mirror of https://github.com/FabricMC/yarn.git
240 lines
6.7 KiB
Plaintext
240 lines
6.7 KiB
Plaintext
CLASS aij net/minecraft/entity/LivingEntity
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FIELD aA lastHandSwingProgress F
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FIELD aB handSwingProgress F
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FIELD aD lastLimbDistance F
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FIELD aE limbDistance F
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FIELD aF limbAngle F
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FIELD aN headYaw F
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FIELD aO prevHeadYaw F
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FIELD aQ attackingPlayer Lavo;
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FIELD aR playerHitTimer I
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FIELD aS dead Z
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FIELD aT despawnCounter I
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FIELD aq LIVING_FLAGS Lqh;
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FIELD ar SLEEPING_SIZE Laib;
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FIELD as isHandSwinging Z
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FIELD at preferredHand Lagu;
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FIELD au handSwingTicks I
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FIELD av stuckArrowTimer I
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FIELD aw hurtTime I
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FIELD az deathTime I
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FIELD bA attacker Laij;
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FIELD bB lastAttackedTime I
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FIELD bC attacking Laij;
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FIELD bD lastAttackTime I
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FIELD bE movementSpeed F
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FIELD bG absorptionAmount F
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FIELD bH lastBlockPos Lev;
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FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD bb jumping Z
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FIELD bc sidewaysSpeed F
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FIELD bd upwardSpeed F
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FIELD be forwardSpeed F
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FIELD bo activeItemStack Lbbr;
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FIELD bs brain Laiy;
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FIELD bt SLEEPING_POSITION Lqh;
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FIELD bu attributeContainer Lajd;
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FIELD bv damageTracker Lahi;
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FIELD bw activeStatusEffects Ljava/util/Map;
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FIELD bx equippedHand Lfj;
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FIELD by equippedArmor Lfj;
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FIELD c ATTR_SPRINTING_SPEED_BOOST Lajb;
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FIELD d HEALTH Lqh;
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FIELD e POTION_SWIRLS_COLOR Lqh;
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FIELD f POTION_SWIRLS_AMBIENT Lqh;
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FIELD g STUCK_ARROWS Lqh;
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METHOD <init> (Laie;Lbgx;)V
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ARG 1 type
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METHOD A getAttackDistanceScalingFactor (Laia;)D
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METHOD C updatePotionVisibility ()V
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METHOD C attack (Laia;)Z
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METHOD D pushAway (Laia;)V
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METHOD E canSee (Laia;)Z
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METHOD a teleport (DDDZ)Z
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ARG 1 x
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ARG 3 y
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ARG 5 z
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ARG 7 particleEffects
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METHOD a swingHand (Lagu;)V
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METHOD a setStackInHand (Lagu;Lbbr;)V
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ARG 1 hand
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METHOD a onDeath (Lahj;)V
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METHOD a dropEquipment (Lahj;IZ)V
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ARG 2 addedDropChance
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ARG 3 dropAllowed
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METHOD a dropLoot (Lahj;Z)V
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ARG 1 source
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ARG 2 killedByPlayer
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METHOD a hasStatusEffect (Lahs;)Z
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METHOD a takeKnockback (Laia;FDD)V
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ARG 1 source
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ARG 2 scale
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ARG 3 x
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ARG 5 z
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METHOD a sendPickup (Laia;I)V
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ARG 1 item
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ARG 2 count
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METHOD a canTarget (Laie;)Z
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METHOD a isEquippedStackValid (Laif;)Z
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METHOD a setAttacker (Laij;)V
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METHOD a isTarget (Laij;Lapq;)Z
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ARG 1 target
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ARG 2 targetPredicate
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METHOD a getAttributeInstance (Laiz;)Laja;
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METHOD a spawnItemParticles (Lbbr;I)V
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ARG 1 item
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ARG 2 count
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METHOD a applyFoodEffects (Lbbr;Lbgx;Laij;)V
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METHOD a eatFood (Lbgx;Lbbr;)Lbbr;
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METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Laiy;
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METHOD a setPositionInBed (Lev;)V
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ARG 1 pos
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METHOD a setNearbySongPlaying (Lev;Z)V
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ARG 1 songSource
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ARG 2 playing
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METHOD a getLootContextBuilder (ZLahj;)Lcob$a;
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ARG 1 killedByPlayer
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METHOD a_ setJumping (Z)V
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ARG 1 jumping
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METHOD b heal (F)V
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ARG 1 amount
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METHOD b getStackInHand (Lagu;)Lbbr;
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METHOD b applyArmorToDamage (Lahj;F)F
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ARG 1 source
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ARG 2 damage
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METHOD b getStatusEffect (Lahs;)Lahu;
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METHOD b getEquippedStack (Laif;)Lbbr;
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METHOD b getActiveEyeHeight (Lait;Laib;)F
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METHOD b onEquipStack (Lbbr;)V
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ARG 1 stack
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METHOD b spawnEatingParticlesAndPlayEatingSoundOrPlayDrinkingSound (Lbbr;I)V
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ARG 1 item
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ARG 2 particleCount
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METHOD b applyFrostWalker (Lev;)V
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ARG 1 pos
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METHOD c setHealth (F)V
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METHOD c setLivingFlag (IZ)V
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ARG 1 mask
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ARG 2 value
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METHOD c setCurrentHand (Lagu;)V
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METHOD c playHurtSound (Lahj;)V
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METHOD c applyEnchantmentsToDamage (Lahj;F)F
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ARG 1 source
