yarn/mappings/net/minecraft/world/loot/LootTables.mapping

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CLASS cho net/minecraft/world/loot/LootTables
FIELD H ENTITY_SHEEP_WHITE Lpz;
FIELD I ENTITY_SHEEP_ORANGE Lpz;
FIELD J ENTITY_SHEEP_MAGENTA Lpz;
FIELD K ENTITY_SHEEP_LIGHT_BLUE Lpz;
FIELD L ENTITY_SHEEP_YELLOW Lpz;
FIELD M ENTITY_SHEEP_LIME Lpz;
FIELD N ENTITY_SHEEP_PINK Lpz;
FIELD O ENTITY_SHEEP_GRAY Lpz;
FIELD Q ENTITY_SHEEP_CYAN Lpz;
FIELD R ENTITY_SHEEP_PURPLE Lpz;
FIELD S ENTITY_SHEEP_BLUE Lpz;
FIELD T ENTITY_SHEEP_BROWN Lpz;
FIELD U ENTITY_SHEEP_GREEN Lpz;
FIELD V ENTITY_SHEEP_RED Lpz;
FIELD W ENTITY_SHEEP_BLACK Lpz;
FIELD Y GAMEPLAY_FISHING Lpz;
FIELD a EMPTY Lpz;
FIELD ac LOOT_TABLES Ljava/util/Set;
FIELD ad LOOT_TABLES_READ_ONLY Ljava/util/Set;
FIELD b CHEST_SPAWN_BONUS Lpz;
FIELD c CHEST_END_CITY_TREASURE Lpz;
FIELD d CHEST_SIMPLE_DUNGEON Lpz;
FIELD e CHEST_VILLAGE_BLACKSMITH Lpz;
FIELD q CHEST_ABANDONED_MINESHAFT Lpz;
FIELD r CHEST_NETHER_BRIDGE Lpz;
FIELD s CHEST_STRONGHOLD_LIBRARY Lpz;
FIELD t CHEST_STRONGHOLD_CROSSING Lpz;
FIELD u CHEST_STRONGHOLD_CORRIDOR Lpz;
FIELD v CHEST_DESERT_PYRAMID Lpz;
FIELD w CHEST_JUNGLE_TEMPLE Lpz;
FIELD x DISPENSER_JUNGLE_TEMPLE Lpz;
FIELD y CHEST_IGLOO Lpz;
FIELD z CHEST_WOODLAND_MANSION Lpz;
METHOD a getAll ()Ljava/util/Set;
METHOD a registerLootTable (Lpz;)Lpz;
ARG 0 id