yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS cnl net/minecraft/util/math/Vec3d
FIELD a ZERO Lcnl;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 1 x
ARG 3 y
ARG 5 z
METHOD a normalize ()Lcnl;
METHOD a multiply (D)Lcnl;
ARG 1 mult
METHOD a subtract (DDD)Lcnl;
ARG 1 x
METHOD a rotateX (F)Lcnl;
METHOD a fromPolar (FF)Lcnl;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lcnk;)Lcnl;
ARG 0 polar
METHOD a reverseSubtract (Lcnl;)Lcnl;
METHOD a getComponentAlongAxis (Lex$a;)D
METHOD a floorAlongAxes (Ljava/util/EnumSet;)Lcnl;
ARG 1 axes
METHOD b length ()D
METHOD b add (DDD)Lcnl;
ARG 1 x
ARG 3 y
ARG 5 z
METHOD b rotateY (F)Lcnl;
METHOD b dotProduct (Lcnl;)D
METHOD c lengthSquared ()D
METHOD c squaredDistanceTo (DDD)D
ARG 1 x
ARG 3 y
ARG 5 z
METHOD c crossProduct (Lcnl;)Lcnl;
METHOD d multiply (DDD)Lcnl;
ARG 1 multX
ARG 3 multY
ARG 5 multZ
METHOD d subtract (Lcnl;)Lcnl;
METHOD e add (Lcnl;)Lcnl;
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
METHOD f distanceTo (Lcnl;)D
METHOD g squaredDistanceTo (Lcnl;)D
METHOD h multiply (Lcnl;)Lcnl;
ARG 1 mult