yarn/mappings/com/mojang/blaze3d/systems/RenderSystem.mapping

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CLASS com/mojang/blaze3d/systems/RenderSystem
METHOD alphaFunc (IF)V
ARG 0 func
ARG 1 ref
METHOD bindTexture (I)V
ARG 0 texture
METHOD blendEquation (I)V
ARG 0 mode
METHOD blendFunc (II)V
ARG 0 sfactor
ARG 1 dfactor
METHOD blendFuncSeparate (IIII)V
ARG 0 sFactorRGB
ARG 1 dFactorRGB
ARG 2 sFactorAlpha
ARG 3 dFactorAlpha
METHOD color3f (FFF)V
ARG 0 red
ARG 1 green
ARG 2 blue
METHOD color4f (FFFF)V
ARG 0 red
ARG 1 green
ARG 2 blue
ARG 3 alpha
METHOD colorMaterial (II)V
ARG 0 face
ARG 1 mode
METHOD depthFunc (I)V
ARG 0 func
METHOD depthMask (Z)V
ARG 0 mask
METHOD drawArrays (III)V
ARG 0 mode
ARG 1 first
ARG 2 count
METHOD light (IILjava/nio/FloatBuffer;)V
ARG 0 light
ARG 1 pname
ARG 2 params
METHOD lightModel (ILjava/nio/FloatBuffer;)V
ARG 0 pname
ARG 1 params
METHOD normal3f (FFF)V
ARG 0 nx
ARG 1 ny
ARG 2 nz
METHOD pixelStore (II)V
ARG 0 pname
ARG 1 param
METHOD polygonOffset (FF)V
ARG 0 factor
ARG 1 units
METHOD rotatef (FFFF)V
ARG 0 angle
ARG 1 x
ARG 2 y
ARG 3 z
METHOD setupSolidRenderingTextureCombine (I)V
ARG 0 color
METHOD texImage2D (IIIIIIIILjava/nio/IntBuffer;)V
ARG 0 target
ARG 1 level
ARG 2 internalFormat
ARG 3 width
ARG 4 height
ARG 5 border
ARG 6 format
ARG 7 type
ARG 8 pixels
METHOD texSubImage2D (IIIIIIIIJ)V
ARG 0 target
ARG 1 level
ARG 2 xOffset
ARG 3 yOffset
ARG 4 width
ARG 5 height
ARG 6 format
ARG 7 type
ARG 8 pixels