mirror of https://github.com/FabricMC/yarn.git
2fbbb01395
* PlayerAbilitiesS2CPacket.fovModifier -> walkSpeed (#1392)
* GameJoinS2CPacket seed -> sha256Seed (#1360)
* checkBlockRerender -> scheduleBlockRerenderIfNecessary (#1332)
* StatusEffectType -> StatusEffectCategory (#1036)
StatusEffect -> StatusEffectType
StatusEfectInstance -> StatusEffect
(and related names)
* SettingsScreen -> OptionsScreen (#787)
AccessibilityScreen -> AccessibilityOptionsScreen
Moved OptionsScreen to options package with all the other options screens
* Finishes making maximum/minimum -> max/min (#672)
(the ones in TreeDecoratorConfig as they have no postfix)
DefaultBiomeFeatures moved to world/gen/feature from world/biome (#667)
* fix missing file
* Revert "StatusEffectType -> StatusEffectCategory (#1036)"
This reverts commit
|
||
---|---|---|
.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
BackgroundRenderer.mapping | ||
BlockBreakingInfo.mapping | ||
BufferBuilder.mapping | ||
BufferBuilderStorage.mapping | ||
BufferRenderer.mapping | ||
BufferVertexConsumer.mapping | ||
BuiltChunkStorage.mapping | ||
Camera.mapping | ||
DiffuseLighting.mapping | ||
FixedColorVertexConsumer.mapping | ||
FpsSmoother.mapping | ||
Frustum.mapping | ||
GameRenderer.mapping | ||
LightmapTextureManager.mapping | ||
OutlineVertexConsumerProvider.mapping | ||
OverlayTexture.mapping | ||
RenderLayer.mapping | ||
RenderLayers.mapping | ||
RenderPhase.mapping | ||
RenderTickCounter.mapping | ||
SkyProperties.mapping | ||
SpriteTexturedVertexConsumer.mapping | ||
Tessellator.mapping | ||
TexturedRenderLayers.mapping | ||
TransformingVertexConsumer.mapping | ||
VertexConsumer.mapping | ||
VertexConsumerProvider.mapping | ||
VertexConsumers.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
WorldRenderer.mapping |