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ARG 2 amount
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METHOD c removePotionEffect (Lahs;)Lahu;
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METHOD c addPotionEffect (Lahu;)Z
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METHOD c sendEquipmentBreakStatus (Laif;)V
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ARG 1 slot
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METHOD c canTarget (Laij;)Z
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ARG 1 target
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METHOD c getDrinkSound (Lbbr;)Lyi;
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METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
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ARG 0 effects
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METHOD c swimUpward (Lza;)V
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ARG 1 fluid
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METHOD cA getHealth ()F
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METHOD cB getRecentDamageSource ()Lahj;
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METHOD cC dropInventory ()V
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METHOD cD getLootTable ()Lqs;
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METHOD cE getDeathSound ()Lyi;
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METHOD cG getArmor ()I
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METHOD cH getDamageTracker ()Lahi;
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METHOD cJ getHealthMaximum ()F
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METHOD cK getStuckArrows ()I
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METHOD cL tickHandSwing ()V
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METHOD cM getAttributeContainer ()Lajd;
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METHOD cN getGroup ()Lain;
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METHOD cO getMainHandStack ()Lbbr;
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METHOD cP getOffHandStack ()Lbbr;
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METHOD cR getSoundVolume ()F
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METHOD cS getSoundPitch ()F
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METHOD cT cannotMove ()Z
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METHOD cU getJumpVelocity ()F
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METHOD cV jump ()V
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METHOD cX getBaseMovementSpeedMultiplier ()F
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METHOD cY getMovementSpeed ()F
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METHOD cZ tickNewAi ()V
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METHOD ch getBrain ()Laiy;
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METHOD ci initAttributes ()V
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METHOD cj canBreatheInWater ()Z
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METHOD ck getScaleFactor ()F
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METHOD cl updatePostDeath ()V
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METHOD cm canDropLootAndXp ()Z
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METHOD cn shouldAlwaysDropXp ()Z
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METHOD co getRand ()Ljava/util/Random;
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METHOD cp getAttacker ()Laij;
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METHOD cq getLastAttackedTime ()I
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METHOD cr getAttacking ()Laij;
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METHOD cs getLastAttackTime ()I
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METHOD ct getDespawnCounter ()I
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METHOD cu spawnPotionParticles ()V
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METHOD cv clearPotionSwirls ()V
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METHOD cw clearPotionEffects ()Z
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METHOD cx getStatusEffects ()Ljava/util/Collection;
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METHOD cy getActiveStatusEffects ()Ljava/util/Map;
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METHOD cz isUndead ()Z
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METHOD d sendToolBreakStatus (Lagu;)V
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METHOD d drop (Lahj;)V
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METHOD d applyDamage (Lahj;F)V
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ARG 1 source
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ARG 2 damage
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METHOD d removeStatusEffect (Lahs;)Z
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METHOD d isPotionEffective (Lahu;)Z
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METHOD d getEquipmentBreakStatus (Laif;)B
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METHOD d takeShieldHit (Laij;)V
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ARG 1 source
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METHOD d getCurrentExperience (Lavo;)I
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METHOD d getEatSound (Lbbr;)Lyi;
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METHOD d setSleepingPosition (Lev;)V
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METHOD da doPushLogic ()V
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METHOD db isUsingRiptide ()Z
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METHOD dc canMoveVoluntarily ()Z
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METHOD dd getAbsorptionAmount ()F
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METHOD df getMainHand ()Laii;
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METHOD dg isUsingItem ()Z
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METHOD dh getActiveHand ()Lagu;
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METHOD dj getActiveItem ()Lbbr;
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METHOD dp isFallFlying ()Z
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METHOD dt getSleepingPosition ()Ljava/util/Optional;
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METHOD du clearSleepingPosition ()V
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METHOD dv isSleeping ()Z
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METHOD dw wakeUp ()V
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METHOD e (FF)F
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ARG 1 yaw
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METHOD e getHurtSound (Lahj;)Lyi;
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ARG 1 source
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METHOD e knockback (Laij;)V
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ARG 1 target
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METHOD e canPickUp (Lbbr;)Z
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METHOD e travel (Lcrl;)V
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ARG 1 movementInput
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METHOD e sleep (Lev;)V
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METHOD f attackLivingEntity (Laij;)V
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METHOD f getArrowType (Lbbr;)Lbbr;
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METHOD g playEquipmentBreakEffects (Lbbr;)V
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ARG 1 item
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METHOD k updateMovement ()V
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METHOD k getNextBreathInWater (I)I
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ARG 1 breath
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METHOD l getHandSwingDuration ()I
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METHOD l getNextBreathInAir (I)I
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ARG 1 breath
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METHOD m damageArmor (F)V
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ARG 1 amount
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METHOD m setDespawnCounter (I)V
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ARG 1 despawnCounter
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METHOD n initAi ()V
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METHOD n damageShield (F)V
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ARG 1 amount
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METHOD n getFallSound (I)Lyi;
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METHOD o setMovementSpeed (F)V
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ARG 1 movementSpeed
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METHOD o setStuckArrows (I)V
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METHOD p isSleepingInBed ()Z
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METHOD p getHandSwingProgress (F)F
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ARG 1 tickDelta
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METHOD q setAbsorptionAmount (F)V
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METHOD v_ isChild ()Z
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METHOD w_ isClimbing ()Z
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METHOD z onAttacking (Laia;)V
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