yarn/mappings/bfg.mapping

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CLASS bfg
METHOD <init> (Lbdx$c;)V
ARG 0 builder
METHOD Y_ getOffsetType ()Lbdx$b;
METHOD a afterBreak (Laza;Lapb;Leq;Lblz;Lbkf;Lauc;)V
ARG 0 world
ARG 1 player
ARG 2 pos
ARG 3 state
ARG 4 blockEntity
ARG 5 stack
METHOD a onPlaced (Laza;Leq;Lblz;Lafq;Lauc;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 placer
ARG 4 stack
METHOD a onBreak (Laza;Leq;Lblz;Lapb;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
METHOD a canPlaceAt (Lblz;Laze;Leq;)Z
ARG 0 world
ARG 2 pos
METHOD a getRenderingState (Lblz;Lev;Lblz;Lazb;Leq;Leq;)Lblz;
ARG 0 state
ARG 5 pos
METHOD a appendProperties (Lbma$a;)V
ARG 0 builder