yarn/mappings/net/minecraft/block/Block.mapping

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CLASS bma net/minecraft/block/Block
CLASS bma$a NeighborGroup
FIELD a self Lbuy;
FIELD b other Lbuy;
FIELD c facing Lfa;
METHOD <init> (Lbuy;Lbuy;Lfa;)V
ARG 1 self
ARG 2 other
ARG 3 facing
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
CLASS bma$b OffsetType
FIELD a NONE Lbma$b;
FIELD b XZ Lbma$b;
FIELD c XYZ Lbma$b;
CLASS bma$c Settings
FIELD a material Lckq;
FIELD b materialColor Lckr;
FIELD c collidable Z
FIELD d soundGroup Lbrd;
FIELD e luminance I
FIELD f resistance F
FIELD g hardness F
FIELD h randomTicks Z
FIELD i friction F
FIELD j dropTableId Lqr;
FIELD k dynamicBounds Z
METHOD <init> (Lckq;Lckr;)V
ARG 1 material
ARG 2 materialColor
METHOD a noCollision ()Lbma$c;
METHOD a friction (F)Lbma$c;
ARG 1 friction
METHOD a strength (FF)Lbma$c;
ARG 1 hardness
ARG 2 resistance
METHOD a lightLevel (I)Lbma$c;
ARG 1 luminance
METHOD a copy (Lbma;)Lbma$c;
ARG 0 source
METHOD a sounds (Lbrd;)Lbma$c;
ARG 1 soundGroup
METHOD a of (Lckq;)Lbma$c;
ARG 0 material
METHOD a of (Lckq;Lban;)Lbma$c;
ARG 0 material
ARG 1 color
METHOD a of (Lckq;Lckr;)Lbma$c;
ARG 0 material
ARG 1 color
METHOD b breakInstantly ()Lbma$c;
METHOD b strength (F)Lbma$c;
ARG 1 strength
METHOD b dropsLike (Lbma;)Lbma$c;
ARG 1 source
METHOD c ticksRandomly ()Lbma$c;
METHOD d hasDynamicBounds ()Lbma$c;
METHOD e dropsNothing ()Lbma$c;
FIELD a FACINGS [Lfa;
FIELD d friction F
FIELD e defaultState Lbuy;
FIELD f dynamicBounds Z
FIELD g dropTableId Lqr;
FIELD h translationKey Ljava/lang/String;
FIELD i cachedItem Lbbl;
FIELD j FACE_CULL_MAP Ljava/lang/ThreadLocal;
FIELD l LOGGER Lorg/apache/logging/log4j/Logger;
FIELD m STATE_IDS Lfe;
FIELD n lightLevel I
FIELD o hardness F
FIELD p resistance F
FIELD q randomTicks Z
FIELD r soundGroup Lbrd;
FIELD s material Lckq;
FIELD t materialColor Lckr;
FIELD u stateFactory Lbuz;
FIELD v collidable Z
METHOD <init> (Lbma$c;)V
ARG 1 settings
METHOD S_ getOffsetType ()Lbma$b;
METHOD T_ canMobSpawnInside ()Z
METHOD a createCuboidShape (DDDDDD)Lcsc;
ARG 0 xMin
ARG 2 yMin
ARG 4 zMin
ARG 6 xMax
ARG 8 yMax
ARG 10 zMax
METHOD a getStateFromRawId (I)Lbuy;
ARG 0 stateId
METHOD a getPlacementState (Lazu;)Lbuy;
ARG 1 ctx
METHOD a addStacksForDisplay (Lbah;Lfj;)V
ARG 1 group
ARG 2 list
METHOD a getBlockFromItem (Lbbl;)Lbma;
ARG 0 item
METHOD a buildTooltip (Lbbq;Lbgh;Ljava/util/List;Lbcy;)V
ARG 1 stack
ARG 2 view
ARG 3 tooltip
ARG 4 options
METHOD a onEntityLand (Lbgh;Lahz;)V
ARG 1 world
ARG 2 entity
METHOD a getPickStack (Lbgh;Lev;Lbuy;)Lbbq;
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a shouldDropItemsOnExplosion (Lbgp;)Z
ARG 1 explosion
METHOD a afterBreak (Lbgw;Lavn;Lev;Lbuy;Lbtb;Lbbq;)V
ARG 1 world
ARG 2 player
ARG 3 pos
ARG 4 state
ARG 5 blockEntity
ARG 6 stack
METHOD a dropExperience (Lbgw;Lev;I)V
ARG 1 world
ARG 2 pos
ARG 3 size
METHOD a onSteppedOn (Lbgw;Lev;Lahz;)V
ARG 1 world
ARG 2 pos
ARG 3 entity
METHOD a onLandedUpon (Lbgw;Lev;Lahz;F)V
ARG 1 world
ARG 2 pos
ARG 3 entity
ARG 4 distance
METHOD a dropStack (Lbgw;Lev;Lbbq;)V
ARG 0 world
ARG 1 pos
ARG 2 stack
METHOD a onDestroyedByExplosion (Lbgw;Lev;Lbgp;)V
ARG 1 world
ARG 2 pos
ARG 3 explosion
METHOD a onPlaced (Lbgw;Lev;Lbuy;Laii;Lbbq;)V
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 placer
ARG 5 itemStack
METHOD a onBreak (Lbgw;Lev;Lbuy;Lavn;)V
