yarn/mappings/net/minecraft/structure/generator/OceanTempleGenerator.mapping

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CLASS cds net/minecraft/structure/generator/OceanTempleGenerator
CLASS cds$a Piece
FIELD d biomeType Lcdr$b;
FIELD e integrity F
FIELD f template Lqi;
FIELD g rotation Lbmq;
FIELD h large Z
METHOD <init> (Lceu;Lqi;Les;Lbmq;FLcdr$b;Z)V
ARG 1 structureManager
ARG 2 template
ARG 3 pos
ARG 4 rotation
ARG 5 integrity
ARG 6 biomeType
ARG 7 large
METHOD a (Lbdf;Ljava/util/Random;Lcdh;Lbcr;)Z
ARG 2 random
METHOD a initialize (Lceu;)V
ARG 1 structureManager
FIELD a WARM_RUINS [Lqi;
FIELD b BRICK_RUINS [Lqi;
FIELD c CRACKED_RUINS [Lqi;
FIELD d MOSSY_RUINS [Lqi;
FIELD e BIG_BRICK_RUINS [Lqi;
FIELD f BIG_MOSSY_RUINS [Lqi;
FIELD g BIG_CRACKED_RUINS [Lqi;
FIELD h BIG_WARM_RUINS [Lqi;
METHOD a (Lceu;Les;Lbmq;Ljava/util/List;Ljava/util/Random;Lbyl;ZF)V
ARG 1 pos
ARG 2 rotation
ARG 5 config
ARG 6 large
ARG 7 integrity
METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqi;
ARG 0 random
METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqi;
ARG 0 random