CLASS btw net/minecraft/client/render/block/BlockLiquidRenderer
FIELD a colorMap Lbgv;
FIELD b spritesLava [Lcbw;
FIELD c spritesWater [Lcbw;
FIELD d spriteWaterOverlay Lcbw;
METHOD a loadSprites ()V
METHOD a render (Lalm;Lave;Ldx;Lbst;)Z