yarn/mappings/net/minecraft/client/render/block/BlockModelRenderer.mapping

113 lines
3.0 KiB
Plaintext

CLASS djz net/minecraft/client/render/block/BlockModelRenderer
CLASS djz$a net/minecraft/client/render/block/BlockModelRenderer$NeighborData
FIELD a DOWN Ldjz$a;
FIELD b UP Ldjz$a;
FIELD c NORTH Ldjz$a;
FIELD d SOUTH Ldjz$a;
FIELD e WEST Ldjz$a;
FIELD f EAST Ldjz$a;
FIELD g faces [Lez;
FIELD h nonCubicWeight Z
METHOD a getData (Lez;)Ldjz$a;
CLASS djz$b net/minecraft/client/render/block/BlockModelRenderer$AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lbfh;Lbtx;Leu;Lez;[FLjava/util/BitSet;)V
CLASS djz$c net/minecraft/client/render/block/BlockModelRenderer$Translation
FIELD a DOWN Ldjz$c;
FIELD b UP Ldjz$c;
FIELD c NORTH Ldjz$c;
FIELD d SOUTH Ldjz$c;
FIELD e WEST Ldjz$c;
FIELD f EAST Ldjz$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldjz$c;
METHOD a getTranslations (Lez;)Ldjz$c;
CLASS djz$d net/minecraft/client/render/block/BlockModelRenderer$NeighborOrientation
FIELD a DOWN Ldjz$d;
FIELD b UP Ldjz$d;
FIELD c NORTH Ldjz$d;
FIELD d SOUTH Ldjz$d;
FIELD e WEST Ldjz$d;
FIELD f EAST Ldjz$d;
FIELD g FLIP_DOWN Ldjz$d;
FIELD h FLIP_UP Ldjz$d;
FIELD i FLIP_NORTH Ldjz$d;
FIELD j FLIP_SOUTH Ldjz$d;
FIELD k FLIP_WEST Ldjz$d;
FIELD l FLIP_EAST Ldjz$d;
FIELD m shape I
FIELD a colorMap Lcud;
FIELD b brightnessCache Ljava/lang/ThreadLocal;
FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal;
METHOD a enableBrightnessCache ()V
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a tesselateQuadsFlat (Lbfh;Lbtx;Leu;IZLcss;Ljava/util/List;Ljava/util/BitSet;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 brightness
ARG 5 checkBrightness
ARG 6 buffer
ARG 7 quads
METHOD a tesselateQuadsSmooth (Lbfh;Lbtx;Leu;Lcss;Ljava/util/List;[FLjava/util/BitSet;Ldjz$b;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 quads
ARG 6 faceShape
ARG 7 shapeState
METHOD a updateShape (Lbfh;Lbtx;Leu;[ILez;[FLjava/util/BitSet;)V
ARG 3 state
ARG 4 vertexData
ARG 5 facing
ARG 6 faceShape
METHOD a tesselate (Lbfh;Lduq;Lbtx;Leu;Lcss;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD a render (Lbtx;Lduq;FFFF)V
ARG 1 state
ARG 2 model
ARG 3 colorMultiplier
ARG 4 red
ARG 5 green
METHOD a render (Lduq;FFFF)V
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
METHOD a render (Lduq;Lbtx;FZ)V
ARG 1 model
ARG 2 state
ARG 3 colorMultiplier
METHOD b disableBrightnessCache ()V
METHOD b tesselateSmooth (Lbfh;Lduq;Lbtx;Leu;Lcss;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD c tesselateFlat (Lbfh;Lduq;Lbtx;Leu;Lcss;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
ARG 8 seed