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 player
METHOD a onBroken (Lbgx;Lev;Lbuy;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a getTickRate (Lbgz;)I
ARG 1 world
METHOD a (Lbma;)Z
ARG 0 block
METHOD a getLuminance (Lbuy;)I
ARG 1 state
METHOD a calcBlockBreakingDelta (Lbuy;Lavn;Lbgh;Lev;)F
ARG 1 state
ARG 2 player
ARG 3 world
ARG 4 pos
METHOD a canReplace (Lbuy;Lazu;)Z
ARG 1 state
ARG 2 ctx
METHOD a getBlockBrightness (Lbuy;Lbgf;Lev;)I
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a getAmbientOcclusionLightLevel (Lbuy;Lbgh;Lev;)F
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a allowsSpawning (Lbuy;Lbgh;Lev;Laid;)Z
ARG 1 state
METHOD a canPlaceAtSide (Lbuy;Lbgh;Lev;Lcmu;)Z
ARG 1 world
ARG 2 view
ARG 3 pos
ARG 4 env
METHOD a getOutlineShape (Lbuy;Lbgh;Lev;Lcrn;)Lcsc;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a getWeakRedstonePower (Lbuy;Lbgh;Lev;Lfa;)I
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 facing
METHOD a getComparatorOutput (Lbuy;Lbgw;Lev;)I
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a onBlockAction (Lbuy;Lbgw;Lev;II)Z
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 type
ARG 5 data
METHOD a onEntityCollision (Lbuy;Lbgw;Lev;Lahz;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 entity
METHOD a onBlockBreakStart (Lbuy;Lbgw;Lev;Lavn;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
METHOD a activate (Lbuy;Lbgw;Lev;Lavn;Lagt;Lcre;)Z
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
ARG 5 hand
METHOD a onStacksDropped (Lbuy;Lbgw;Lev;Lbbq;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 stack
METHOD a neighborUpdate (Lbuy;Lbgw;Lev;Lbma;Lev;Z)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 block
ARG 5 neighborPos
METHOD a dropStacks (Lbuy;Lbgw;Lev;Lbtb;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
METHOD a dropStacks (Lbuy;Lbgw;Lev;Lbtb;Lahz;Lbbq;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
ARG 4 entity
ARG 5 stack
METHOD a onBlockRemoved (Lbuy;Lbgw;Lev;Lbuy;Z)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 newState
METHOD a randomDisplayTick (Lbuy;Lbgw;Lev;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 rnd
METHOD a updateNeighborStates (Lbuy;Lbgx;Lev;I)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD a canPlaceAt (Lbuy;Lbgz;Lev;)Z
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a mirror (Lbuy;Lbpl;)Lbuy;
ARG 1 state
ARG 2 mirror
METHOD a rotate (Lbuy;Lbql;)Lbuy;
ARG 1 state
ARG 2 rotation
METHOD a pushEntitiesUpBeforeBlockChange (Lbuy;Lbuy;Lbgw;Lev;)Lbuy;
ARG 0 from
ARG 1 to
ARG 2 world
ARG 3 pos
METHOD a replaceBlock (Lbuy;Lbuy;Lbgx;Lev;I)V
ARG 0 state
ARG 1 newState
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD a skipRenderingSide (Lbuy;Lbuy;Lfa;)Z
ARG 1 state
ARG 2 neighbor
ARG 3 facing
METHOD a getDroppedStacks (Lbuy;Lcny$a;)Ljava/util/List;
ARG 1 state
ARG 2 builder
METHOD a getRenderingSeed (Lbuy;Lev;)J
ARG 1 state
ARG 2 pos
METHOD a getStateForNeighborUpdate (Lbuy;Lfa;Lbuy;Lbgx;Lev;Lev;)Lbuy;
ARG 1 state
ARG 2 facing
ARG 3 neighborState
ARG 4 world
ARG 5 pos
ARG 6 neighborPos
METHOD a getDroppedStacks (Lbuy;Lve;Lev;Lbtb;)Ljava/util/List;
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
METHOD a getDroppedStacks (Lbuy;Lve;Lev;Lbtb;Lahz;Lbbq;)Ljava/util/List;
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
ARG 4 entity
ARG 5 stack
METHOD a appendProperties (Lbuz$a;)V
