yarn/mappings/net/minecraft/structure/OceanTempleGenerator.mapping

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CLASS chv net/minecraft/structure/OceanTempleGenerator
CLASS chv$a Piece
FIELD d biomeType Lchu$b;
FIELD e integrity F
FIELD f template Lqs;
FIELD g rotation Lbqp;
FIELD h large Z
METHOD <init> (Lcix;Lqs;Lev;Lbqp;FLchu$b;Z)V
ARG 1 structureManager
ARG 2 template
ARG 3 pos
ARG 4 rotation
ARG 5 integrity
ARG 6 biomeType
ARG 7 large
METHOD a initialize (Lcix;)V
ARG 1 structureManager
FIELD a WARM_RUINS [Lqs;
FIELD b BRICK_RUINS [Lqs;
FIELD c CRACKED_RUINS [Lqs;
FIELD d MOSSY_RUINS [Lqs;
FIELD e BIG_BRICK_RUINS [Lqs;
FIELD f BIG_MOSSY_RUINS [Lqs;
FIELD g BIG_CRACKED_RUINS [Lqs;
FIELD h BIG_WARM_RUINS [Lqs;
METHOD a (Lcix;Lev;Lbqp;Ljava/util/List;Ljava/util/Random;Lccn;ZF)V
ARG 1 pos
ARG 2 rotation
ARG 5 config
ARG 6 large
ARG 7 integrity
METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqs;
ARG 0 random
METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqs;
ARG 0 random