.. |
block
|
Add various mappings
|
2016-10-15 16:57:09 +02:00 |
chunk
|
fix ItemStack style issues, map a bit of client/server
|
2016-10-16 17:28:20 +02:00 |
debug
|
Several mappings (#129)
|
2016-10-17 16:46:26 +02:00 |
entity
|
More misc mappings (#118)
|
2016-10-16 08:05:38 +02:00 |
item
|
Map ICrashCallable.call
|
2016-10-10 14:02:36 +02:00 |
model
|
adjust mapping packages, map ParticleBlock
|
2016-10-12 13:09:35 +02:00 |
FirstPersonRenderer.mapping
|
More misc mappings (#118)
|
2016-10-16 08:05:38 +02:00 |
FoliageColorHandler.mapping
|
entity, biome mappings
|
2016-10-15 20:49:37 +02:00 |
FontRenderer.mapping
|
map FontRenderer, do some work on structure gen
|
2016-10-12 17:02:29 +02:00 |
GrassColorHandler.mapping
|
entity, biome mappings
|
2016-10-15 20:49:37 +02:00 |
Renderer.mapping
|
Add some mappings for mob pathfinding (#127)
|
2016-10-17 15:29:56 +02:00 |
Tessellator.mapping
|
initial port
|
2016-09-20 17:18:54 +02:00 |
Vec3d.mapping
|
Several mappings (#129)
|
2016-10-17 16:46:26 +02:00 |
VertexBuffer.mapping
|
Particle system (#91)
|
2016-09-26 05:28:33 +02:00 |
VertexFormat.mapping
|
initial port
|
2016-09-20 17:18:54 +02:00 |
VertexFormatElement.mapping
|
initial port
|
2016-09-20 17:18:54 +02:00 |
VertexFormats.mapping
|
initial port
|
2016-09-20 17:18:54 +02:00 |
WorldRenderer.mapping
|
Map ICrashCallable.call
|
2016-10-10 14:02:36 +02:00 |
bpk.mapping
|
adjust mapping packages, map ParticleBlock
|
2016-10-12 13:09:35 +02:00 |