yarn/mappings/net/minecraft/client/render/block/BlockModelRenderer.mapping

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CLASS dfq net/minecraft/client/render/block/BlockModelRenderer
CLASS dfq$a NeighborData
FIELD a DOWN Ldfq$a;
FIELD b UP Ldfq$a;
FIELD c NORTH Ldfq$a;
FIELD d SOUTH Ldfq$a;
FIELD e WEST Ldfq$a;
FIELD f EAST Ldfq$a;
FIELD g faces [Ley;
FIELD h nonCubicWeight Z
METHOD a getData (Ley;)Ldfq$a;
CLASS dfq$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lbbp;Lbqe;Let;Ley;[FLjava/util/BitSet;)V
CLASS dfq$c Translation
FIELD a DOWN Ldfq$c;
FIELD b UP Ldfq$c;
FIELD c NORTH Ldfq$c;
FIELD d SOUTH Ldfq$c;
FIELD e WEST Ldfq$c;
FIELD f EAST Ldfq$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldfq$c;
METHOD a getTranslations (Ley;)Ldfq$c;
CLASS dfq$d NeighborOrientation
FIELD a DOWN Ldfq$d;
FIELD b UP Ldfq$d;
FIELD c NORTH Ldfq$d;
FIELD d SOUTH Ldfq$d;
FIELD e WEST Ldfq$d;
FIELD f EAST Ldfq$d;
FIELD g FLIP_DOWN Ldfq$d;
FIELD h FLIP_UP Ldfq$d;
FIELD i FLIP_NORTH Ldfq$d;
FIELD j FLIP_SOUTH Ldfq$d;
FIELD k FLIP_WEST Ldfq$d;
FIELD l FLIP_EAST Ldfq$d;
FIELD m shape I
FIELD a colorMap Lcqi;
FIELD b brightnessCache Ljava/lang/ThreadLocal;
FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal;
METHOD a enableBrightnessCache ()V
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a tesselateQuadsFlat (Lbbp;Lbqe;Let;IZLcpj;Ljava/util/List;Ljava/util/BitSet;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 brightness
ARG 5 checkBrightness
ARG 6 buffer
ARG 7 quads
METHOD a tesselateQuadsSmooth (Lbbp;Lbqe;Let;Lcpj;Ljava/util/List;[FLjava/util/BitSet;Ldfq$b;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 quads
ARG 6 faceShape
ARG 7 shapeState
METHOD a updateShape (Lbbp;Lbqe;Let;[ILey;[FLjava/util/BitSet;)V
ARG 3 state
ARG 4 vertexData
ARG 5 facing
ARG 6 faceShape
METHOD a tesselate (Lbbp;Ldpu;Lbqe;Let;Lcpj;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD a render (Lbqe;Ldpu;FFFF)V
ARG 1 state
ARG 2 model
ARG 3 colorMultiplier
ARG 4 red
ARG 5 green
METHOD a render (Ldpu;FFFF)V
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
METHOD a render (Ldpu;Lbqe;FZ)V
ARG 1 model
ARG 2 state
ARG 3 colorMultiplier
METHOD b disableBrightnessCache ()V
METHOD b tesselateSmooth (Lbbp;Ldpu;Lbqe;Let;Lcpj;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD c tesselateFlat (Lbbp;Ldpu;Lbqe;Let;Lcpj;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
ARG 8 seed