yarn/mappings/net/minecraft/world/gen/feature/Feature.mapping

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CLASS bwi net/minecraft/world/gen/feature/Feature
FIELD E DEFAULT_FLOWER Lbwl;
FIELD F FOREST_FLOWER Lbwl;
FIELD G PLAIN_FLOWER Lbwl;
FIELD H SWAMP_FLOWER Lbwl;
FIELD I GENERAL_FOREST_FLOWER Lbwl;
FIELD a configFactory Ljava/util/function/Function;
FIELD aN BONUS_CHEST Lbuy;
FIELD aO STRUCTURES Lcom/google/common/collect/BiMap;
FIELD aP JIGSAW_STRUCTURES Ljava/util/List;
FIELD aQ emitNeighborBlockUpdates Z
FIELD b PILLAGER_OUTPOST Lbzm;
FIELD c MINESHAFT Lbzm;
FIELD d WOODLAND_MANSION Lbzm;
FIELD e JUNGLE_TEMPLE Lbzm;
FIELD f DESERT_PYRAMID Lbzm;
FIELD g IGLOO Lbzm;
FIELD h SHIPWRECK Lbzm;
FIELD i SWAMP_HUT Lbzq;
FIELD j STRONGHOLD Lbzm;
FIELD k OCEAN_MONUMENT Lbzm;
FIELD l OCEAN_RUIN Lbzm;
FIELD m NETHER_BRIDGE Lbzm;
FIELD n END_CITY Lbzm;
FIELD o BURIED_TREASURE Lbzm;
FIELD p VILLAGE Lbzm;
METHOD <init> (Ljava/util/function/Function;)V
ARG 1 configFactory
METHOD <init> (Ljava/util/function/Function;Z)V
ARG 1 configFactory
ARG 2 emitNeighborBlockUpdates
METHOD a generate (Lbcr;Lbse;Ljava/util/Random;Let;Lbwj;)Z
ARG 1 world
ARG 2 generator
ARG 3 random
ARG 4 pos
ARG 5 config
METHOD a setBlockState (Lbcz;Let;Lbqp;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbwj;
ARG 1 dynamic
METHOD a register (Ljava/lang/String;Lbwi;)Lbwi;
ARG 0 name
ARG 1 feature
METHOD e getMonsterSpawns ()Ljava/util/List;
METHOD f getCreatureSpawns ()Ljava/util/List;