* TargetPredicate: Add some argument mappings
* MobSpawnerLogic: Add method mappings
* EntityPredicates: Add getBottommostEntity mapping
If anyone has a better name please let me know
* LivingEntity: Add mapping for teleport method
* AnimalMateGoal: add some mappings
* AvoidGoal: add setMobEntityTarget mapping
* FleeEntityGoal: add many mappings
* FollowTargetGoal: Add many mappings
* IronGolemLookGoal: Add mappings
* TrackTargetGoal: Add argument mapping
* WolfBegGoal: Add mappings
This also changes an incorrect mapping
* EndermanEntity: Add many mappings
* MobEntity: Add looking and angle mappings
* EntityView: Add a bunch of mappings
* MobSpawnerLogic: Add playerInRange method
* CreeperEntity: add some mappings
* Explosion: map DestructionType
* Add various entity mappings
* DolphinEntity: Clarify field
* HorseBaseEntity: add pathToAdult method
* PandaEntity: add some mappings
* TurtleEntity: Add some mappings
* RaiderEntity: Add some mappings
* Describe ALL of the predicates!
I've tried to give each predicate a descriptive name, instead of just naming all
of them, "targetPredicate"
* Fixup names of some mappings
* AvoidGoal: Use better predicate name
* FleeEntityGoal: Use better predicate name, more mappings
* Some stuff about trading and villages
Signed-off-by: liach <liach@users.noreply.github.com>
* A few more random mappings
Signed-off-by: liach <liach@users.noreply.github.com>
* Some Screen and Options mappings
* bit more
* Fix naming
* Unmap mojang names and fix the confusing parent classes/interface names
* InteractionElement -> Element
* I love raids!
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix spawn more groups name
Signed-off-by: liach <liach@users.noreply.github.com>
* Changed AbstractButtonWidget to use mojang names
Some minor exceptions:
- renderBackground instead of renderBg
- getTextureId instead of getYImage
- nextNarrationTime instead of nextNarration
* Removed unnecessary mappings(some changes overlap into other classes)
* Missed some methods
* Some more parameter names
Saturation restored is calculated by (hungerRestored * saturationModifier * 2), so saturation is an incorrect name for the field
19w11b version of #257
* Started mapping new Camera class
* generic names for blockPos and setPos overload
* Map the Camera instance
* fixes from gegy's review
* more of those ^
* Updated Generic Container Mapping
Mapped the changes introduced in latest snapshot (19w11a)
* Converted from uppercase to camelcase.
* Prefiex methods with create
* Mappings for the FoodItem replacement
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Update FoodItemSetting.mapping
* Make setter methods similar to other Setting builders
* Change ItemStack#invalid to ItemStack#empty. Only ever used when checking if the stack is empty
* Rename BucketMilkItem to MilkBucketItem
* Change FireworksItem to FireworkItem (registry name is also singular, not plural)
* Rename EntityType.ILLAGER_BEAST to RAVAGER to match the class / actual entity name.
* Map 2 of FenceBlock's connection-related methods.
FFF changed to Vec3d, this updates those functions to match the mappings that were added in https://github.com/FabricMC/yarn/pull/492 + a few other new mappings
movementSpeed -> speed
vec3dHorizontalLengthSq -> Entity.squaredHorizontalLength
- Reasoning for updateVelocity/travel naming: https://github.com/FabricMC/yarn/pull/485#issuecomment-465793034
- PlayerLookC2SPacket -> PlayerInputC2SPacket
+ There's no look information in this packet, only info related to the movement keys the player is pressing
+ PlayerLookC2SPacket.yaw -> PlayerInputC2SPacket.sideways
+ PlayerLookC2SPacket.pitch -> PlayerInputC2SPacket.forward
- Mapped Input.movementSideways/Input.movementForward fields and adding 'pressing' prefix to the boolean Input.forward/back/right/left fields