yarn/mappings/net/minecraft/item/CrossbowItem.mapping

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CLASS bau net/minecraft/item/CrossbowItem
FIELD c charged Z
FIELD d loaded Z
METHOD a getQuickChargeSound (I)Lyk;
ARG 1 stage
METHOD a getPullProgress (ILbcc;)F
ARG 0 useTicks
ARG 1 stack
METHOD a (Lahd;Lais;)V
ARG 1 e
METHOD a loadProjectiles (Lais;Lbcc;)Z
ARG 0 shooter
ARG 1 projectile
METHOD a loadProjectile (Lais;Lbcc;Lbcc;ZZ)Z
ARG 0 shooter
ARG 1 crossbow
ARG 2 projectile
ARG 3 simulated
ARG 4 creative
METHOD a (Lbbx;Lbcc;)Z
ARG 1 s
METHOD a hasProjectile (Lbcc;Lbbx;)Z
ARG 0 crossbow
ARG 1 projectile
METHOD a setCharged (Lbcc;Z)V
ARG 0 stack
ARG 1 charged
METHOD a shootAll (Lbhj;Lais;Lahd;Lbcc;FF)V
ARG 0 world
ARG 1 entity
ARG 2 hand
ARG 3 stack
ARG 4 speed
ARG 5 divergence
METHOD a shoot (Lbhj;Lais;Lahd;Lbcc;Lbcc;FZFFF)V
ARG 0 world
ARG 1 shooter
ARG 2 hand
ARG 3 crossbow
ARG 4 projectile
ARG 5 soundPitch
ARG 6 creative
ARG 7 speed
ARG 8 divergence
ARG 9 simulated
METHOD a postShoot (Lbhj;Lais;Lbcc;)V
ARG 0 world
ARG 1 entity
ARG 2 stack
METHOD a createArrow (Lbhj;Lais;Lbcc;Lbcc;)Lawd;
ARG 0 world
ARG 1 entity
ARG 2 crossbow
ARG 3 arrow
METHOD a getSoundPitches (Ljava/util/Random;)[F
ARG 0 random
METHOD a getSoundPitch (Z)F
ARG 0 flag
METHOD b putProjectile (Lbcc;Lbcc;)V
ARG 0 crossbow
ARG 1 projectile
METHOD b (Lbcc;Lbhj;Lais;)F
ARG 0 stack
ARG 1 world
ARG 2 entity
METHOD c (Lbcc;Lbhj;Lais;)F
ARG 0 stack
ARG 1 world
ARG 2 entity
METHOD d isCharged (Lbcc;)Z
ARG 0 stack
METHOD d (Lbcc;Lbhj;Lais;)F
ARG 0 stack
ARG 1 world
ARG 2 entity
METHOD e getPullTime (Lbcc;)I
ARG 0 stack
METHOD j getProjectiles (Lbcc;)Ljava/util/List;
ARG 0 crossbow
METHOD k clearProjectiles (Lbcc;)V
ARG 0 crossbow
METHOD l getSpeed (Lbcc;)F
ARG 0 stack