yarn/mappings/net/minecraft/block/BlockVine.mapping

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CLASS ath net/minecraft/block/BlockVine
FIELD B WEST_BLOCK_BOX Lbfm;
FIELD C EAST_BLOCK_BOX Lbfm;
FIELD D NORTH_BLOCK_BOX Lbfm;
FIELD E SOUTH_BLOCK_BOX Lbfm;
FIELD a UP Lavq;
FIELD b NORTH Lavq;
FIELD c EAST Lavq;
FIELD d SOUTH Lavq;
FIELD e WEST Lavq;
FIELD f PROPERTIES [Lavq;
FIELD g UP_BLOCK_BOX Lbfm;
METHOD a deserializeState (I)Lave;
ARG 0 meta
METHOD a afterBreak (Lali;Lacu;Ldx;Lave;Latu;Lahf;)V
ARG 0 world
ARG 1 player
ARG 2 pos
ARG 3 state
ARG 4 blockEntity
ARG 5 stack
METHOD a getStateForPlacement (Lali;Ldx;Lee;FFFILuk;)Lave;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a isAir (Lalm;Ldx;)Z
ARG 0 view
ARG 1 pos
METHOD a update (Lave;Lali;Ldx;Lank;Ldx;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 block
ARG 4 updatePos
METHOD a getCollisionBox (Lave;Lalm;Ldx;)Lbfm;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a applyMirror (Lave;Laqm;)Lave;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lave;Lasa;)Lave;
ARG 0 state
ARG 1 rotation
METHOD a getDropItem (Lave;Ljava/util/Random;I)Lahd;
ARG 0 state
ARG 1 random
ARG 2 fortune
METHOD a getDropAmount (Ljava/util/Random;)I
ARG 0 random
METHOD b createStateFactory ()Lavf;
METHOD b randomTick (Lali;Ldx;Lave;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD b canPlaceAtSide (Lali;Ldx;Lee;)Z
ARG 0 world
ARG 1 pos
ARG 2 side
METHOD b isFullBoundsCubeForCulling (Lave;)Z
ARG 0 state
METHOD b getBoundingBox (Lave;Lalm;Ldx;)Lbfm;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c isFullBoundsCubeForConnection (Lave;)Z
ARG 0 state
METHOD c getRenderingState (Lave;Lalm;Ldx;)Lave;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD e serializeState (Lave;)I
ARG 0 state
METHOD f getRenderLayer ()Lala;