yarn/mappings/net/minecraft/sortme/structures/VillageGenerator.mapping

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CLASS cbe net/minecraft/sortme/structures/VillageGenerator
CLASS cbe$a
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
CLASS cbe$b
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
METHOD a toNbt (Lhp;)V
CLASS cbe$c
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
METHOD a toNbt (Lhp;)V
CLASS cbe$d
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
CLASS cbe$f
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
CLASS cbe$g
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
METHOD a toNbt (Lhp;)V
CLASS cbe$h
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
METHOD a toNbt (Lhp;)V
CLASS cbe$i
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
CLASS cbe$j
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
METHOD a toNbt (Lhp;)V
CLASS cbe$l
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
METHOD a toNbt (Lhp;)V
CLASS cbe$m
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random
CLASS cbe$n Type
FIELD a OAK Lcbe$n;
FIELD b SANDSTONE Lcbe$n;
FIELD c ACACIA Lcbe$n;
FIELD d SPRUCE Lcbe$n;
FIELD e nameMap Ljava/util/Map;
FIELD f index I
FIELD g name Ljava/lang/String;
METHOD <init> (Ljava/lang/String;ILjava/lang/String;I)V
ARG 3 name
METHOD a getName ()Ljava/lang/String;
METHOD a byIndex (I)Lcbe$n;
ARG 0 index
METHOD a byName (Ljava/lang/String;)Lcbe$n;
ARG 0 name
METHOD b getIndex ()I
CLASS cbe$o
FIELD a vCount I
FIELD f hPos I
FIELD g type Lcbe$n;
METHOD a toNbt (Lhp;)V
METHOD b (Lbar;Lboj;IIILcag;)V
ARG 1 world
ARG 3 x
ARG 4 y
ARG 5 z
CLASS cbe$p
METHOD a (Lbar;Ljava/util/Random;Lcag;Lbae;)Z
ARG 2 random