yarn/mappings/net/minecraft/client/render
mezz 36bdd37960 Misc mappings (#131)
* Misc mappings

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* BIomes, biome generation (#132)

* BIomes, biome generation

* Misc random mappings (#120)

* Misc random mappings

* Minor changes & move WorldServerChild to sortme

* username -> userName

* Rename some Gui related methods & more

lastPressedWidget
mouseDragged => onMouseDragged
handleMouseClick => onMousePressed
handleTouchEvent => onMouseReleased
handleKeyPress => onKeyPressed
handleButtonPressed => onWidgetPressed
WidgetButton.released => onReleased

* Add some mappings for mob pathfinding (#127)

* Add some mappings for mob pathfinding

* Fixes for review

* Fixes for review

* Several mappings (#129)

* Mapped a bunch of loot stuff.

* Mapped some random stuff.

* Mapped some debug renderers.

* Mapped a few misc things.

* element -> json

* Map / rename PlayerFormatUpgrader

* Fix StatManager, map StatManagerServer and such

updateStatState => set
increaseState => increase
getValue => get
EntityPlayer.getStatManager => getStats

* Fix LootTable related mappings

serialze => serialize
Serializer => DeSerializer
LootTableContext:
* TARGET => Target
* source => damageSource
* setX(x) => setX(value)

* Random block stuff

* Random world stuff

* Add some mappings for block rendering (#133)

* Add some mappings for block rendering

* Fixes some things

* Make getAoBrightness to getAmbientOcclusionBrightness

* Fix merge conflicts

* Fix a few minor things

VertexBuffer.putColorRGB => putColor
BlockRenderer hashcode parameter => variationSeed
Revert to IBlockView.getCombinedLight

* Fix a few things

* Remove Vector3f (fixes Enigma mapping conflict)

* Map WidgetLockButton

* Fix gameMode setters to use "value"
2016-10-17 19:39:56 +02:00
..
block Add some mappings for block rendering (#133) 2016-10-17 18:37:10 +02:00
chunk fix ItemStack style issues, map a bit of client/server 2016-10-16 17:28:20 +02:00
debug Several mappings (#129) 2016-10-17 16:46:26 +02:00
entity More misc mappings (#118) 2016-10-16 08:05:38 +02:00
item Map ICrashCallable.call 2016-10-10 14:02:36 +02:00
model adjust mapping packages, map ParticleBlock 2016-10-12 13:09:35 +02:00
FirstPersonRenderer.mapping More misc mappings (#118) 2016-10-16 08:05:38 +02:00
FoliageColorHandler.mapping entity, biome mappings 2016-10-15 20:49:37 +02:00
FontRenderer.mapping map FontRenderer, do some work on structure gen 2016-10-12 17:02:29 +02:00
GrassColorHandler.mapping entity, biome mappings 2016-10-15 20:49:37 +02:00
Renderer.mapping Misc mappings (#131) 2016-10-17 19:39:56 +02:00
Tessellator.mapping initial port 2016-09-20 17:18:54 +02:00
Vec3d.mapping Several mappings (#129) 2016-10-17 16:46:26 +02:00
VertexBuffer.mapping Add some mappings for block rendering (#133) 2016-10-17 18:37:10 +02:00
VertexFormat.mapping initial port 2016-09-20 17:18:54 +02:00
VertexFormatElement.mapping initial port 2016-09-20 17:18:54 +02:00
VertexFormats.mapping initial port 2016-09-20 17:18:54 +02:00
WorldRenderer.mapping Map ICrashCallable.call 2016-10-10 14:02:36 +02:00
bpk.mapping adjust mapping packages, map ParticleBlock 2016-10-12 13:09:35 +02:00