ARG 1 builder
METHOD a isShapeFullCube (Lcsc;)Z
ARG 0 shape
METHOD a isFaceFullSquare (Lcsc;Lfa;)Z
ARG 0 shape
ARG 1 facing
METHOD a matches (Lyz;)Z
ARG 1 tag
METHOD b isNaturalStone (Lbma;)Z
ARG 0 block
METHOD b hasComparatorOutput (Lbuy;)Z
ARG 1 state
METHOD b isTranslucent (Lbuy;Lbgh;Lev;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD b getCollisionShape (Lbuy;Lbgh;Lev;Lcrn;)Lcsc;
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 ePos
METHOD b getStrongRedstonePower (Lbuy;Lbgh;Lev;Lfa;)I
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 facing
METHOD b createContainerProvider (Lbuy;Lbgw;Lev;)Lagx;
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD b onBlockAdded (Lbuy;Lbgw;Lev;Lbuy;Z)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 oldState
METHOD b onScheduledTick (Lbuy;Lbgw;Lev;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 random
METHOD b getRenderingState (Lbuy;Lbgx;Lev;)Lbuy;
ARG 0 state
ARG 1 world
ARG 2 pos
METHOD b (Lbuy;Lbgx;Lev;I)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD b dropStacks (Lbuy;Lcny$a;)V
ARG 0 state
ARG 1 builder
METHOD c getRenderLayer ()Lbgi;
METHOD c onRainTick (Lbgw;Lev;)V
ARG 1 world
ARG 2 pos
METHOD c isNaturalDirt (Lbma;)Z
ARG 0 block
METHOD c getRenderType (Lbuy;)Lbqi;
ARG 1 state
METHOD c canSuffocate (Lbuy;Lbgh;Lev;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD c shouldDrawSide (Lbuy;Lbgh;Lev;Lfa;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD c dropStacks (Lbuy;Lbgw;Lev;)V
ARG 0 state
ARG 1 world
ARG 2 pos
METHOD c onRandomTick (Lbuy;Lbgw;Lev;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 random
METHOD d hasBlockEntityBreakingRender (Lbuy;)Z
ARG 1 state
METHOD d isSimpleFullBlock (Lbuy;Lbgh;Lev;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD e isAir (Lbuy;)Z
ARG 1 state
METHOD e getMapColor (Lbuy;Lbgh;Lev;)Lckr;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD f isFullBoundsCubeForCulling (Lbuy;)Z
ARG 1 state
METHOD f getHardness (Lbuy;Lbgh;Lev;)F
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD g getFluidState (Lbuy;)Lckm;
ARG 1 state
METHOD g shouldPostProcess (Lbuy;Lbgh;Lev;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD h hasBlockEntity ()Z
METHOD h emitsRedstonePower (Lbuy;)Z
ARG 1 state
METHOD h (Lbuy;Lbgh;Lev;)Lcsc;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD i getDropTableId ()Lqr;
METHOD i getPistonBehavior (Lbuy;)Lcks;
ARG 1 state
METHOD i getRayTraceShape (Lbuy;Lbgh;Lev;)Lcsc;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD j getBlastResistance ()F
METHOD j isFullOpaque (Lbuy;Lbgh;Lev;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD k getTextComponent ()Ljm;
METHOD k getRawIdFromState (Lbuy;)I
ARG 0 state
METHOD k getLightSubtracted (Lbuy;Lbgh;Lev;)I
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD l getTranslationKey ()Ljava/lang/String;
METHOD l getMaterial (Lbuy;)Lckq;
ARG 1 state
METHOD l usesNeighborLightValues (Lbuy;Lbgh;Lev;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD m getFrictionCoefficient ()F
METHOD m hasRandomTicks (Lbuy;)Z
ARG 1 state
METHOD m getOffsetPos (Lbuy;Lbgh;Lev;)Lcri;
ARG 1 state
ARG 2 view
ARG 3 blockPos
METHOD n getStateFactory ()Lbuz;
METHOD n (Lbuy;)Z
ARG 1 state
METHOD o getDefaultState ()Lbuy;
METHOD o setDefaultState (Lbuy;)V
ARG 1 state
METHOD p hasDynamicBounds ()Z
METHOD p getSoundGroup (Lbuy;)Lbrd;
ARG 1 state