mirror of https://github.com/FabricMC/yarn.git
35fc70af30
* Add some mappings for block rendering * Fixes some things * Make getAoBrightness to getAmbientOcclusionBrightness * Fix merge conflicts * Fix a few minor things VertexBuffer.putColorRGB => putColor BlockRenderer hashcode parameter => variationSeed Revert to IBlockView.getCombinedLight |
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.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
FirstPersonRenderer.mapping | ||
FoliageColorHandler.mapping | ||
FontRenderer.mapping | ||
GrassColorHandler.mapping | ||
Renderer.mapping | ||
Tessellator.mapping | ||
Vec3d.mapping | ||
VertexBuffer.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
WorldRenderer.mapping | ||
bpk.mapping |