yarn/mappings/net/minecraft/client/render/block/BlockRenderer.mapping

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CLASS dao net/minecraft/client/render/block/BlockRenderer
CLASS dao$a NeighborData
FIELD a DOWN Ldao$a;
FIELD b UP Ldao$a;
FIELD c NORTH Ldao$a;
FIELD d SOUTH Ldao$a;
FIELD e WEST Ldao$a;
FIELD f EAST Ldao$a;
FIELD g faces [Lev;
FIELD h nonCubicWeight Z
METHOD a getData (Lev;)Ldao$a;
CLASS dao$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Laze;Lbnh;Leq;Lev;[FLjava/util/BitSet;)V
CLASS dao$c Translation
FIELD a DOWN Ldao$c;
FIELD b UP Ldao$c;
FIELD c NORTH Ldao$c;
FIELD d SOUTH Ldao$c;
FIELD e WEST Ldao$c;
FIELD f EAST Ldao$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldao$c;
METHOD a getTranslations (Lev;)Ldao$c;
CLASS dao$d NeighborOrientation
FIELD a DOWN Ldao$d;
FIELD b UP Ldao$d;
FIELD c NORTH Ldao$d;
FIELD d SOUTH Ldao$d;
FIELD e WEST Ldao$d;
FIELD f EAST Ldao$d;
FIELD g FLIP_DOWN Ldao$d;
FIELD h FLIP_UP Ldao$d;
FIELD i FLIP_NORTH Ldao$d;
FIELD j FLIP_SOUTH Ldao$d;
FIELD k FLIP_WEST Ldao$d;
FIELD l FLIP_EAST Ldao$d;
FIELD m shape I
FIELD a colorMap Lclx;
METHOD <init> (Lclx;)V
ARG 0 colorMap
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 0 colorMultiplier
ARG 1 red
ARG 2 green
ARG 3 blue
ARG 4 quads
METHOD a tesselateQuadsFlat (Laze;Lbnh;Leq;IZLcla;Ljava/util/List;Ljava/util/BitSet;)V
ARG 0 view
ARG 1 state
ARG 2 pos
ARG 3 brightness
ARG 4 checkBrightness
ARG 5 buffer
ARG 6 quads
ARG 7 shapeState
METHOD a tesselateQuadsSmooth (Laze;Lbnh;Leq;Lcla;Ljava/util/List;[FLjava/util/BitSet;Ldao$b;)V
ARG 0 view
ARG 1 state
ARG 2 pos
ARG 3 buffer
ARG 4 quads
ARG 5 faceShape
ARG 6 shapeState
ARG 7 aoCalculator
METHOD a tesselate (Laze;Ldkj;Lbnh;Leq;Lcla;ZLjava/util/Random;J)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 7 variationSeed
METHOD a render (Lbnh;Ldkj;FFFF)V
ARG 0 state
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
ARG 5 blue
METHOD a updateShape (Lbnh;[ILev;[FLjava/util/BitSet;)V
ARG 0 state
ARG 1 vertexData
ARG 2 facing
ARG 3 faceShape
ARG 4 shapeState
METHOD a render (Ldkj;FFFF)V
ARG 0 model
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a render (Ldkj;Lbnh;FZ)V
ARG 0 model
ARG 1 state
ARG 2 colorMultiplier
ARG 3 notUseGlColor
METHOD b tesselateSmooth (Laze;Ldkj;Lbnh;Leq;Lcla;ZLjava/util/Random;J)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 7 variationSeed
METHOD c tesselateFlat (Laze;Ldkj;Lbnh;Leq;Lcla;ZLjava/util/Random;J)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 7 variationSeed