yarn/mappings/net/minecraft/block/impl/BlockCauldron.mapping

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CLASS none/ali net/minecraft/block/impl/BlockCauldron
FIELD a LEVEL Lnone/ata;
FIELD b BOTTOM_BOX Lnone/bcr;
FIELD c NOTH_BOX Lnone/bcr;
FIELD d SOUTH_BOX Lnone/bcr;
FIELD e EAST_BOX Lnone/bcr;
FIELD f WEST_BOX Lnone/bcr;
METHOD a deserializeState (I)Lnone/asl;
ARG 0 meta
METHOD a getDropStack (Lnone/aiv;Lnone/cn;Lnone/asl;)Lnone/aer;
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;I)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD a activate (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/aal;Lnone/ra;Lnone/cu;FFF)Z
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/sf;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 entity
METHOD a getDropItem (Lnone/asl;Ljava/util/Random;I)Lnone/aep;
ARG 0 state
ARG 1 random
ARG 2 fortune
METHOD a addBoundingBoxes (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/bcr;Ljava/util/List;Lnone/sf;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 mask
ARG 4 list
ARG 5 entity
METHOD b createStateFactory ()Lnone/asm;
METHOD b (Lnone/aiz;Lnone/cn;)Z
ARG 0 view
ARG 1 pos
METHOD b (Lnone/asl;)Z
ARG 0 state
METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c (Lnone/asl;)Z
ARG 0 state
METHOD c (Lnone/asl;Lnone/aiv;Lnone/cn;)I
ARG 0 state
ARG 1 world
ARG 2 pos
METHOD e serializeState (Lnone/asl;)I
ARG 0 state
METHOD h (Lnone/aiv;Lnone/cn;)V
ARG 0 world
ARG 1 pos
METHOD v (Lnone/asl;)Z
ARG 0 state