yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS chd net/minecraft/util/math/Vec3d
FIELD a ZERO Lchd;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 0 x
ARG 1 y
ARG 2 z
METHOD <init> (Lfk;)V
ARG 0 vec
METHOD a normalize ()Lchd;
METHOD a multiply (D)Lchd;
ARG 0 scale
METHOD a subtract (DDD)Lchd;
ARG 0 x
ARG 1 y
ARG 2 z
METHOD a rotateX (F)Lchd;
ARG 0 radians
METHOD a fromPolar (FF)Lchd;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lchc;)Lchd;
ARG 0 polar
METHOD a reverseSubtract (Lchd;)Lchd;
ARG 0 vec
METHOD b length ()D
METHOD b add (DDD)Lchd;
ARG 0 x
ARG 1 y
ARG 2 z
METHOD b rotateY (F)Lchd;
ARG 0 radians
METHOD b dotProduct (Lchd;)D
ARG 0 vec
METHOD c lengthSquared ()D
METHOD c squaredDistanceTo (DDD)D
ARG 0 x
ARG 1 y
ARG 2 z
METHOD c crossProduct (Lchd;)Lchd;
ARG 0 vec
METHOD d subtract (Lchd;)Lchd;
ARG 0 vec
METHOD e add (Lchd;)Lchd;
ARG 0 vec
METHOD equals (Ljava/lang/Object;)Z
ARG 0 object
METHOD f distanceTo (Lchd;)D
ARG 0 vec
METHOD g squaredDistanceTo (Lchd;)D
ARG 0 vec