Rename Minecraft => MinecraftGame ( #82 )
...
- 'mc' fields/parameters => 'game'
- WorldClient.getMinecraft => getGameInstance
- WidgetWorldEntry.minecraft => game
2016-09-16 22:32:52 +02:00
asiekierka
0a40ad452b
sound, entity, item work
2016-09-15 12:15:02 +02:00
Max Gurela
708bffc099
IProgress and NetHelper ( #75 )
...
* IProgress and NetHelper
* Net -> Network
2016-09-14 17:07:53 -04:00
copygirl
524879cf96
Rename TileEntity => BlockEntity ( #76 )
2016-09-14 22:57:36 +02:00
Łukasz Magiera
4f53a9df5b
Fixed RCON mappings ( #72 )
...
* Fixed RCON mappings
* Applied some suggestions, Session mappings
2016-09-14 14:51:09 +02:00
asiekierka
7d46c65301
rendering mapping work
2016-09-14 14:50:56 +02:00
asiekierka
6160694546
mappings work
2016-09-14 12:00:19 +02:00
copygirl
e6805fb25f
Make de/serialization methods names consistent ( #71 )
...
* Fix spelling mistake (serialie!)
* Rename Serializer to DeSerializer
Of ITextComponent and Style, to go along with ServerConfigList.DeSerializer. Consistency!
* Map BlockCrop.serializeCropAge properly
Instead of serializeState0
* Name TagCompound parameters "tag" consistently
* Name de/serialization functions consistently
Notable changes:
- TileEntity.createTileFromTag => deserialize
- TileEntity.writeToTag => serialize
- BlockRegion.toTag => serialize
* Rename TileEntity.serializeIdentifyingData
From serializeTileData
* Rename TileEntity.serializeInitialChunkData
From (incorrect) serialize
* Rename Entity.de/serializeCustomData
From de/serializeEntityTag
* Rename Item.readTag => onDeserialize
* Fix TagCompound.copyTo => copyFrom
Doesn't copy values to the specified compound argument, but actually inserts copied values *from* it.
* de/serializeBlockEntityTag
* Fix Block.getDropStack => getPickStack
2016-09-13 10:53:45 -04:00
asiekierka
7cb0dec07f
attribute, scoreboard, etc. work
2016-09-13 12:41:42 +02:00
Łukasz Magiera
c23c9d5434
Some random mappings ( #69 )
2016-09-12 16:28:44 -04:00
asiekierka
a0df18127a
mapping improvements
2016-09-12 22:13:50 +02:00
asiekierka
0f500e4ebe
fix tile entity crash, map minor rendering things
2016-09-12 16:03:06 +02:00
asiekierka
47c5b85441
add missing argument names
2016-09-12 15:16:04 +02:00
asiekierka
d73d078546
fix mapping errors
2016-09-12 15:05:34 +02:00
asiekierka
50a87ae8ef
port to 16w36a
2016-09-12 12:08:56 +02:00
asiekierka
1ad8c59e14
map further model format stuff
2016-09-12 00:27:01 +02:00
asiekierka
f388749407
minor model, client cleanup work
2016-09-11 12:46:28 +02:00
asiekierka
5ffd55f7ae
slight model data format progress
2016-09-10 21:26:52 +02:00
copygirl
2f3c26312f
Map various things and entity TrackedData fields and related ( #65 )
...
* Map PotionHelper
* Villager & Wolf skin texture fields
* Various entity mappings
* Map EntityEnderDragonPart
* Fix DamageSource attacker/source mixup
* Rename BlockPos nested classes & map PooledMutable
* Map projectile onCollision & onHit
* Map entity TrackedData fields and related
* Fix "invulnurable" typing error
* Fix Block.DEFAULT_ID -> AIR_ID
* Fix Minecart "carried" -> "contained"
* Fix isSourceCreativePlayer
* Fix Entity.dropItems -> dropStack
Also tiny parameter name addition
* Fix Entity.AIR -> BREATH
* Fix Entity.setOnFire -> setOnFireFor
* Fix tamable -> tameable
2016-09-10 17:26:28 +02:00
Benjamin K
49e4b0e26e
Map disableMiningStats in Block and canInsert in Slot. ( #68 )
2016-09-10 09:53:08 +02:00
asiekierka
1426735636
stackSize -> amount
2016-09-08 23:31:38 +02:00
copygirl
081e653df0
Map various things ( #61 )
...
* Map ServerRunnable
* Map ServerConfigList and related
Renamed from ProfileList
Mapped ServerConfigEntry
Renamed list and entry classes
* Map / update ServerConfigurationManagers
* Map some Potion(Effect) stuff
* Map a few minor fields
* Map DamageSource
Renamed EntityProjectile => EntityArrowBase
Mapped Entity.damage
2016-09-03 12:14:27 +02:00
Benjamin K
56f1d945bb
LootTable, and KeyBinding class name. ( #60 )
...
* Map LootTable stuff.
* Map KeyBinding class name
* ILootTableProvider
* Map Sound class.
2016-09-01 16:00:14 +02:00
asiekierka
b56b8e99bc
map StateModelMapper code
2016-09-01 14:19:42 +02:00
Modmuss50
af745071cf
Inventory and Gui Mappings ( #59 )
...
* Inventory and Gui Mappings
* Inventory and Gui Mappings
* Revert Sounds.mapping change that I didnt do
* Add back sounds, not sure what is up with this
* Fixed some issues with mappings
* Enigma is annoying sometimes
* Fix field name issue
* Fix sound mappings again..
* Fix a few issues
2016-08-30 23:10:38 +02:00
Benjamin K
0c9cde4c96
Map the rest of BoatType, as well as some other entity related things. ( #58 )
...
* Map the rest of BoatType
* Map entity move method, and onEntityLanding in Block.
* map handleFallDamage, onEntityLanding -> onLandedUpon, playSoundAtEntity
2016-08-30 10:21:03 -04:00
Shadowfacts
3353a6e9ad
Sound stuff
2016-08-29 14:22:28 -04:00
Shadowfacts
1fe316ac30
VertexFormats
2016-08-29 14:15:17 -04:00